From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time

Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can chose a fixed value.

This allows to fine-tune vanilla gameplay.

diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 5244a0a85d80963493d9106dd2674b1701c1919c..5cd8755dc8db2f1fdb32d2db3a5a137ca7cad3c7 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -327,6 +327,13 @@ public class LevelChunk extends ChunkAccess {
         return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
     }
 
+    // Paper start
+    @Override
+    public long getInhabitedTime() {
+        return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
+    }
+    // Paper end
+
     @Override
     public GameEventDispatcher getEventDispatcher(int ySectionCoord) {
         Level world = this.level;