From fa5b6152426b80eafe26fabee4a477bea89afd27 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 21 Sep 2018 11:34:00 -0400
Subject: [PATCH] Sync Player Position to Vehicles

Player Positions could become desynced with their vehicle resulting
in chunk conflicts about which chunk the entity should really be in.

diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 452c279708..e7a2df685d 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -375,10 +375,13 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
                 }
 
                 entity.setLocation(d3, d4, d5, f, f1);
+                Location curPos = getPlayer().getLocation(); // Paper
+                player.setLocation(d3, d4, d5, f, f1); // Paper
                 boolean flag2 = worldserver.getCubes(entity, entity.getBoundingBox().shrink(0.0625D));
 
                 if (flag && (flag1 || !flag2)) {
                     entity.setLocation(d0, d1, d2, f, f1);
+                    player.setLocation(d0, d1, d2, f, f1); // Paper
                     this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
                     return;
                 }
@@ -388,7 +391,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
                 // Spigot Start
                 if ( !hasMoved )
                 {
-                    Location curPos = player.getLocation();
+                    //Location curPos = player.getLocation(); // Paper - move up
                     lastPosX = curPos.getX();
                     lastPosY = curPos.getY();
                     lastPosZ = curPos.getZ();
-- 
2.19.0