Aikar
06def38a47
Re-add chunk save queue improvements
2016-03-12 14:23:17 -06:00
Zach Brown
bdb9292082
Re-add Spigot's hopper-check feature
...
Closes GH-77
2016-03-12 13:41:26 -06:00
Techcable
752452373d
Handle static methods
2016-03-12 09:43:39 -07:00
Zach Brown
244196f8cb
Rebuild some patches
2016-03-12 00:40:16 -06:00
Zach Brown
3fc67691fc
Fix BeaconEffectEvent
...
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown
5dcb658e3e
Update upstream and rebuild patches
2016-03-11 20:13:31 -06:00
Zach Brown
fdf80f055f
Update upstream and rebuild patches
2016-03-11 15:24:37 -06:00
Zach Brown
e208ee6102
Update patch numbers for PR merges
2016-03-09 19:48:14 -06:00
Zach Brown
b4e8b79728
Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes
2016-03-09 19:45:55 -06:00
Zach Brown
962d24acb2
Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT
2016-03-09 19:44:18 -06:00
kashike
9216a46316
Add more complete resource pack API
2016-03-08 22:24:16 -08:00
kashike
a8ecaee65f
Add methods for working with arrows stuck in living entities
2016-03-08 21:11:46 -08:00
Zach Brown
7603bda87f
Fix a patch number after a few PRs
2016-03-08 23:09:32 -06:00
Zach
3a5c806a3e
Merge pull request #70 from starlis/fixCollisionLag
...
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar
cecc8e3eba
Disable Scoreboards for non players by default
...
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.
So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:51:52 -05:00
kashike
dcb7708f0c
Don't nest if we don't need to when cerealising text components
2016-03-08 18:29:39 -08:00
Aikar
354ed8ed65
Improve NavigationListener patches.
...
reduces diff and cleans up implementation of goals greatly.
2016-03-08 21:01:33 -05:00
Zach Brown
b5a7d7fd29
Forcibly disable async light updates for the time being
2016-03-08 16:23:28 -06:00
kashike
9a9033c6c1
Add BaseComponent sendMessage methods to CommandSender
2016-03-08 13:16:54 -08:00
Aikar
017c6f73be
Optimize NavigationListener Iteration
...
I don't know what the person who wrote that code was smoking, but I
don't think it was good.
Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-08 00:42:48 -05:00
Aikar
e2906382a1
Optimize NavigationListener
2016-03-07 20:45:17 -06:00
Techcable
abc4f8df61
Re-add BlocksPos inlining patch
2016-03-07 16:01:34 -06:00
Zach Brown
a05bf5ab9f
Rebuild patches
2016-03-07 15:54:14 -06:00
Zach Brown
46d8cd6ca7
Rebuild patches
2016-03-07 00:57:19 -06:00
Zach Brown
f429e9e043
Update and rebuild patches
2016-03-06 14:59:17 -06:00
Zach Brown
a34a886ff7
Revert "Update to latest and rebuild ALL patches"
...
This reverts commit 141ef5a6dc
.
2016-03-06 14:49:47 -06:00
Zach Brown
141ef5a6dc
Update to latest and rebuild ALL patches
2016-03-06 14:37:28 -06:00
Zach Brown
35f085a017
Remove our own changes to the chunk save queue
2016-03-05 16:10:11 -06:00
Aikar
417017308c
Chunk save queue improvements
2016-03-04 20:24:42 -06:00
Zach Brown
43091edd3a
Fix chest sound playing at the wrong locaton
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Closes GH-48
2016-03-04 17:49:32 -06:00
Zach Brown
4076ee569b
Update against latest
2016-03-04 15:59:51 -06:00
Zach Brown
142defbe03
Rebuild patches
2016-03-04 15:20:13 -06:00
Zach Brown
7e7db629ed
Update against latest upstream versions
2016-03-03 23:50:05 -06:00
Zach Brown
a54fb8d270
Silence BeaconEffectEvent, swallow exception in version checking
2016-03-03 04:48:46 -06:00
Zach Brown
6287e97b6b
Update for upstream changes
2016-03-03 04:07:25 -06:00
Zach Brown
99fec76702
Paper 1.9
2016-03-03 03:46:49 -06:00
Joseph Hirschfeld
010c651473
Add exception reporting events
2016-03-03 03:46:48 -06:00
Sudzzy
18b55ae547
Fix inter-world teleportation glitches
...
