From e33ae307a120190c1dd440ba9e099ec6f3f7418c Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 22 Jan 2017 18:07:56 -0500 Subject: [PATCH] Cap Entity Collisions Limit a single entity to colliding a max of configurable times per tick. This will alleviate issues where living entities are hoarded in 1x1 pens This is not tied to the maxEntityCramming rule. Cramming will still apply just as it does in Vanilla, but entity pushing logic will be capped. You can set this to 0 to disable collisions. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 46d525223..de8362ddd 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -315,4 +315,10 @@ public class PaperWorldConfig { log("Treasure Maps will return already discovered locations"); } } + + public int maxCollisionsPerEntity; + private void maxEntityCollision() { + maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) ); + log( "Max Entity Collisions: " + maxCollisionsPerEntity ); + } } diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index f2be5b5a3..4dd2df808 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -184,6 +184,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke public final boolean defaultActivationState; public long activatedTick = Integer.MIN_VALUE; public boolean fromMobSpawner; + protected int numCollisions = 0; // Paper public void inactiveTick() { } // Spigot end diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java index cb2f3eb45..769540479 100644 --- a/src/main/java/net/minecraft/server/EntityLiving.java +++ b/src/main/java/net/minecraft/server/EntityLiving.java @@ -2559,8 +2559,11 @@ public abstract class EntityLiving extends Entity { } } - for (j = 0; j < list.size(); ++j) { + numCollisions = Math.max(0, numCollisions - world.paperConfig.maxCollisionsPerEntity); // Paper + for (j = 0; j < list.size() && numCollisions < world.paperConfig.maxCollisionsPerEntity; ++j) { // Paper Entity entity = (Entity) list.get(j); + entity.numCollisions++; // Paper + numCollisions++; // Paper this.D(entity); } -- 2.22.0