From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
 disconnected


diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index b057dfd42e9439cd8a2a2933b736f0581da53b85..40feb2fbbe3c73b73124cae62f4661f000fad6cb 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -76,7 +76,11 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener
         }
         // Paper end
         if (this.state == ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT) {
-            this.handleAcceptedLogin();
+            // Paper start - prevent logins to be processed even though disconnect was called
+            if (connection.isConnected()) {
+                this.handleAcceptedLogin();
+            }
+            // Paper end
         } else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
             ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());