From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 16 May 2017 21:29:08 -0500 Subject: [PATCH] Add option to make parrots stay on shoulders despite movement Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf. Instead, switches the behavior so that players have to sneak to make the birds leave. I suspect Mojang may switch to this behavior before full release. To be converted into a Paper-API event at some point in the future? diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index c611b5a63498f5ad1f50a75ccd5d7299e27df7e3..9d1cddc6038f0fd0286e4a32013ae98ff0b00dd1 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -330,4 +330,10 @@ public class PaperWorldConfig { maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) ); log( "Max Entity Collisions: " + maxCollisionsPerEntity ); } + + public boolean parrotsHangOnBetter; + private void parrotsHangOnBetter() { + parrotsHangOnBetter = getBoolean("parrots-are-unaffected-by-player-movement", false); + log("Parrots are unaffected by player movement: " + parrotsHangOnBetter); + } } diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java index bc0b1d0cc9c54d53c68ee59b0a707e0335297441..62fb502adf8cd7095e4826eb72ab39cf0bcc6d55 100644 --- a/src/main/java/net/minecraft/server/network/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java @@ -2050,6 +2050,13 @@ public class PlayerConnection implements PacketListenerPlayIn { switch (packetplayinentityaction.c()) { case PRESS_SHIFT_KEY: this.player.setSneaking(true); + + // Paper start - Hang on! + if (this.player.world.paperConfig.parrotsHangOnBetter) { + this.player.releaseShoulderEntities(); + } + // Paper end + break; case RELEASE_SHIFT_KEY: this.player.setSneaking(false); diff --git a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java index 291bd9b70a8404a09511fd902b6f376c3d5ca0d4..1a62ea103bb827ffcf0b3fd18a26ac72c0a5ba5c 100644 --- a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java +++ b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java @@ -530,7 +530,7 @@ public abstract class EntityHuman extends EntityLiving { this.j(this.getShoulderEntityLeft()); this.j(this.getShoulderEntityRight()); if (!this.world.isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.isFlying || this.isSleeping()) { - this.releaseShoulderEntities(); + if (!this.world.paperConfig.parrotsHangOnBetter) this.releaseShoulderEntities(); // Paper - Hang on! } }