From ba6cfb506e1c9225c1945f2235725143c3694279 Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Mon, 18 Jun 2018 00:41:46 -0500 Subject: [PATCH] Add "getNearbyXXX" methods to Location diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java index 916238c4..162a76e8 100644 --- a/src/main/java/org/bukkit/Location.java +++ b/src/main/java/org/bukkit/Location.java @@ -8,6 +8,15 @@ import org.bukkit.configuration.serialization.ConfigurationSerializable; import org.bukkit.util.NumberConversions; import org.bukkit.util.Vector; +// Paper start +import java.util.Collection; +import java.util.Collections; +import java.util.function.Predicate; +import org.bukkit.entity.Entity; +import org.bukkit.entity.LivingEntity; +import org.bukkit.entity.Player; +// Paper end + /** * Represents a 3-dimensional position in a world. *
@@ -514,6 +523,228 @@ public class Location implements Cloneable, ConfigurationSerializable { centerLoc.setZ(getBlockZ() + 0.5); return centerLoc; } + + /** + * Returns a list of entities within a bounding box centered around a Location. + * + * Some implementations may impose artificial restrictions on the size of the search bounding box. + * + * @param x 1/2 the size of the box along x axis + * @param y 1/2 the size of the box along y axis + * @param z 1/2 the size of the box along z axis + * @return the collection of entities near location. This will always be a non-null collection. + */ + public Collection getNearbyEntities(double x, double y, double z) { + if (world == null) { + throw new IllegalArgumentException("Location has no world"); + } + return world.getNearbyEntities(this, x, y, z); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param radius X Radius + * @return the collection of entities near location. This will always be a non-null collection. + */ + public Collection getNearbyLivingEntities(double radius) { + return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, radius, radius, radius); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xzRadius X/Z Radius + * @param yRadius Y Radius + * @return the collection of living entities near location. This will always be a non-null collection. + */ + public Collection getNearbyLivingEntities(double xzRadius, double yRadius) { + return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xzRadius, yRadius, xzRadius); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xRadius X Radius + * @param yRadius Y Radius + * @param zRadius Z radius + * @return the collection of living entities near location. This will always be a non-null collection. + */ + public Collection getNearbyLivingEntities(double xRadius, double yRadius, double zRadius) { + return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xRadius, yRadius, zRadius); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param radius Radius + * @param predicate a predicate used to filter results + * @return the collection of living entities near location. This will always be a non-null collection. + */ + public Collection getNearbyLivingEntities(double radius, Predicate predicate) { + return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, radius, radius, radius, predicate); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xzRadius X/Z Radius + * @param yRadius Y Radius + * @param predicate a predicate used to filter results + * @return the collection of living entities near location. This will always be a non-null collection. + */ + public Collection getNearbyLivingEntities(double xzRadius, double yRadius, Predicate predicate) { + return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xzRadius, yRadius, xzRadius, predicate); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xRadius X Radius + * @param yRadius Y Radius + * @param zRadius Z radius + * @param predicate a predicate used to filter results + * @return the collection of living entities near location. This will always be a non-null collection. + */ + public Collection getNearbyLivingEntities(double xRadius, double yRadius, double zRadius, Predicate predicate) { + return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, xRadius, yRadius, zRadius, predicate); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param radius X/Y/Z Radius + * @return the collection of players near location. This will always be a non-null collection. + */ + + public Collection getNearbyPlayers(double radius) { + return getNearbyEntitiesByType(org.bukkit.entity.Player.class, radius, radius, radius); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xzRadius X/Z Radius + * @param yRadius Y Radius + * @return the collection of players near location. This will always be a non-null collection. + */ + public Collection getNearbyPlayers(double xzRadius, double yRadius) { + return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xzRadius, yRadius, xzRadius); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xRadius X Radius + * @param yRadius Y Radius + * @param zRadius Z Radius + * @return the collection of players near location. This will always