From 1398fea4cc7fbff0f8178802a4c3b39a6be0bfb7 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Fri, 25 Nov 2016 13:22:40 +0000
Subject: [PATCH] Optimise removeQueue


diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index d9ea222c..e3ac9eb7 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile;
 import io.netty.buffer.Unpooled;
 import io.netty.util.concurrent.Future;
 import io.netty.util.concurrent.GenericFutureListener;
+import java.util.ArrayDeque; // Paper
 import java.util.ArrayList;
 import java.util.Collection;
+import java.util.Deque; // Paper
 import java.util.Iterator;
 import java.util.List;
 import java.util.Random;
@@ -43,7 +45,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
     public final PlayerInteractManager playerInteractManager;
     public double d;
     public double e;
-    public final List<Integer> removeQueue = Lists.newLinkedList();
+    public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
     private final AdvancementDataPlayer cf;
     private final ServerStatisticManager cg;
     private float ch = Float.MIN_VALUE;
@@ -351,13 +353,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
         while (!this.removeQueue.isEmpty()) {
             int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
             int[] aint = new int[i];
-            Iterator iterator = this.removeQueue.iterator();
+            //Iterator iterator = this.removeQueue.iterator(); // Paper
             int j = 0;
 
-            while (iterator.hasNext() && j < i) {
+            // Paper start
+            /* while (iterator.hasNext() && j < i) {
                 aint[j++] = ((Integer) iterator.next()).intValue();
                 iterator.remove();
+            } */
+
+            Integer integer;
+            while (j < i && (integer = this.removeQueue.poll()) != null) {
+                aint[j++] = integer.intValue();
             }
+            // Paper end
 
             this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
         }
@@ -1137,7 +1146,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
         this.lastHealthSent = -1.0F;
         this.co = -1;
         // this.cy.a((RecipeBook) entityplayer.cy); // CraftBukkit
-        this.removeQueue.addAll(entityplayer.removeQueue);
+        // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
+        // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
+        // type logic so it does need to be called, maybe? This is silly.
+        //this.removeQueue.addAll(entityplayer.removeQueue);
+        if (this.removeQueue != entityplayer.removeQueue) {
+            this.removeQueue.addAll(entityplayer.removeQueue);
+        }
+        // Paper end
         this.cx = entityplayer.cx;
         this.cC = entityplayer.cC;
         this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
-- 
2.18.0.windows.1