From e106aa50619ecca4bba2cfefef7aa059f6e71cb3 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
 disconnected


diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index b682b3a43..30be39b0c 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -57,7 +57,11 @@ public class LoginListener implements PacketLoginInListener, ITickable {
         }
         // Paper end
         if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
-            this.b();
+            // Paper start - prevent logins to be processed even though disconnect was called
+            if (networkManager.isConnected()) {
+                this.b();
+            }
+            // Paper end
         } else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
             EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
 
-- 
2.20.0