From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar <aikar@aikar.co> Date: Thu, 9 Apr 2020 00:09:26 -0400 Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and generation Credit to Spotted for the idea A lot of the new chunk system requires constant back and forth the main thread to handle priority scheduling and ensuring conflicting tasks do not run at the same time. The issue is, these queues are only checked at either: A) Sync Chunk Loads B) End of Tick while sleeping This results in generating chunks sitting waiting for a full tick to complete before it will even start the next unit of work to do. Additionally, this also delays loading of chunks until this same timing. We will now periodically poll the chunk task queues throughout the tick, looking for work to do. We do this in a fair method that considers all worlds, not just the one being ticked, so that each world can get 1 task procesed each before the next pass. In a view distance of 15, chunk loading performance was visually faster on the client. Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated) diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java index 223d3b1125d0781758c45c6b469e6cccd13f187a..37341d2d2e7010b403708b6fc52524e8e36492c5 100644 --- a/src/main/java/co/aikar/timings/MinecraftTimings.java +++ b/src/main/java/co/aikar/timings/MinecraftTimings.java @@ -13,6 +13,7 @@ import java.util.Map; public final class MinecraftTimings { public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep"); + public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks"); public static final Timing playerListTimer = Timings.ofSafe("Player List"); public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions"); public static final Timing connectionTimer = Timings.ofSafe("Connection Handler"); diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java index 647f6fc8efb350fbd0bc4c40358a998f8b89b96a..9f1662ece533f5ea744662b718e2d89ace3107fb 100644 --- a/src/main/java/com/destroystokyo/paper/PaperConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java @@ -421,4 +421,9 @@ public class PaperConfig { log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag."); } } + + public static int midTickChunkTasks = 1000; + private static void midTickChunkTasks() { + midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks); + } } diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 8f849d83d08b39f1cd9184f484a2089a7a3124ef..5806ca545191e609bab04e522e358948cf32b21c 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -688,6 +688,7 @@ public class ChunkProviderServer extends IChunkProvider { this.world.getMethodProfiler().enter("purge"); this.world.timings.doChunkMap.startTiming(); // Spigot this.chunkMapDistance.purgeTickets(); + this.world.getMinecraftServer().midTickLoadChunks(); // Paper this.tickDistanceManager(); this.world.timings.doChunkMap.stopTiming(); // Spigot this.world.getMethodProfiler().exitEnter("chunks"); @@ -697,6 +698,7 @@ public class ChunkProviderServer extends IChunkProvider { this.world.timings.doChunkUnload.startTiming(); // Spigot this.world.getMethodProfiler().exitEnter("unload"); this.playerChunkMap.unloadChunks(booleansupplier); + this.world.getMinecraftServer().midTickLoadChunks(); // Paper this.world.timings.doChunkUnload.stopTiming(); // Spigot this.world.getMethodProfiler().exit(); this.clearCache(); @@ -755,7 +757,7 @@ public class ChunkProviderServer extends IChunkProvider { entityPlayer.playerNaturallySpawnedEvent.callEvent(); }; // Paper end - this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping + final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping Optional<Chunk> optional = ((Either) playerchunk.b().getNow(PlayerChunk.UNLOADED_CHUNK)).left(); if (optional.isPresent()) { @@ -838,6 +840,7 @@ public class ChunkProviderServer extends IChunkProvider { this.world.timings.chunkTicks.startTiming(); // Spigot // Paper this.world.a(chunk, k); this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper + if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper } } }); @@ -979,6 +982,41 @@ public class ChunkProviderServer extends IChunkProvider { super.executeTask(runnable); } + // Paper start + private long lastMidTickChunkTask = 0; + public boolean pollChunkLoadTasks() { + if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ChunkProviderServer.this.world.asyncChunkTaskManager.pollNextChunkTask()) { + try { + ChunkProviderServer.this.tickDistanceManager(); + } finally { + // from below: process pending Chunk loadCallback() and unloadCallback() after each run task + playerChunkMap.callbackExecutor.run(); + } + return true; + } + return false; + } + public void midTickLoadChunks() { + MinecraftServer server = ChunkProviderServer.this.world.getMinecraftServer(); + // always try to load chunks, restrain generation/other updates only. don't count these towards tick count + //noinspection StatementWithEmptyBody + while (pollChunkLoadTasks()) {} + + if (System.nanoTime() - lastMidTickChunkTask < 1000000) { + return; + } + + for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.canSleepForTick();) { + if (this.executeNext()) { + server.midTickChunksTasksRan++; + lastMidTickChunkTask = System.nanoTime(); + } else { + break; + } + } + } + // Paper end + @Override protected boolean executeNext() { // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index f9faa30ef914b1dd2dada9b7d89e80b34d2f1d0d..97cca4495a8dab4434e917a5d94192a28581925c 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -910,6 +910,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas // Paper end tickSection = curTime; } + midTickChunksTasksRan = 0; // Paper // Spigot end //MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit // Paper - don't overwrite current tick time @@ -980,7 +981,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas } - private boolean canSleepForTick() { + public boolean canSleepForTick() { // Paper // CraftBukkit start if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken return this.forceTicks || this.isEntered() || SystemUtils.getMonotonicMillis() < (this.ac ? this.ab : this.nextTick); @@ -1010,6 +1011,23 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas }); } + // Paper start + public int midTickChunksTasksRan = 0; + private long midTickLastRan = 0; + public void midTickLoadChunks() { + if (!isMainThread() || System.nanoTime() - midTickLastRan < 250000) { + // only check once per 0.25ms incase this code is called in a hot method + return; + } + try (co.aikar.timings.Timing ignored = co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming()) { + for (WorldServer value : this.getWorlds()) { + value.getChunkProvider().serverThreadQueue.midTickLoadChunks(); + } + midTickLastRan = System.nanoTime(); + } + } + // Paper end + @Override protected TickTask postToMainThread(Runnable runnable) { return new TickTask(this.ticks, runnable); @@ -1096,6 +1114,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas // Paper start - move oversleep into full server tick isOversleep = true;MinecraftTimings.serverOversleep.startTiming(); this.awaitTasks(() -> { + midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick return !this.canOversleep(); }); isOversleep = false;MinecraftTimings.serverOversleep.stopTiming(); @@ -1178,13 +1197,16 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas } protected void b(BooleanSupplier booleansupplier) { + midTickLoadChunks(); // Paper MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Spigot // Paper this.server.getScheduler().mainThreadHeartbeat(this.ticks); // CraftBukkit MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Spigot // Paper + midTickLoadChunks(); // Paper this.methodProfiler.enter("commandFunctions"); MinecraftTimings.commandFunctionsTimer.startTiming(); // Spigot // Paper this.getFunctionData().tick(); MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper + midTickLoadChunks(); // Paper this.methodProfiler.exitEnter("levels"); Iterator iterator = this.getWorlds().iterator(); @@ -1195,7 +1217,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas processQueue.remove().run(); } MinecraftTimings.processQueueTimer.stopTiming(); // Spigot - + midTickLoadChunks(); // Paper MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper // Send time updates to everyone, it will get the right time from the world the player is in. // Paper start - optimize time updates @@ -1238,9 +1260,11 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas this.methodProfiler.enter("tick"); try { + midTickLoadChunks(); // Paper worldserver.timings.doTick.startTiming(); // Spigot worldserver.doTick(booleansupplier); worldserver.timings.doTick.stopTiming(); // Spigot + midTickLoadChunks(); // Paper } catch (Throwable throwable) { // Spigot Start CrashReport crashreport; diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index c1e3c5ad7bbadedf01f7bd9162602398b81005a2..a4a2882d32d0167738f8367209dbfd3ca4f5b953 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -432,6 +432,7 @@ public class WorldServer extends World { } timings.scheduledBlocks.stopTiming(); // Spigot + this.getMinecraftServer().midTickLoadChunks(); // Paper gameprofilerfiller.exitEnter("raid"); this.timings.raids.startTiming(); // Paper - timings this.persistentRaid.a(); @@ -444,6 +445,7 @@ public class WorldServer extends World { timings.doSounds.startTiming(); // Spigot this.ad(); timings.doSounds.stopTiming(); // Spigot + this.getMinecraftServer().midTickLoadChunks(); // Paper this.ticking = false; gameprofilerfiller.exitEnter("entities"); boolean flag3 = true || !this.players.isEmpty() || !this.getForceLoadedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players @@ -529,6 +531,7 @@ public class WorldServer extends World { timings.entityTick.stopTiming(); // Spigot this.tickingEntities = false; + this.getMinecraftServer().midTickLoadChunks(); // Paper try (co.aikar.timings.Timing ignored = this.timings.newEntities.startTiming()) { // Paper - timings while ((entity = (Entity) this.entitiesToAdd.poll()) != null) { @@ -539,6 +542,7 @@ public class WorldServer extends World { gameprofilerfiller.exit(); timings.tickEntities.stopTiming(); // Spigot + this.getMinecraftServer().midTickLoadChunks(); // Paper this.tickBlockEntities(); }