From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Beech Horn <beechhorn@gmail.com>
Date: Fri, 14 Feb 2020 19:39:59 +0000
Subject: [PATCH] Skip distance map update when spawning disabled.


diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 77a6a5883d7e9fba12d0a2c8f3e7f2565d4785b4..6d0c56e4071a990a3b168143e8ac73f8b5ed0379 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -974,7 +974,7 @@ public class ServerChunkCache extends ChunkSource {
             int l = this.distanceManager.getNaturalSpawnChunkCount();
             // Paper start - per player mob spawning
             NaturalSpawner.SpawnState spawnercreature_d; // moved down
-            if (this.chunkMap.playerMobDistanceMap != null) {
+            if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
                 // update distance map
                 this.level.timings.playerMobDistanceMapUpdate.startTiming();
                 this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);