From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Thu, 24 Jun 2021 01:42:35 +0100 Subject: [PATCH] Allow explosions under 0 height Upstream forgot to update the check here which prevents explosions occuring under 0 height, however, vanilla already checks that we are in bounds of the world above this, so this call is entirely redundant. diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java index d4785160c1477ed13343e30c913b08175011d048..fb50ee3daba9f4fe8cc173c209521679a59f23d7 100644 --- a/src/main/java/net/minecraft/world/level/Explosion.java +++ b/src/main/java/net/minecraft/world/level/Explosion.java @@ -190,7 +190,7 @@ public class Explosion { f -= ((Float) optional.get() + 0.3F) * 0.3F; } - if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f) && blockposition.getY() < 256 && blockposition.getY() >= 0) { // CraftBukkit - don't wrap explosions + if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)/* && blockposition.getY() < 256 && blockposition.getY() >= 0*/) { // CraftBukkit - don't wrap explosions // Paper - permit < 0 set.add(blockposition); // Paper start - prevent headless pistons from forming if (!com.destroystokyo.paper.PaperConfig.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {