From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 9 Apr 2020 21:20:33 -0400 Subject: [PATCH] Don't move existing players to world spawn This can cause a nasty server lag the spawn chunks are not kept loaded or they aren't finished loading yet, or if the world spawn radius is larger than the keep loaded range. By skipping this, we avoid potential for a large spike on server start. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 3854d1b5acb6d877c2b64f274031574c890822a9..5559daa44369304c5c7bdccb35d27a84cb72f9b3 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -310,7 +310,7 @@ public class ServerPlayer extends Player { this.stats = server.getPlayerList().getStatisticManager(this); this.advancements = server.getPlayerList().getPlayerAdvancements(this); this.maxUpStep = 1.0F; - this.fudgeSpawnLocation(world); + //this.c(worldserver); // Paper - don't move to spawn on login, only first join this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper @@ -529,7 +529,7 @@ public class ServerPlayer extends Player { position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos()); } this.level = world; - this.setPos(position.x(), position.y(), position.z()); + this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet } this.gameMode.setLevel((ServerLevel) world); } diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index b828d6b2ce20a058acbabba5594e743d91df3060..6f3187aae34c24c6a9b22074d487006926afe524 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -210,6 +210,8 @@ public abstract class PlayerList { worldserver1 = worldserver; } + if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are.... + player.setLevel(worldserver1); String s1 = "local";