From 3faa48aebbc50348a1c69b43c8f4be1f0d8d78e8 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 22 Mar 2016 00:55:23 -0400 Subject: [PATCH] Don't teleport dead entities Had some issue with this in past, and this is the vanilla logic. Potentially an old CB change that's no longer needed. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index daf97bce3..87b82f908 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -2412,7 +2412,7 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper } public Entity teleportTo(Location exit, boolean portal) { - if (true) { + if (!this.dead) { // Paper WorldServer worldserver = ((CraftWorld) getBukkitEntity().getLocation().getWorld()).getHandle(); WorldServer worldserver1 = ((CraftWorld) exit.getWorld()).getHandle(); int i = worldserver1.dimension; -- 2.18.0