From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Apr 2020 17:56:07 -0700
Subject: [PATCH] Don't run entity collision code if not needed

Will not run if:
Max entity cramming is disabled and the max collisions per entity is less than or equal to 0.
Entity#isPushable() returns false, meaning all entities will not be able to collide with this
entity anyways.
The entity's current team collision rule causes them to NEVER collide.

Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>

diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 24a16dbfc0852a566dd527639974fcba44bd43fe..5c6ed31e0fa8b089c3962326f2a4973fa83701ac 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3340,10 +3340,24 @@ public abstract class LivingEntity extends Entity {
     protected void serverAiStep() {}
 
     protected void pushEntities() {
+        // Paper start - don't run getEntities if we're not going to use its result
+        if (!this.isPushable()) {
+            return;
+        }
+        net.minecraft.world.scores.Team team = this.getTeam();
+        if (team != null && team.getCollisionRule() == net.minecraft.world.scores.Team.CollisionRule.NEVER) {
+            return;
+        }
+
+        int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
+        if (i <= 0 && level.paperConfig().collisions.maxEntityCollisions <= 0) {
+            return;
+        }
+        // Paper end - don't run getEntities if we're not going to use its result
         List<Entity> list = this.level.getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushableBy(this));
 
         if (!list.isEmpty()) {
-            int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
+            // Paper - move up
             int j;
 
             if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {