From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Sat, 22 Aug 2020 23:36:21 +0200 Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java index 2181fbc31e96c74679185a49abbb3d7a2d5b6e9f..9f16a524b435c93edea0c8e2b4ebd5bbe63d34f8 100644 --- a/src/main/java/net/minecraft/server/level/WorldServer.java +++ b/src/main/java/net/minecraft/server/level/WorldServer.java @@ -1984,12 +1984,14 @@ public class WorldServer extends World implements GeneratorAccessSeed { } // Paper end + public final void setSpawn(BlockPosition blockposition, float f) { this.a(blockposition, f); } // Paper - OBFHELPER public void a(BlockPosition blockposition, float f) { // Paper - configurable spawn radius BlockPosition prevSpawn = this.getSpawn(); //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c())); this.worldData.setSpawn(blockposition, f); + new org.bukkit.event.world.SpawnChangeEvent(getWorld(), MCUtil.toLocation(this, prevSpawn)).callEvent(); // Paper if (this.keepSpawnInMemory) { // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add this.removeTicketsForSpawn(this.paperConfig.keepLoadedRange, prevSpawn); diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 5f23438b0031d57c49a8c7a7ccbd0f87a2d76875..aea493db53d6a3c98f081ba72b1b03b7e2cdd8e5 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -387,11 +387,13 @@ public class CraftWorld implements World { public boolean setSpawnLocation(int x, int y, int z, float angle) { try { Location previousLocation = getSpawnLocation(); - world.worldData.setSpawn(new BlockPosition(x, y, z), angle); + world.setSpawn(new BlockPosition(x, y, z), angle); // Paper - use WorldServer#setSpawn + // Paper start - move to nms.World // Notify anyone who's listening. - SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation); - server.getPluginManager().callEvent(event); + // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation); + // server.getPluginManager().callEvent(event); + // Paper end return true; } catch (Exception e) {