From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:44:50 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent


diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 40ac2b8153dbbb10b732123f95b9c0a3a807e54e..7a2140e4b901027997b2884275b35b43fe2175bc 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -1825,7 +1825,16 @@ public abstract class EntityLiving extends Entity {
 
             EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
             if (damagesource.getEntity() instanceof EntityHuman) {
-                ((EntityHuman) damagesource.getEntity()).resetAttackCooldown(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
+                // Paper start - PlayerAttackEntityCooldownResetEvent
+                if (damagesource.getEntity() instanceof EntityPlayer) {
+                    EntityPlayer player = (EntityPlayer) damagesource.getEntity();
+                    if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getCooledAttackStrength(0F)).callEvent()) {
+                        player.resetCooldown();
+                    }
+                } else {
+                    ((EntityHuman) damagesource.getEntity()).resetCooldown();
+                }
+                // Paper end
             }
             if (event.isCancelled()) {
                 return false;