From 307a2e3cc7e023f101c020a6e9b74df70083e1bf Mon Sep 17 00:00:00 2001
From: willies952002 <admin@domnian.com>
Date: Fri, 5 May 2017 18:59:22 -0400
Subject: [PATCH] Allow Changing of Player Sample in ServerListPingEvent


diff --git a/src/main/java/net/minecraft/server/PacketStatusListener.java b/src/main/java/net/minecraft/server/PacketStatusListener.java
index 313bb0007..45d6984f7 100644
--- a/src/main/java/net/minecraft/server/PacketStatusListener.java
+++ b/src/main/java/net/minecraft/server/PacketStatusListener.java
@@ -5,6 +5,7 @@ import com.mojang.authlib.GameProfile;
 import io.netty.channel.ChannelFutureListener;
 import java.net.InetSocketAddress;
 import java.util.Iterator;
+import java.util.UUID;
 
 import org.bukkit.craftbukkit.util.CraftIconCache;
 import org.bukkit.entity.Player;
@@ -97,23 +98,44 @@ public class PacketStatusListener implements PacketStatusInListener {
                 }
             }
 
+            // Paper start
+            java.util.List<String> sample = new java.util.ArrayList<>(players.length);
+            for (Object player : players) {
+                if (player != null) sample.add(((EntityPlayer) player).getName());
+            }
+            if (!sample.isEmpty()) {
+                java.util.Collections.shuffle(sample);
+                sample = sample.subList(0, Math.min(sample.size(), org.spigotmc.SpigotConfig.playerSample));
+            }
+            // Paper end
+
             ServerListPingEvent event = new ServerListPingEvent();
+            event.setSampleText(sample); // Paper
             this.minecraftServer.server.getPluginManager().callEvent(event);
-
             java.util.List<GameProfile> profiles = new java.util.ArrayList<GameProfile>(players.length);
+            // Paper start
+            if (event.getSampleText() != sample) sample = event.getSampleText();
+            sample.forEach(line -> profiles.add(new GameProfile(UUID.randomUUID(), line)));
+            /*
             for (Object player : players) {
                 if (player != null) {
                     profiles.add(((EntityPlayer) player).getProfile());
                 }
             }
+            */
+            // Paper end
 
-            ServerPing.ServerPingPlayerSample playerSample = new ServerPing.ServerPingPlayerSample(event.getMaxPlayers(), profiles.size());
+            ServerPing.ServerPingPlayerSample playerSample = new ServerPing.ServerPingPlayerSample(event.getMaxPlayers(), minecraftServer.getPlayerList().getPlayerCount()); // Paper
             // Spigot Start
+            // Paper start - Move up
+            /*
             if ( !profiles.isEmpty() )
             {
                 java.util.Collections.shuffle( profiles ); // This sucks, its inefficient but we have no simple way of doing it differently
                 profiles = profiles.subList( 0, Math.min( profiles.size(), org.spigotmc.SpigotConfig.playerSample ) ); // Cap the sample to n (or less) displayed players, ie: Vanilla behaviour
             }
+            */
+            // Paper end
             // Spigot End
             playerSample.a(profiles.toArray(new GameProfile[profiles.size()]));
 
-- 
2.13.3.windows.1