From 8c7ec8d719a8d577762f490a48b35eb96f4d7839 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 8 Sep 2018 18:43:31 -0500
Subject: [PATCH] Allow chests to be placed with NBT data


diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
index 2d83c9e79c..dec5894637 100644
--- a/src/main/java/net/minecraft/server/ItemStack.java
+++ b/src/main/java/net/minecraft/server/ItemStack.java
@@ -235,6 +235,7 @@ public final class ItemStack {
                     enuminteractionresult = EnumInteractionResult.FAIL; // cancel placement
                     // PAIL: Remove this when MC-99075 fixed
                     placeEvent.getPlayer().updateInventory();
+                    world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot
                     // revert back all captured blocks
                     for (BlockState blockstate : blocks) {
                         blockstate.update(true, false);
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index d606e2e4fd..f9f9183daa 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -308,7 +308,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic
     // CraftBukkit start
     @Override
     public boolean isFilteredNBT() {
-        return true;
+        return false; // Paper
     }
     // CraftBukkit end
 }
-- 
2.21.0