From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Sat, 22 Aug 2020 23:36:21 +0200 Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java index e7cebe1277cb8fc54a080b93b34a66a2e962119b..ea6f7397add28e87d60834495420e52920d6e95c 100644 --- a/src/main/java/net/minecraft/server/level/WorldServer.java +++ b/src/main/java/net/minecraft/server/level/WorldServer.java @@ -1986,12 +1986,14 @@ public class WorldServer extends World implements GeneratorAccessSeed { } // Paper end + public final void setSpawn(BlockPosition blockposition, float f) { this.a(blockposition, f); } // Paper - OBFHELPER public void a(BlockPosition blockposition, float f) { // Paper - configurable spawn radius BlockPosition prevSpawn = this.getSpawn(); //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c())); this.worldData.setSpawn(blockposition, f); + new org.bukkit.event.world.SpawnChangeEvent(getWorld(), MCUtil.toLocation(this, prevSpawn)).callEvent(); // Paper if (this.keepSpawnInMemory) { // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add this.removeTicketsForSpawn(this.paperConfig.keepLoadedRange, prevSpawn); diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 4a5027d6fbd6c68d0e3b43f74afdd49ffa22188c..0d22a15f91b1613f5f289ed570af3410d987f0dd 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -389,11 +389,13 @@ public class CraftWorld implements World { public boolean setSpawnLocation(int x, int y, int z, float angle) { try { Location previousLocation = getSpawnLocation(); - world.worldData.setSpawn(new BlockPosition(x, y, z), angle); + world.setSpawn(new BlockPosition(x, y, z), angle); // Paper - use WorldServer#setSpawn + // Paper start - move to nms.World // Notify anyone who's listening. - SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation); - server.getPluginManager().callEvent(event); + // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation); + // server.getPluginManager().callEvent(event); + // Paper end return true; } catch (Exception e) {