From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 14 Mar 2022 12:35:37 -0700
Subject: [PATCH] Don't allow vehicle movement from players while teleporting

Bring the vehicle move packet behavior in line with the
regular player move packet.

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index d18f8972d37dc56a8df786774a4f70b5c3b78ec4..1d30776997dda6998d793541bde9410030e25db1 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -517,6 +517,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
         } else {
             Entity entity = this.player.getRootVehicle();
 
+            // Paper start
+            if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) {
+                return;
+            }
+            // Paper end
+
             if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
                 ServerLevel worldserver = this.player.getLevel();
                 double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER