From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Caleb Bassham Date: Fri, 28 Sep 2018 02:32:19 -0500 Subject: [PATCH] Call player spectator target events and improve implementation Use a proper teleport for teleporting to entities in different worlds. Implementation improvements authored by Spottedleaf Validate that the target entity is valid and deny spectate requests from frozen players. Also, make sure the entity is spawned to the client before sending the camera packet. If the entity isn't spawned clientside when it receives the camera packet, then the client will not spectate the target entity. Co-authored-by: Spottedleaf diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index 32aba006312ef30401e09cf05325dd1fa82bfed0..da4f0ef74898eb327449f0dccb34afb63235b3b1 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -1659,15 +1659,59 @@ public class EntityPlayer extends EntityHuman implements ICrafting { return (Entity) (this.spectatedEntity == null ? this : this.spectatedEntity); } - public void setSpectatorTarget(Entity entity) { + public void setSpectatorTarget(Entity newSpectatorTarget) { + // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Event and improve implementation Entity entity1 = this.getSpecatorTarget(); - this.spectatedEntity = (Entity) (entity == null ? this : entity); - if (entity1 != this.spectatedEntity) { - this.playerConnection.sendPacket(new PacketPlayOutCamera(this.spectatedEntity)); - this.playerConnection.a(this.spectatedEntity.locX(), this.spectatedEntity.locY(), this.spectatedEntity.locZ(), this.yaw, this.pitch, TeleportCause.SPECTATE); // CraftBukkit + if (newSpectatorTarget == null) { + newSpectatorTarget = this; } + if (entity1 == newSpectatorTarget) return; // new spec target is the current spec target + + if (newSpectatorTarget == this) { + com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity()); + + if (!playerStopSpectatingEntityEvent.callEvent()) { + return; + } + } else { + com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), newSpectatorTarget.getBukkitEntity()); + + if (!playerStartSpectatingEntityEvent.callEvent()) { + return; + } + } + // Validate + if (newSpectatorTarget != this) { + if (newSpectatorTarget.dead || newSpectatorTarget.shouldBeRemoved || !newSpectatorTarget.valid || newSpectatorTarget.world == null) { + MinecraftServer.LOGGER.info("Blocking player " + this.toString() + " from spectating invalid entity " + newSpectatorTarget.toString()); + return; + } + if (this.isFrozen()) { + // use debug: clients might maliciously spam this + MinecraftServer.LOGGER.debug("Blocking frozen player " + this.toString() + " from spectating entity " + newSpectatorTarget.toString()); + return; + } + } + + this.spectatedEntity = newSpectatorTarget; // only set after validating state + + if (newSpectatorTarget != this) { + // Make sure we're in the right place + this.ejectPassengers(); // teleport can fail if we have passengers... + this.getBukkitEntity().teleport(new Location(newSpectatorTarget.getWorld().getWorld(), newSpectatorTarget.locX(), newSpectatorTarget.locY(), newSpectatorTarget.locZ(), this.yaw, this.pitch), TeleportCause.SPECTATE); // Correctly handle cross-world entities from api calls by using CB teleport + + // Make sure we're tracking the entity before sending + PlayerChunkMap.EntityTracker tracker = ((WorldServer)newSpectatorTarget.world).getChunkProvider().playerChunkMap.trackedEntities.get(newSpectatorTarget.getId()); + if (tracker != null) { // dumb plugins... + tracker.updatePlayer(this); + } + } else { + this.playerConnection.teleport(this.spectatedEntity.locX(), this.spectatedEntity.locY(), this.spectatedEntity.locZ(), this.yaw, this.pitch, TeleportCause.SPECTATE); // CraftBukkit + } + this.playerConnection.sendPacket(new PacketPlayOutCamera(newSpectatorTarget)); + // Paper end } @Override diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index b02d1abd65ca113de622328f520bd4c8b56e3409..58f6588f475e000aafede740adf4570d41a71009 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -1127,6 +1127,7 @@ public class PlayerConnection implements PacketListenerPlayIn { } // CraftBukkit start - Delegate to teleport(Location) + public final void teleport(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) { this.a(d0, d1, d2, f, f1, cause); } // Paper - OBFHELPER public void a(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) { this.a(d0, d1, d2, f, f1, Collections.emptySet(), cause); }