Commit Graph

436 Commits

Author SHA1 Message Date
Aikar 06def38a47 Re-add chunk save queue improvements 2016-03-12 14:23:17 -06:00
Zach Brown bdb9292082 Re-add Spigot's hopper-check feature
Closes GH-77
2016-03-12 13:41:26 -06:00
Techcable 752452373d Handle static methods 2016-03-12 09:43:39 -07:00
Zach Brown 244196f8cb Rebuild some patches 2016-03-12 00:40:16 -06:00
Zach Brown 3fc67691fc Fix BeaconEffectEvent
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown 5dcb658e3e Update upstream and rebuild patches 2016-03-11 20:13:31 -06:00
Zach Brown fdf80f055f Update upstream and rebuild patches 2016-03-11 15:24:37 -06:00
Zach Brown e208ee6102 Update patch numbers for PR merges 2016-03-09 19:48:14 -06:00
Zach Brown b4e8b79728 Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes 2016-03-09 19:45:55 -06:00
Zach Brown 962d24acb2 Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT 2016-03-09 19:44:18 -06:00
kashike 9216a46316 Add more complete resource pack API 2016-03-08 22:24:16 -08:00
kashike a8ecaee65f Add methods for working with arrows stuck in living entities 2016-03-08 21:11:46 -08:00
Zach Brown 7603bda87f Fix a patch number after a few PRs 2016-03-08 23:09:32 -06:00
Zach 3a5c806a3e Merge pull request #70 from starlis/fixCollisionLag
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar cecc8e3eba Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.

So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:51:52 -05:00
kashike dcb7708f0c Don't nest if we don't need to when cerealising text components 2016-03-08 18:29:39 -08:00
Aikar 354ed8ed65 Improve NavigationListener patches.
reduces diff and cleans up implementation of goals greatly.
2016-03-08 21:01:33 -05:00
Zach Brown b5a7d7fd29 Forcibly disable async light updates for the time being 2016-03-08 16:23:28 -06:00
kashike 9a9033c6c1 Add BaseComponent sendMessage methods to CommandSender 2016-03-08 13:16:54 -08:00
Aikar 017c6f73be Optimize NavigationListener Iteration
I don't know what the person who wrote that code was smoking, but I
don't think it was good.

Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-08 00:42:48 -05:00
Aikar e2906382a1 Optimize NavigationListener 2016-03-07 20:45:17 -06:00
Techcable abc4f8df61 Re-add BlocksPos inlining patch 2016-03-07 16:01:34 -06:00
Zach Brown a05bf5ab9f Rebuild patches 2016-03-07 15:54:14 -06:00
Zach Brown 46d8cd6ca7 Rebuild patches 2016-03-07 00:57:19 -06:00
Zach Brown f429e9e043 Update and rebuild patches 2016-03-06 14:59:17 -06:00
Zach Brown a34a886ff7 Revert "Update to latest and rebuild ALL patches"
This reverts commit 141ef5a6dc.
2016-03-06 14:49:47 -06:00
Zach Brown 141ef5a6dc Update to latest and rebuild ALL patches 2016-03-06 14:37:28 -06:00
Zach Brown 35f085a017 Remove our own changes to the chunk save queue 2016-03-05 16:10:11 -06:00
Aikar 417017308c Chunk save queue improvements 2016-03-04 20:24:42 -06:00
Zach Brown 43091edd3a Fix chest sound playing at the wrong locaton
Closes GH-48
2016-03-04 17:49:32 -06:00
Zach Brown 4076ee569b Update against latest 2016-03-04 15:59:51 -06:00
Zach Brown 142defbe03 Rebuild patches 2016-03-04 15:20:13 -06:00
Zach Brown 7e7db629ed Update against latest upstream versions 2016-03-03 23:50:05 -06:00
Zach Brown a54fb8d270 Silence BeaconEffectEvent, swallow exception in version checking 2016-03-03 04:48:46 -06:00
Zach Brown 6287e97b6b Update for upstream changes 2016-03-03 04:07:25 -06:00
Zach Brown 99fec76702 Paper 1.9 2016-03-03 03:46:49 -06:00
Joseph Hirschfeld 010c651473 Add exception reporting events 2016-03-03 03:46:48 -06:00
Sudzzy 18b55ae547 Fix inter-world teleportation glitches
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check.

To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase.

Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds.
