From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 11 Jan 2018 16:47:28 -0600
Subject: [PATCH] Make max squid spawn height configurable

I don't know why upstream made only the minimum height configurable but
whatever

diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 6c692e58cde22003ecbf6dc5695799147c39905a..3c39f1bb3d88baaaed4dd43c51faeef89bb5c6c2 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -348,4 +348,9 @@ public class PaperWorldConfig {
         expMergeMaxValue = getInt("experience-merge-max-value", -1);
         log("Experience Merge Max Value: " + expMergeMaxValue);
     }
+
+    public double squidMaxSpawnHeight;
+    private void squidMaxSpawnHeight() {
+        squidMaxSpawnHeight = getDouble("squid-spawn-height.maximum", 0.0D);
+    }
 }
diff --git a/src/main/java/net/minecraft/world/entity/animal/Squid.java b/src/main/java/net/minecraft/world/entity/animal/Squid.java
index 0b782c77f6d93002c35b123044b5a3eb03e63672..5a7582fd4f8e883d2f08a0227932c17d7576b957 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Squid.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Squid.java
@@ -196,7 +196,8 @@ public class Squid extends WaterAnimal {
     }
 
     public static boolean checkSquidSpawnRules(EntityType<Squid> type, LevelAccessor world, MobSpawnType spawnReason, BlockPos pos, Random random) {
-        return pos.getY() > world.getLevel().spigotConfig.squidSpawnRangeMin && pos.getY() < world.getSeaLevel(); // Spigot
+        final double maxHeight = world.getLevel().paperConfig.squidMaxSpawnHeight > 0 ? world.getLevel().paperConfig.squidMaxSpawnHeight : world.getSeaLevel(); // Paper
+        return pos.getY() > world.getLevel().spigotConfig.squidSpawnRangeMin && pos.getY() < maxHeight; // Spigot // Paper
     }
 
     public void setMovementVector(float x, float y, float z) {