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check.
To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase.
Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds.
2016-03-03 03:46:48 -06:00
Aikar
9dbab1fcf8
More timings for scheduler
2016-03-03 03:46:48 -06:00
Techcable
dcad4c6ea7
Improve title API
...
Uses title objects instead of individual update methods
2016-03-03 03:46:48 -06:00
Joseph Hirschfeld
c04cff4f82
Add velocity warnings
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Issues #12 & #18
2016-02-22 21:31:56 -06:00
Joseph Hirschfeld
7ad220f6e6
Add configurable portal search radius
2016-02-21 14:50:05 -05:00
Joseph Hirschfeld
a861cc6d8c
Change implementation of tile entity removal list
2016-02-20 21:34:45 -06:00
Joseph Hirschfeld
1d78a73b5d
Ensure inv drag is in bounds - Fixes #30
2016-02-20 20:07:15 -06:00
Jedediah Smith
ee63dbebdc
Player Tab List and Title APIs
2016-02-16 20:01:30 -06:00
Zach Brown
52398f034c
Move bungeecord chat APIs out of spigot subclasses
2016-02-16 19:55:05 -06:00
kashike
e8118c4a31
Be a bit more informative in maxHealth exception
2016-02-16 14:37:28 -08:00
Thinkofdeath
3ebeccc109
Fix Furnace Minecarts losing all of their velocity on corners
2016-02-15 23:19:43 -06:00
Zach
7bea05be51
Merge pull request #27 from kashike/feature/commandmap
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Expose server CommandMap
2016-02-15 12:07:29 -06:00
kashike
edc2cd686e
Expose server CommandMap
2016-02-15 07:13:16 -08:00
Zach Brown
29616a64bb
Some people just have bad days
2016-02-15 08:24:39 -06:00
Zach Brown
bf58a0d278
Downgrade versioning plugin, fix build
2016-02-15 08:22:37 -06:00
Zach Brown
2cf460f29e
Update version handling for our new build system
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CC GH-19
2016-02-15 06:02:47 -06:00
Zach Brown
7022e9325f
Missed a comment
2016-02-13 20:11:49 -06:00
CullanP
258dd89aa6
Avoid hopper searches if there are no items
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Closes PR #23
2016-02-13 19:55:53 -06:00
Aikar
17e043b0fe
Optimize getBlockData
2016-02-13 19:41:55 -06:00
Aikar
e1db75896c
Optimize Pathfinding
2016-02-13 19:41:55 -06:00
Zach Brown
505386c5cb
Add BlockBrewingStand and BlockEnchantmentTable to flying entity collisions patch
2016-02-13 19:41:55 -06:00
Zach Brown
2052670adf
Make timings verbose by default
...
More useful data by default for server administrators
2016-02-13 19:41:55 -06:00
Zach Brown
b1492af86b
Update CraftBukkit
2016-02-05 04:12:16 -06:00
Nik Gil
b9d98ad6e8
Make EntityDismountEvent Cancellable
2016-02-01 23:57:27 -07:00
Zach Brown
43876bb104
Squash these tab complete patches
2016-01-31 17:00:30 -06:00
DemonWav
00f91edaec
Fix infinite recursion with plugin tab completers
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Make block location tab completion be a per-world configurable value
2016-01-31 01:21:47 -06:00
DemonWav
7a0c30a707
Add Location support to tab-completes
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This is a feature in vanilla Minecraft that has somehow been missing from CraftBukkit for years
2016-01-30 19:20:18 -06:00
Techcable
4715d9c9d2
Fix mutable block position construction
...
Should fix #3
2016-01-29 13:49:01 -07:00
Aikar
33f207e3c2
Remove completely invalid Redstone event for Netherrack
2016-01-29 03:40:25 -06:00
Techcable
bb17101d59
Speedup BlockPos by fixing inlining
2016-01-29 03:26:50 -06:00
Zach Brown
972d71a30b
Squash Java 8 patches into pom changes patches
2016-01-29 02:51:53 -06:00
vemacs
c0920b08dc
Option to make all chunks capable of spawning slimes
2016-01-29 02:39:21 -06:00
Zach Brown
a26fef50ef
Re-introduce an option to limit the height of a flying tnt entity
2016-01-18 16:24:29 -06:00
Zach Brown
56c14f8f07
Force commands to be dispatched synchronously
...
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:02:36 -06:00
Zach Brown
314212b236
Add an option to disable chest's detection of Ocelots/Cats
2016-01-10 20:47:21 -06:00
Zach Brown
85dd26898d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
9172103531
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
e9c23b0c38
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
chickeneer
06ada7cc6d
Resolve bed issues on unloaded chunks
2016-01-04 00:24:44 -06:00
Aikar
d02fb4e971
Entity teleport fix
2016-01-04 00:23:20 -06:00
Zach Brown
a55011eb68
Make the duplicate entity UUID warning toggleable
2015-12-28 20:15:28 -06:00
Steve Anton
5063a0613d
Add PlayerInitialSpawnEvent
2015-12-22 22:06:43 -06:00
Jedediah Smith
0265f4eaef
Fix player leak from entity tracker and item frames
...
3005a20c5c
2015-12-22 21:55:24 -06:00
Aikar
ff621fcb04
EAR: Fix bug with teleporting entities
2015-12-22 18:23:08 -06:00
Zach Brown
d709888852
[17:15:29] * Z750 kicks jetbrains right in the scrotum
2015-12-06 17:16:51 -06:00
Zach Brown
a7600285a6
Restore a constructor that was removed in EntityFallingBlock
2015-12-06 17:14:41 -06:00
ItsHarry
60136e77fe
Also apply the "vanished players don't have rights" patch to Fishing Hook entities.
2015-11-26 19:51:30 -06:00
Aikar
0d986bbce5
Don't create a chunk just to unload it
2015-11-15 19:46:37 -06:00
Aikar
a4e0b24594
Don't create region files when checking if a chunk exists
2015-11-15 19:44:34 -06:00
Aikar
61aa4a801b
Bump thread count for chunk loading
2015-11-15 19:41:14 -06:00
Aikar
fa810f3d47
Don't damage ArmorStands that are already dead
2015-11-15 19:40:53 -06:00
Zach Brown
4a647dc40b
Remove TE/E Removal Optimizations
...
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar
04daf845d4
Update tick limiter removal and TE/E removal optimizations
2015-10-24 02:13:27 -05:00
Aikar
c725b9cb96
Implement EMC's optimized entity and tileentity removal
2015-10-16 22:23:28 -05:00
Zach Brown
43c3a7b169
Don't point users at spigotmc when watchdog kills the server
2015-10-16 21:50:04 -05:00
Zach Brown
7d86a674eb
Disable spigot tick limiters
2015-10-16 21:43:03 -05:00
Zach Brown
978982edfd
Rebuild patch for upstream changes
2015-10-07 21:32:01 -05:00
Aikar
19619f8450
Remove an unused list of TileEntities slowing down removal
2015-10-06 23:36:43 -05:00
Zach Brown
9365b36050
Rebuild patches for upstream changes
2015-10-02 22:58:02 -05:00
Zach Brown
7aa4900879
Remove our own (outdated) TE handling, for one that's closer to vanilla
2015-09-19 09:34:17 -05:00
Zach Brown
ea565eff61
Rebuild patches
2015-09-18 20:44:37 -05:00
vemacs
502ffa0833
Re-add entity/tile entity tick limiters
2015-09-14 20:37:51 -05:00
Zach Brown
f243a4024d
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown
1f41387610
Rebuild patches
2015-09-01 20:14:41 -05:00
Zach Brown
477b22d36c
Use spigot.yml's view distance setting
2015-08-29 03:12:41 -05:00
Techcable
25a137f3a3
Lookup game profiles for users that aren't onine
2015-08-15 14:05:29 -05:00
Byteflux
a16e54d332
Re-add Spigot's hopper-check feature
2015-08-13 10:36:58 -07:00
Techcable
6d0a86a9b6
Use the server usercache for player heads
2015-08-11 01:27:37 -05:00
Zach Brown
e786f4635b
[23:29:51] <Byteflux> no tacoz 4 clippeh
2015-08-08 23:33:19 -05:00
Byteflux
4021394904
Fix NPE in recheckGaps when using async lighting
2015-08-06 21:44:03 -07:00
Byteflux
4eadccd3e2
Add beds and enderchests to list of collidable blocks
2015-08-05 02:31:55 -07:00
Iceee
e12f1faed1
Fix lava/water some times creating air instead of cobblestone
2015-08-04 18:24:39 -07:00
Byteflux
bde7f6bbbd
Temporarily use getDouble() internally for calls to getFloat() in Paper configs
...
