From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 28 Nov 2020 18:43:52 -0800
Subject: [PATCH] Added world settings for mobs picking up loot


diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
index 60064770f08cbee19eeb43bf7c144b6eefbc4888..c2a26b91d9065fdb52a1ded6c3295093c244d7eb 100644
--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
@@ -150,7 +150,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
         this.populateDefaultEquipmentSlots(randomsource, difficulty);
         this.populateDefaultEquipmentEnchantments(randomsource, difficulty);
         this.reassessWeaponGoal();
-        this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
+        this.setCanPickUpLoot(this.level.paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper
         if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
             LocalDate localdate = LocalDate.now();
             int i = localdate.get(ChronoField.DAY_OF_MONTH);
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 67fe3b79b6fe4064b26f87734174a394b9e2b3e3..c84bae4aac13698893420e669ca323194e28ca48 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -509,7 +509,7 @@ public class Zombie extends Monster {
         Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData, entityNbt);
         float f = difficulty.getSpecialMultiplier();
 
-        this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
+        this.setCanPickUpLoot(this.level.paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper
         if (object == null) {
             object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true);
         }