From 09f9a46e3529faa5dbb60fe39812ed30f2759f71 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Tue, 5 Mar 2019 23:57:38 -0500 Subject: [PATCH] Improve damage handling of dead entities Manual application of 73597ed865e92dbfad404b69eb6468fb7e129ad2 until the upstream patch file is sorted out. diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java index b4f21171..77ea0ec4 100644 --- a/src/main/java/net/minecraft/server/EntityLiving.java +++ b/src/main/java/net/minecraft/server/EntityLiving.java @@ -939,7 +939,7 @@ public abstract class EntityLiving extends Entity { return false; } else if (this.world.isClientSide) { return false; - } else if (this.getHealth() <= 0.0F) { + } else if (this.dead || this.killed || this.getHealth() <= 0.0F) { // Paper // CraftBukkit - Don't allow entities that got set to dead/killed elsewhere to get damaged and die return false; } else if (damagesource.p() && this.hasEffect(MobEffects.FIRE_RESISTANCE)) { return false; -- 2.21.0