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
80e87de54f
Configurable TNT explosion volume
2015-08-04 17:47:57 -07:00
Byteflux
8ba82c550a
Add chests and soul sand to list of types falling blocks can collide with
2015-08-04 17:25:16 -07:00
Byteflux
c38e8ec349
Make the recheckGaps method async like other lighting updates
2015-08-04 15:44:54 -07:00
Byteflux
eaaf2c2cf3
Optimize getCubes()
2015-08-04 15:25:37 -07:00
Zach Brown
0febdc8b44
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
f6fba00cbc
Temporarily remove PlayerMicroMoveEvent implementation
...
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
0daad69443
Update for upstream NMS mapping changes
2015-07-30 22:41:53 -05:00
Zach Brown
881dfe09c2
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Zach Brown
fe4c7c88ac
Re-add recentTps array for plugins that make bad choices
2015-07-26 15:58:37 -05:00
Zach Brown
56afbe3f71
Rebuild
2015-07-25 18:00:37 -05:00
Sudzzy
f9e5f65987
Configurable container update tick rate
2015-07-23 22:06:57 -07:00
Byteflux
633137c1a8
Rebuild patches
2015-07-23 13:37:52 -07:00
Byteflux
7d9632e328
Add BeaconEffectEvent
2015-07-23 12:57:12 -07:00
Byteflux
16ab69f11b
Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
...
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable
23f4ae7bbd
Add PlayerMicroMoveEvent
2015-07-23 04:30:13 -07:00
Iceee
e139db70f1
Optimize Spigot's Anti X-Ray
2015-07-23 04:24:24 -07:00
Jedediah Smith
579868e0c1
Send absolute position the first time an entity is seen
2015-07-23 04:13:26 -07:00
Zach Brown
58a75fef88
Rebuild patches
2015-07-20 20:14:39 -05:00
Byteflux
4d70f421f6
Unload client chunks + only cache whole chunk maps
2015-07-16 14:06:33 -07:00
Byteflux
e3e7539232
Configurable chunk map caching
2015-07-15 16:16:27 -07:00
Byteflux
b5666dd9e8
Improvements to ChunkMap caching
2015-07-15 13:31:34 -07:00
Iceee
7562f087f8
ChunkMap caching
2015-07-15 02:42:49 -07:00
Byteflux
536af803c4
Lookup neighbor chunks more efficiently in async lighting
2015-07-15 02:01:49 -07:00
Byteflux
8de3946478
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
04705fd392
Optimize item movement
2015-07-14 10:17:39 -07:00
Byteflux
4d0466c559
Configurable mob spawner tick rate
2015-07-14 10:01:28 -07:00
Byteflux
4cd1afddde
Various configurable toggles
...
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux
c17e209dc1
Rebuild patches
2015-07-14 08:59:57 -07:00
Byteflux
a5bb700ee9
Remove obsolete patch
2015-07-10 03:45:20 -07:00
Byteflux
c3a07a7060
Remove bad condition in async lighting check
2015-07-10 03:20:10 -07:00
Byteflux
edfdff2218
Load chunks in getCubes()
2015-07-07 13:44:35 -07:00
Byteflux
f1652c14d8
Fix off-by-one in async lighting neighbor loop
2015-07-04 17:42:28 -07:00
Byteflux
5ceee0e6e0
Fix liquids stuck in fast drain loop
2015-07-03 12:38:43 -07:00
Byteflux
7f032d52e6
Add player view distance API
2015-07-01 01:01:42 -07:00
Byteflux
d07fe95b65
Configurable lava flow speed
2015-07-01 00:39:31 -07:00
Byteflux
6d7eed6d75
Clean up async lighting patch
2015-07-01 00:27:58 -07:00
Byteflux
ca8627834d
Clean up forced chunk loading patch
2015-06-30 22:58:11 -07:00
Byteflux
41064e2faa
Fast draining
2015-06-30 20:22:24 -07:00
Byteflux
7ef5da4a4d
Stop updating flowing block if material has changed
2015-06-30 19:46:05 -07:00
Byteflux
2811124265
Always use optimized draining fix
2015-06-30 19:23:17 -07:00