From 66759d37f4c77df5775fd60ab597bdf2c1ce875f Mon Sep 17 00:00:00 2001 From: Thinkofdeath Date: Mon, 2 Dec 2013 23:42:09 +0000 Subject: [PATCH] Fix some chunks not being sent to the client diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index a4adc56..d458dbb 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -919,7 +919,15 @@ public class Chunk { } public boolean k() { - return this.m && this.done && this.lit; + // Spigot Start + /* + * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. + * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. + * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. + * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour. + */ + return true; + // Spigot End } public ChunkCoordIntPair l() { -- 1.8.3.2