From fcb0693eae0508c934823b90905ecac2ba6fc5f8 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 22 Jun 2019 04:20:47 -0700 Subject: [PATCH] Use ChunkStatus cache when saving protochunks The cache should contain the chunk status when saving. If not it will load it. diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java index 1d517fd1aea..9171785ad54 100644 --- a/src/main/java/net/minecraft/server/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java @@ -845,8 +845,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { NBTTagCompound nbttagcompound; if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) { - nbttagcompound = this.readChunkData(chunkcoordintpair); - if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) { + // Paper start - Optimize save by using status cache + ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair); + if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) { + // Paper end return false; } -- 2.26.2