From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheMolkaPL <themolkapl@gmail.com>
Date: Sun, 21 Jun 2020 17:21:46 +0200
Subject: [PATCH] Fix interact event not being called in adventure

Call PlayerInteractEvent when left-clicking on a block in adventure mode

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index dc4809a4e77db84b992b5bd0d2f6b103accf91a9..425d74c43d6256ddc4a53a6f5c400756a2b4783a 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1723,7 +1723,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
                     MutableComponent ichatmutablecomponent = (new TranslatableComponent("build.tooHigh", new Object[]{i - 1})).withStyle(ChatFormatting.RED);
 
                     this.player.sendMessage((Component) ichatmutablecomponent, ChatType.GAME_INFO, Util.NIL_UUID);
-                } else if (enuminteractionresult.shouldSwing()) {
+                } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) {
                     this.player.swing(enumhand, true);
                 }
             }
@@ -2195,7 +2195,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
         Vec3 vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
         HitResult movingobjectposition = this.player.level.clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.player));
 
-        if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK) {
+        if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK || this.player.gameMode.getGameModeForPlayer() == GameType.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
             CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
         }