2016-03-03 03:46:48 -06:00
Aikar 9dbab1fcf8 More timings for scheduler 2016-03-03 03:46:48 -06:00
Techcable dcad4c6ea7 Improve title API
Uses title objects instead of individual update methods
2016-03-03 03:46:48 -06:00
Joseph Hirschfeld c04cff4f82 Add velocity warnings
Issues #12 & #18
2016-02-22 21:31:56 -06:00
Joseph Hirschfeld 7ad220f6e6 Add configurable portal search radius 2016-02-21 14:50:05 -05:00
Joseph Hirschfeld a861cc6d8c Change implementation of tile entity removal list 2016-02-20 21:34:45 -06:00
Joseph Hirschfeld 1d78a73b5d Ensure inv drag is in bounds - Fixes #30 2016-02-20 20:07:15 -06:00
Jedediah Smith ee63dbebdc Player Tab List and Title APIs 2016-02-16 20:01:30 -06:00
Zach Brown 52398f034c Move bungeecord chat APIs out of spigot subclasses 2016-02-16 19:55:05 -06:00
kashike e8118c4a31 Be a bit more informative in maxHealth exception 2016-02-16 14:37:28 -08:00
Thinkofdeath 3ebeccc109 Fix Furnace Minecarts losing all of their velocity on corners 2016-02-15 23:19:43 -06:00
Zach 7bea05be51 Merge pull request #27 from kashike/feature/commandmap
Expose server CommandMap
2016-02-15 12:07:29 -06:00
kashike edc2cd686e Expose server CommandMap 2016-02-15 07:13:16 -08:00
Zach Brown 29616a64bb Some people just have bad days 2016-02-15 08:24:39 -06:00
Zach Brown bf58a0d278 Downgrade versioning plugin, fix build 2016-02-15 08:22:37 -06:00
Zach Brown 2cf460f29e Update version handling for our new build system
CC GH-19
2016-02-15 06:02:47 -06:00
Zach Brown 7022e9325f Missed a comment 2016-02-13 20:11:49 -06:00
CullanP 258dd89aa6 Avoid hopper searches if there are no items
Closes PR #23
2016-02-13 19:55:53 -06:00
Aikar 17e043b0fe Optimize getBlockData 2016-02-13 19:41:55 -06:00
Aikar e1db75896c Optimize Pathfinding 2016-02-13 19:41:55 -06:00
Zach Brown 505386c5cb Add BlockBrewingStand and BlockEnchantmentTable to flying entity collisions patch 2016-02-13 19:41:55 -06:00
Zach Brown 2052670adf Make timings verbose by default
More useful data by default for server administrators
2016-02-13 19:41:55 -06:00
Zach Brown b1492af86b Update CraftBukkit 2016-02-05 04:12:16 -06:00
Nik Gil b9d98ad6e8 Make EntityDismountEvent Cancellable 2016-02-01 23:57:27 -07:00
Zach Brown 43876bb104 Squash these tab complete patches 2016-01-31 17:00:30 -06:00
DemonWav 00f91edaec Fix infinite recursion with plugin tab completers
Make block location tab completion be a per-world configurable value
2016-01-31 01:21:47 -06:00
DemonWav 7a0c30a707 Add Location support to tab-completes
This is a feature in vanilla Minecraft that has somehow been missing from CraftBukkit for years
2016-01-30 19:20:18 -06:00
Techcable 4715d9c9d2 Fix mutable block position construction
Should fix #3
2016-01-29 13:49:01 -07:00
Aikar 33f207e3c2 Remove completely invalid Redstone event for Netherrack 2016-01-29 03:40:25 -06:00
Techcable bb17101d59 Speedup BlockPos by fixing inlining 2016-01-29 03:26:50 -06:00
Zach Brown 972d71a30b Squash Java 8 patches into pom changes patches 2016-01-29 02:51:53 -06:00
