Commit Graph

8 Commits

Author SHA1 Message Date
Nassim Jahnke 12efc3fcf5
Fixes 2022-02-28 22:52:36 -07:00
Nassim Jahnke c2e2281f29
Initial 1.18 update 2022-02-28 22:52:35 -07:00
Spottedleaf 286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00
Jason Penilla ca523abbdd
[ci skip] Fix param mismatch from last commit 2022-01-25 20:53:18 -07:00
Jason Penilla f7dbd062e7
[ci skip] Update parameter mappings 2022-01-25 20:44:24 -07:00
Jake Potrebic 512995c2a5
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#7359) 2022-01-22 16:59:56 -08:00
PureGero 78999b5778
Remove redundant getRemoteAddress that can cause an NPE (#7331) 2022-01-13 19:56:45 -08:00
Jason 79dd62ae62
Use AreaMap for per-player mob spawning (#7235) 2022-01-02 11:06:08 -08:00
Renamed from patches/server/0819-Highly-optimise-single-and-multi-AABB-VoxelShapes-an.patch (Browse further)