From d3414568c39ff5340ce00d38075c63ef00c50313 Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 2 Nov 2018 23:11:51 -0400 Subject: [PATCH] Optimize World Time Updates Splits time updates into incremental updates as well as does the updates per world, so that we can re-use the same packet object for every player unless they have per-player time enabled. diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 236fbafeb..ce39ea09e 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -1033,12 +1033,24 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Send time updates to everyone, it will get the right time from the world the player is in. - if (this.ticks % 20 == 0) { - for (int i = 0; i < this.getPlayerList().players.size(); ++i) { - EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i); - entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean("doDaylightCycle"))); // Add support for per player time + // Paper start - optimize time updates + for (final WorldServer world : this.getWorlds()) { + final boolean doDaylight = world.getGameRules().getBoolean("doDaylightCycle"); + final long dayTime = world.getDayTime(); + long worldTime = world.getTime(); + final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight); + for (EntityHuman entityhuman : world.players) { + if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) { + continue; + } + EntityPlayer entityplayer = (EntityPlayer) entityhuman; + long playerTime = entityplayer.getPlayerTime(); + PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket : + new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight); + entityplayer.playerConnection.sendPacket(packet); // Add support for per player time } } + // Paper end MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // WorldServer worldserver; // CraftBukkit - dropped down -- 2.21.0