From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Minecrell Date: Fri, 13 Jul 2018 14:54:43 +0200 Subject: [PATCH] Refresh player inventory when cancelling PlayerInteractEntityEvent When interacting with entities with an item, the client will assume the interaction is successful, and update the held item on the client. However, if the interaction is cancelled on the server side, the client will still mistakenly remove/replace the item in hand. Examples for this are milking cows with a bucket or dyeing sheep. The bucket is replaced with milk and the dye removed from inventory. Refresh the player inventory when PlayerInteractEntityEvent is cancelled to avoid this problem. diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 1e6f3ea047c7cf94ee420c8c4eb3fe2f31d9b374..60b29af5e48bed0b1d3749de8313e07b9d82e623 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -2659,6 +2659,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic } if (event.isCancelled()) { + ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory return; } // CraftBukkit end