From 7fd668e77664499c5012e01109165eab285c49a0 Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 21 Sep 2018 15:50:48 -0400 Subject: [PATCH] Generated chunks should be loadable Some chunks that need conversion may fail the loadChunks pass, and end up entering the world gen code to finish processing. We solved this on the API level before, but this needs to apply to all chunk loads when gen=false diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 99613b2ef3..2e9206eee8 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -115,7 +115,7 @@ public class ChunkProviderServer implements IChunkProvider { if (chunk != null) { this.asyncTaskHandler.postToMainThread(chunk::addEntities); return chunk; - } else if (flag1) { + } else if (flag1 || (flag && isChunkGenerated(i, j))) { // Paper - chunk conversions can be treated as generations try (co.aikar.timings.Timing timing = world.timings.chunkGeneration.startTiming()) { // Paper this.batchScheduler.b(); this.batchScheduler.a(new ChunkCoordIntPair(i, j)); -- 2.19.0