From ace27befb235223223df00019ad6a5e1e6b106e7 Mon Sep 17 00:00:00 2001
From: Thinkofdeath <thethinkofdeath@gmail.com>
Date: Mon, 2 Dec 2013 23:42:09 +0000
Subject: [PATCH] Fix some chunks not being sent to the client


diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index ab0af12..b1213f0 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -961,7 +961,15 @@ public class Chunk {
     }
 
     public boolean isReady() {
-        return this.m && this.done && this.lit;
+        // Spigot Start
+        /*
+         * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client.
+         * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis.
+         * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
+         * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
+         */
+        return true;
+        // Spigot End
     }
 
     public ChunkCoordIntPair l() {
-- 
1.9.1