From ed67334df5a2a8de34f26d811784a3e0d5eadb91 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jul 2018 21:21:41 -0400 Subject: [PATCH] Don't save Proto Chunks These chunks are unfinished, and waste cpu time saving these unfinished chunks. the loadChunk method refuses to acknoledge they exists, and will restart a new chunk generation process to begin with, so saving them serves no benefit. diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java index c7bc4cc36..2244d65ee 100644 --- a/src/main/java/net/minecraft/server/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java @@ -588,6 +588,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { } public boolean saveChunk(IChunkAccess ichunkaccess, boolean save) { + if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return false; } // Paper - don't save proto chunks // CraftBukkit end this.n.a(ichunkaccess.getPos()); if (!save) { // CraftBukkit -- 2.21.0