vemacs c0920b08dc Option to make all chunks capable of spawning slimes 2016-01-29 02:39:21 -06:00
Zach Brown a26fef50ef Re-introduce an option to limit the height of a flying tnt entity 2016-01-18 16:24:29 -06:00
Zach Brown 56c14f8f07 Force commands to be dispatched synchronously
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:02:36 -06:00
Zach Brown 314212b236 Add an option to disable chest's detection of Ocelots/Cats 2016-01-10 20:47:21 -06:00
Zach Brown 85dd26898d Migrate timings classes to new package 2016-01-10 01:33:27 -06:00
Zach Brown 9172103531 Migrate PaperSpigot to Timings version 2 2016-01-09 00:32:38 -06:00
Zach Brown e9c23b0c38 Require Java 8 - Tell your shitty hosts to update 2016-01-09 00:13:58 -06:00
chickeneer 06ada7cc6d Resolve bed issues on unloaded chunks 2016-01-04 00:24:44 -06:00
Aikar d02fb4e971 Entity teleport fix 2016-01-04 00:23:20 -06:00
Zach Brown a55011eb68 Make the duplicate entity UUID warning toggleable 2015-12-28 20:15:28 -06:00
Steve Anton 5063a0613d Add PlayerInitialSpawnEvent 2015-12-22 22:06:43 -06:00
Jedediah Smith 0265f4eaef Fix player leak from entity tracker and item frames
3005a20c5c
2015-12-22 21:55:24 -06:00
Aikar ff621fcb04 EAR: Fix bug with teleporting entities 2015-12-22 18:23:08 -06:00
Zach Brown d709888852 [17:15:29] * Z750 kicks jetbrains right in the scrotum 2015-12-06 17:16:51 -06:00
Zach Brown a7600285a6 Restore a constructor that was removed in EntityFallingBlock 2015-12-06 17:14:41 -06:00
ItsHarry 60136e77fe Also apply the "vanished players don't have rights" patch to Fishing Hook entities. 2015-11-26 19:51:30 -06:00
Aikar 0d986bbce5 Don't create a chunk just to unload it 2015-11-15 19:46:37 -06:00
Aikar a4e0b24594 Don't create region files when checking if a chunk exists 2015-11-15 19:44:34 -06:00
Aikar 61aa4a801b Bump thread count for chunk loading 2015-11-15 19:41:14 -06:00
Aikar fa810f3d47 Don't damage ArmorStands that are already dead 2015-11-15 19:40:53 -06:00
Zach Brown 4a647dc40b Remove TE/E Removal Optimizations
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar 04daf845d4 Update tick limiter removal and TE/E removal optimizations 2015-10-24 02:13:27 -05:00
Aikar c725b9cb96 Implement EMC's optimized entity and tileentity removal 2015-10-16 22:23:28 -05:00
Zach Brown 43c3a7b169 Don't point users at spigotmc when watchdog kills the server 2015-10-16 21:50:04 -05:00
Zach Brown 7d86a674eb Disable spigot tick limiters 2015-10-16 21:43:03 -05:00
Zach Brown 978982edfd Rebuild patch for upstream changes 2015-10-07 21:32:01 -05:00
Aikar 19619f8450 Remove an unused list of TileEntities slowing down removal 2015-10-06 23:36:43 -05:00
Zach Brown 9365b36050 Rebuild patches for upstream changes 2015-10-02 22:58:02 -05:00
Zach Brown 7aa4900879 Remove our own (outdated) TE handling, for one that's closer to vanilla 2015-09-19 09:34:17 -05:00
Zach Brown ea565eff61 Rebuild patches 2015-09-18 20:44:37 -05:00
vemacs 502ffa0833 Re-add entity/tile entity tick limiters 2015-09-14 20:37:51 -05:00
Zach Brown f243a4024d Remove several broken or unnecessary patches.
