From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Fri, 14 Feb 2020 22:16:34 -0800 Subject: [PATCH] Lag compensate block breaking Use time instead of ticks if ticks fall behind diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java index 448def89819e8263fda5902be508dcf9789dbf3c..31662010b1c3d3fb9f667afd13e33e0a35005867 100644 --- a/src/main/java/com/destroystokyo/paper/PaperConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java @@ -645,4 +645,10 @@ public class PaperConfig { } } } + + public static boolean lagCompensateBlockBreaking; + + private static void lagCompensateBlockBreaking() { + lagCompensateBlockBreaking = getBoolean("settings.lag-compensate-block-breaking", true); + } } diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java index 35d05cc4bddea5b168a6498add1de9bcbdbfc1cb..12998d0e9ae0e148a155faa4468b0f78b8462cc9 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java @@ -56,14 +56,28 @@ public class ServerPlayerGameMode { @Nullable private GameType previousGameModeForPlayer; private boolean isDestroyingBlock; - private int destroyProgressStart; + private int destroyProgressStart; private long lastDigTime; // Paper - lag compensate block breaking private BlockPos destroyPos; private int gameTicks; private boolean hasDelayedDestroy; private BlockPos delayedDestroyPos; - private int delayedTickStart; + private int delayedTickStart; private long hasDestroyedTooFastStartTime; // Paper - lag compensate block breaking private int lastSentState; + // Paper start - lag compensate block breaking + private int getTimeDiggingLagCompensate() { + int lagCompensated = (int)((System.nanoTime() - this.lastDigTime) / (50L * 1000L * 1000L)); + int tickDiff = this.gameTicks - this.destroyProgressStart; + return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to + } + + private int getTimeDiggingTooFastLagCompensate() { + int lagCompensated = (int)((System.nanoTime() - this.hasDestroyedTooFastStartTime) / (50L * 1000L * 1000L)); + int tickDiff = this.gameTicks - this.delayedTickStart; + return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to + } + // Paper end + public ServerPlayerGameMode(ServerPlayer player) { this.gameModeForPlayer = GameType.DEFAULT_MODE; this.destroyPos = BlockPos.ZERO; @@ -130,7 +144,7 @@ public class ServerPlayerGameMode { if (iblockdata == null || iblockdata.isAir()) { // Paper this.hasDelayedDestroy = false; } else { - float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart); + float f = this.updateBlockBreakAnimation(iblockdata, this.delayedDestroyPos, this.getTimeDiggingTooFastLagCompensate()); // Paper - lag compensate destroying blocks if (f >= 1.0F) { this.hasDelayedDestroy = false; @@ -150,7 +164,7 @@ public class ServerPlayerGameMode { this.lastSentState = -1; this.isDestroyingBlock = false; } else { - this.incrementDestroyProgress(iblockdata, this.destroyPos, this.destroyProgressStart); + this.updateBlockBreakAnimation(iblockdata, this.destroyPos, this.getTimeDiggingLagCompensate()); // Paper - lag compensate destroying } } @@ -158,6 +172,12 @@ public class ServerPlayerGameMode { private float incrementDestroyProgress(BlockState state, BlockPos pos, int i) { int j = this.gameTicks - i; + // Paper start - change i (startTime) to totalTime + return this.updateBlockBreakAnimation(state, pos, j); + } + private float updateBlockBreakAnimation(BlockState state, BlockPos pos, int totalTime) { + int j = totalTime; + // Paper end float f = state.getDestroyProgress(this.player, this.player.level, pos) * (float) (j + 1); int k = (int) (f * 10.0F); @@ -226,7 +246,7 @@ public class ServerPlayerGameMode { return; } - this.destroyProgressStart = this.gameTicks; + this.destroyProgressStart = this.gameTicks; this.lastDigTime = System.nanoTime(); // Paper - lag compensate block breaking float f = 1.0F; iblockdata = this.level.getBlockState(pos); @@ -279,12 +299,12 @@ public class ServerPlayerGameMode { int j = (int) (f * 10.0F); this.level.destroyBlockProgress(this.player.getId(), pos, j); - this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying")); + if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying")); this.lastSentState = j; } } else if (action == ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK) { if (pos.equals(this.destroyPos)) { - int k = this.gameTicks - this.destroyProgressStart; + int k = this.getTimeDiggingLagCompensate(); // Paper - lag compensate block breaking iblockdata = this.level.getBlockState(pos); if (!iblockdata.isAir()) { @@ -301,12 +321,18 @@ public class ServerPlayerGameMode { this.isDestroyingBlock = false; this.hasDelayedDestroy = true; this.delayedDestroyPos = pos; - this.delayedTickStart = this.destroyProgressStart; + this.delayedTickStart = this.destroyProgressStart; this.hasDestroyedTooFastStartTime = this.lastDigTime; // Paper - lag compensate block breaking } } } + // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block + if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) { + this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); + } else { this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying")); + } + // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block } else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) { this.isDestroyingBlock = false; if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { @@ -318,7 +344,7 @@ public class ServerPlayerGameMode { } this.level.destroyBlockProgress(this.player.getId(), pos, -1); - this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying")); + if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying")); // Paper - this can cause clients on a lagging server to think they stopped destroying a block they're currently destroying } } @@ -328,7 +354,13 @@ public class ServerPlayerGameMode { public void destroyAndAck(BlockPos pos, ServerboundPlayerActionPacket.Action action, String reason) { if (this.destroyBlock(pos)) { + // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block + if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) { + this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); + } else { this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, reason)); + } + // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block } else { this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // CraftBukkit - SPIGOT-5196 }