From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Mark Vainomaa Date: Tue, 17 Nov 2020 19:13:09 +0200 Subject: [PATCH] Expose world spawn angle diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 1d7a7a2d11f0524ae7a81fc0e3bdddd72f5ef53c..195fcf93c46967e14a3247768a575c7a73bf9e31 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -885,7 +885,7 @@ public abstract class PlayerList { if (location == null) { worldserver1 = this.server.getLevel(Level.OVERWORLD); blockposition = entityplayer1.getSpawnPoint(worldserver1); - location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F)); + location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle } Player respawnPlayer = entityplayer1.getBukkitEntity();