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown 1f41387610 Rebuild patches 2015-09-01 20:14:41 -05:00
Zach Brown 477b22d36c Use spigot.yml's view distance setting 2015-08-29 03:12:41 -05:00
Techcable 25a137f3a3 Lookup game profiles for users that aren't onine 2015-08-15 14:05:29 -05:00
Byteflux a16e54d332 Re-add Spigot's hopper-check feature 2015-08-13 10:36:58 -07:00
Techcable 6d0a86a9b6 Use the server usercache for player heads 2015-08-11 01:27:37 -05:00
Zach Brown e786f4635b [23:29:51] <Byteflux> no tacoz 4 clippeh 2015-08-08 23:33:19 -05:00
Byteflux 4021394904 Fix NPE in recheckGaps when using async lighting 2015-08-06 21:44:03 -07:00
Byteflux 4eadccd3e2 Add beds and enderchests to list of collidable blocks 2015-08-05 02:31:55 -07:00
Iceee e12f1faed1 Fix lava/water some times creating air instead of cobblestone 2015-08-04 18:24:39 -07:00
Byteflux bde7f6bbbd Temporarily use getDouble() internally for calls to getFloat() in Paper configs
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux 80e87de54f Configurable TNT explosion volume 2015-08-04 17:47:57 -07:00
Byteflux 8ba82c550a Add chests and soul sand to list of types falling blocks can collide with 2015-08-04 17:25:16 -07:00
Byteflux c38e8ec349 Make the recheckGaps method async like other lighting updates 2015-08-04 15:44:54 -07:00
Byteflux eaaf2c2cf3 Optimize getCubes() 2015-08-04 15:25:37 -07:00
Zach Brown 0febdc8b44 Rebuild patches 2015-08-02 01:56:08 -05:00
Zach Brown f6fba00cbc Temporarily remove PlayerMicroMoveEvent implementation
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown 0daad69443 Update for upstream NMS mapping changes 2015-07-30 22:41:53 -05:00
Zach Brown 881dfe09c2 Update PaperSpigot to 1.8.8 2015-07-27 17:26:21 -05:00
Zach Brown fe4c7c88ac Re-add recentTps array for plugins that make bad choices 2015-07-26 15:58:37 -05:00
Zach Brown 56afbe3f71 Rebuild 2015-07-25 18:00:37 -05:00
Sudzzy f9e5f65987 Configurable container update tick rate 2015-07-23 22:06:57 -07:00
Byteflux 633137c1a8 Rebuild patches 2015-07-23 13:37:52 -07:00
Byteflux 7d9632e328 Add BeaconEffectEvent 2015-07-23 12:57:12 -07:00
Byteflux 16ab69f11b Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable 23f4ae7bbd Add PlayerMicroMoveEvent 2015-07-23 04:30:13 -07:00
Iceee e139db70f1 Optimize Spigot's Anti X-Ray 2015-07-23 04:24:24 -07:00
Jedediah Smith 579868e0c1 Send absolute position the first time an entity is seen 2015-07-23 04:13:26 -07:00
Zach Brown 58a75fef88 Rebuild patches 2015-07-20 20:14:39 -05:00
Byteflux 4d70f421f6 Unload client chunks + only cache whole chunk maps 2015-07-16 14:06:33 -07:00
Byteflux e3e7539232 Configurable chunk map caching 2015-07-15 16:16:27 -07:00
Byteflux b5666dd9e8 Improvements to ChunkMap caching 2015-07-15 13:31:34 -07:00
Iceee 7562f087f8 ChunkMap caching 2015-07-15 02:42:49 -07:00
Byteflux 536af803c4 Lookup neighbor chunks more efficiently in async lighting 2015-07-15 02:01:49 -07:00
Byteflux 8de3946478 Nerfed spawner mobs should use PathfinderGoalFloat to swim if available 2015-07-14 10:51:38 -07:00
Byteflux 04705fd392 Optimize item movement 2015-07-14 10:17:39 -07:00
Byteflux 4d0466c559 Configurable mob spawner tick rate 2015-07-14 10:01:28 -07:00
Byteflux 4cd1afddde Various configurable toggles
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux c17e209dc1 Rebuild patches 2015-07-14 08:59:57 -07:00
Byteflux a5bb700ee9 Remove obsolete patch 2015-07-10 03:45:20 -07:00
Byteflux c3a07a7060 Remove bad condition in async lighting check 2015-07-10 03:20:10 -07:00
Byteflux edfdff2218 Load chunks in getCubes() 2015-07-07 13:44:35 -07:00
Byteflux f1652c14d8 Fix off-by-one in async lighting neighbor loop 2015-07-04 17:42:28 -07:00
Byteflux 5ceee0e6e0 Fix liquids stuck in fast drain loop 2015-07-03 12:38:43 -07:00
Byteflux 7f032d52e6 Add player view distance API 2015-07-01 01:01:42 -07:00
Byteflux d07fe95b65 Configurable lava flow speed 2015-07-01 00:39:31 -07:00
Byteflux 6d7eed6d75 Clean up async lighting patch 2015-07-01 00:27:58 -07:00
Byteflux ca8627834d Clean up forced chunk loading patch 2015-06-30 22:58:11 -07:00
Byteflux 41064e2faa Fast draining 2015-06-30 20:22:24 -07:00
Byteflux 7ef5da4a4d Stop updating flowing block if material has changed 2015-06-30 19:46:05 -07:00
Byteflux 2811124265 Always use optimized draining fix 2015-06-30 19:23:17 -07:00