From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Tue, 14 Jan 2020 15:28:28 -0800 Subject: [PATCH] Lag compensate eating When the server is lagging, players will wait longer when eating. Change to also use a time check instead if it passes. diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index df35685a016376fa056a8ecbfda2c01b38350b3c..7e7128973153f4c3a737c1e956e41bab0e85c69a 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -3564,6 +3564,11 @@ public abstract class LivingEntity extends Entity { return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND; } + // Paper start - lag compensate eating + protected long eatStartTime; + protected int totalEatTimeTicks; + // Paper end + private void updatingUsingItem() { if (this.isUsingItem()) { if (ItemStack.isSameIgnoreDurability(this.getItemInHand(this.getUsedItemHand()), this.useItem)) { @@ -3581,8 +3586,12 @@ public abstract class LivingEntity extends Entity { if (this.shouldTriggerItemUseEffects()) { this.triggerItemUseEffects(stack, 5); } - - if (--this.useItemRemaining == 0 && !this.level.isClientSide && !stack.useOnRelease()) { + // Paper start - lag compensate eating + // we add 1 to the expected time to avoid lag compensating when we should not + boolean shouldLagCompensate = this.useItem.getItem().isEdible() && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000)); + if ((--this.useItemRemaining == 0 || shouldLagCompensate) && !this.level.isClientSide && !this.useItem.useOnRelease()) { + this.useItemRemaining = 0; + // Paper end this.completeUsingItem(); } @@ -3630,7 +3639,10 @@ public abstract class LivingEntity extends Entity { if (!itemstack.isEmpty() && !this.isUsingItem() || forceUpdate) { // Paper use override flag this.useItem = itemstack; - this.useItemRemaining = itemstack.getUseDuration(); + // Paper start - lag compensate eating + this.useItemRemaining = this.totalEatTimeTicks = itemstack.getUseDuration(); + this.eatStartTime = System.nanoTime(); + // Paper end if (!this.level.isClientSide) { this.setLivingEntityFlag(1, true); this.setLivingEntityFlag(2, hand == InteractionHand.OFF_HAND); @@ -3655,7 +3667,10 @@ public abstract class LivingEntity extends Entity { } } else if (!this.isUsingItem() && !this.useItem.isEmpty()) { this.useItem = ItemStack.EMPTY; - this.useItemRemaining = 0; + // Paper start - lag compensate eating + this.useItemRemaining = this.totalEatTimeTicks = 0; + this.eatStartTime = -1L; + // Paper end } } @@ -3788,7 +3803,10 @@ public abstract class LivingEntity extends Entity { } this.useItem = ItemStack.EMPTY; - this.useItemRemaining = 0; + // Paper start - lag compensate eating + this.useItemRemaining = this.totalEatTimeTicks = 0; + this.eatStartTime = -1L; + // Paper end } public boolean isBlocking() {