From 8f9680573688c86f293c0d15568d7b04a0fac502 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 22 Mar 2016 00:33:47 -0400 Subject: [PATCH] Use a Shared Random for Entities Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index c28cf58..0f66b39 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -45,6 +45,7 @@ public abstract class Entity implements ICommandListener { // CraftBukkit start private static final int CURRENT_LEVEL = 2; + public static Random SHARED_RANDOM = new Random(); // Paper static boolean isLevelAtLeast(NBTTagCompound tag, int level) { return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level; } @@ -167,7 +168,7 @@ public abstract class Entity implements ICommandListener { this.width = 0.6F; this.length = 1.8F; this.av = 1; - this.random = new Random(); + this.random = SHARED_RANDOM; // Paper this.maxFireTicks = 1; this.justCreated = true; this.uniqueID = MathHelper.a(this.random); -- 2.7.4.windows.1