From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Thu, 11 Mar 2021 03:03:32 -0800 Subject: [PATCH] Do not run close logic for inventories on chunk unload Still call the event and change the active container though. We want to avoid close logic because it's possible to load the chunk through it. This should also be OK from a leak prevention/ state desync POV because the TE is getting unloaded anyways. diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 7d35d948e395258c77301c3dfee572545d3e52ff..34c587232c6bb9876de68f4bf07d11b3d794f0b7 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -1375,9 +1375,13 @@ public class ServerLevel extends Level implements WorldGenLevel { // Spigot Start for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) { if (tileentity instanceof net.minecraft.world.Container) { + // Paper start - this area looks like it can load chunks, change the behavior + // chests for example can apply physics to the world + // so instead we just change the active container and call the event for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) { - h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper + ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper } + // Paper end } } // Spigot End diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 218a71cbd62795fdf3b9b3ad224e201b1e97a5b6..ffee74216d6ba1742e97400a7177725766bb557e 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1573,6 +1573,18 @@ public class ServerPlayer extends Player { this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); this.doCloseContainer(); } + // Paper start - special close for unloaded inventory + @Override + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + // copied from above + CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit + // Paper end + // copied from below + this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); + this.containerMenu = this.inventoryMenu; + // do not run close logic + } + // Paper end - special close for unloaded inventory public void doCloseContainer() { this.containerMenu.removed(this); diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 5451b1d61ae2ee4fa461c2a334bfe8f794868030..9b131f0a827413e9f5d6d0f7491c5481576cb8b1 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -506,6 +506,11 @@ public abstract class Player extends LivingEntity { this.containerMenu = this.inventoryMenu; } // Paper end + // Paper start - special close for unloaded inventory + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + this.containerMenu = this.inventoryMenu; + } + // Paper end - special close for unloaded inventory public void closeContainer() { this.containerMenu = this.inventoryMenu;