From b2792f793f14531836806df7b1c402bb9137a930 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 26 Jul 2018 00:11:12 -0400 Subject: [PATCH] Prevent Saving Bad entities to chunks See https://github.com/PaperMC/Paper/issues/1223 Minecraft is saving invalid entities to the chunk files. Avoid saving bad data, and also make improvements to handle loading these chunks. Any invalid entity will be instant killed, so lets avoid adding it to the world... This lets us be safer about the dupe UUID resolver too, as now we can ignore instant killed entities and avoid risk of duplicating an invalid entity. This should reduce log occurrences of dupe uuid messages. diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java index 2c4a4fc6b7..485bce9872 100644 --- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java +++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java @@ -567,11 +567,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver { Iterator iterator; + java.util.List toUpdate = new java.util.ArrayList<>(); // Paper for (int j = 0; j < chunk.getEntitySlices().length; ++j) { iterator = chunk.getEntitySlices()[j].iterator(); while (iterator.hasNext()) { Entity entity = (Entity) iterator.next(); + // Paper start + if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) { + LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please."); + toUpdate.add(entity); + continue; + } + if (entity.dead) { + continue; + } + // Paper end NBTTagCompound nbttagcompound1 = new NBTTagCompound(); if (entity.d(nbttagcompound1)) { @@ -580,6 +591,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver { } } } + // Paper start - move entities to the correct chunk + for (Entity entity : toUpdate) { + world.entityJoinedWorld(entity, false); + } + // Paper end nbttagcompound.set("Entities", nbttaglist1); NBTTagList nbttaglist2 = new NBTTagList(); -- 2.21.0