be a non-null collection. + */ + public Collection getNearbyPlayers(double xRadius, double yRadius, double zRadius) { + return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xRadius, yRadius, zRadius); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param radius X/Y/Z Radius + * @param predicate a predicate used to filter results + * @return the collection of players near location. This will always be a non-null collection. + */ + public Collection getNearbyPlayers(double radius, Predicate predicate) { + return getNearbyEntitiesByType(org.bukkit.entity.Player.class, radius, radius, radius, predicate); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xzRadius X/Z Radius + * @param yRadius Y Radius + * @param predicate a predicate used to filter results + * @return the collection of players near location. This will always be a non-null collection. + */ + public Collection getNearbyPlayers(double xzRadius, double yRadius, Predicate predicate) { + return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xzRadius, yRadius, xzRadius, predicate); + } + + /** + * Gets nearby players within the specified radius (bounding box) + * @param xRadius X Radius + * @param yRadius Y Radius + * @param zRadius Z Radius + * @param predicate a predicate used to filter results + * @return the collection of players near location. This will always be a non-null collection. + */ + public Collection getNearbyPlayers(double xRadius, double yRadius, double zRadius, Predicate predicate) { + return getNearbyEntitiesByType(org.bukkit.entity.Player.class, xRadius, yRadius, zRadius, predicate); + } + + /** + * Gets all nearby entities of the specified type, within the specified radius (bounding box) + * @param clazz Type to filter by + * @param radius X/Y/Z radius to search within + * @param the entity type + * @return the collection of entities of type clazz near location. This will always be a non-null collection. + */ + public Collection getNearbyEntitiesByType(Class clazz, double radius) { + return getNearbyEntitiesByType(clazz, radius, radius, radius, null); + } + + /** + * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box) + * @param clazz Type to filter by + * @param xzRadius X/Z radius to search within + * @param yRadius Y radius to search within + * @param the entity type + * @return the collection of entities near location. This will always be a non-null collection. + */ + public Collection getNearbyEntitiesByType(Class clazz, double xzRadius, double yRadius) { + return getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, null); + } + + /** + * Gets all nearby entities of the specified type, within the specified radius (bounding box) + * @param clazz Type to filter by + * @param xRadius X Radius + * @param yRadius Y Radius + * @param zRadius Z Radius + * @param the entity type + * @return the collection of entities near location. This will always be a non-null collection. + */ + public Collection getNearbyEntitiesByType(Class clazz, double xRadius, double yRadius, double zRadius) { + return getNearbyEntitiesByType(clazz, xRadius, yRadius, zRadius, null); + } + + /** + * Gets all nearby entities of the specified type, within the specified radius (bounding box) + * @param clazz Type to filter by + * @param radius X/Y/Z radius to search within + * @param predicate a predicate used to filter results + * @param the entity type + * @return the collection of entities near location. This will always be a non-null collection. + */ + public Collection getNearbyEntitiesByType(Class clazz, double radius, Predicate predicate) { + return getNearbyEntitiesByType(clazz, radius, radius, radius, predicate); + } + + /** + * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box) + * @param clazz Type to filter by + * @param xzRadius X/Z radius to search within + * @param yRadius Y radius to search within + * @param predicate a predicate used to filter results + * @param the entity type + * @return the collection of entities near location. This will always be a non-null collection. + */ + public Collection getNearbyEntitiesByType(Class clazz, double xzRadius, double yRadius, Predicate predicate) { + return getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, predicate); + } + + /** + * Gets all nearby entities of the specified type, within the specified radius (bounding box) + * @param clazz Type to filter by + * @param xRadius X Radius + * @param yRadius Y Radius + * @param zRadius Z Radius + * @param predicate a predicate used to filter results + * @param the entity type + * @return the collection of entities near location. This will always be a non-null collection. + */ + public Collection getNearbyEntitiesByType(Class clazz, double xRadius, double yRadius, double zRadius, Predicate predicate) { + if (world == null) { + throw new IllegalArgumentException("Location has no world"); + } + return world.getNearbyEntitiesByType(clazz, this, xRadius, yRadius, zRadius, predicate); + } // Paper end @Override public boolean equals(Object obj) { -- 2.20.1