From 1f818762158d6badca6d6cd055d1efa8ffc0e876 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 2 Mar 2019 11:11:29 -0500 Subject: [PATCH] Don't check ConvertSigns boolean every sign save property lookups arent super cheap. they synchronize, validate and check security managers. diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java index fdb77131..d0a91f67 100644 --- a/src/main/java/net/minecraft/server/TileEntitySign.java +++ b/src/main/java/net/minecraft/server/TileEntitySign.java @@ -15,6 +15,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it private boolean privateUnicodeRemoved = false; public java.util.UUID signEditor; + private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns"); // Paper end public TileEntitySign() { @@ -31,7 +32,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { } // CraftBukkit start - if (Boolean.getBoolean("convertLegacySigns")) { + if (CONVERT_LEGACY_SIGNS) { // Paper nbttagcompound.setBoolean("Bukkit.isConverted", true); } // CraftBukkit end -- 2.20.1