Thinkofdeath
65b083577b
Remove 'Normalize spaces on when reading a chat packet' as it was fixed upstream
2014-05-14 14:05:42 +01:00
Thinkofdeath
e21770a060
Upstream merge
2014-05-14 14:02:09 +01:00
Thinkofdeath
fbdc043a85
Remove the null world/locations patches
...
These isn't help catch the plugin causing the issues and actually broke some plugins in the process
2014-05-13 14:03:01 +01:00
Thinkofdeath
1f827c35b8
Correct // Spigot comment
2014-05-11 11:28:57 +01:00
Thinkofdeath
a0fba09ac1
Don't fire PlayerPortalEvent when we don't have a target
2014-05-11 11:25:42 +01:00
CodeCrafter47
98272bf282
fixed file extension for offline mode player data
...
added ".dat" file extension so this is able to find a players offline mode data if available
2014-05-11 12:04:57 +10:00
Thinkofdeath
6d0b39bc76
Check the right banlist for ip bans
2014-05-07 23:34:41 +01:00
hauno
531071af97
Adds a fix for Scores that can potentially crash clients.
2014-05-07 16:28:25 +10:00
ninja
124d44473c
Add PlayerSpawnLocationEvent - API & implementation.
2014-05-06 16:14:49 +10:00
md_5
2031db9986
Rebuild patches from last few PRs
2014-05-06 16:10:35 +10:00
drXor
9525c226d3
Add config option for the size cap of UserCache.
2014-05-06 16:10:17 +10:00
David
4d2b4b4822
Use different replacement blocks for normal, nether and end worlds in Orebfuscator
2014-05-06 16:07:25 +10:00
Zach Brown
928f6e1ea3
Automatically set connection throttle for bungee configurations
2014-05-06 16:05:07 +10:00
Thinkofdeath
57ffba423f
Remove the "Allow skull owners to be removed" patch as it was fixed upstream
2014-05-04 12:38:30 +01:00
md_5
38e8d2b53c
Upstream merge: possibly fix some head related bugs.
2014-05-04 10:22:14 +10:00
Thinkofdeath
e24ab2a11f
Upstream merge: Fix ender crystal stack overflow
2014-05-03 23:29:47 +01:00
Jonas Konrad
dda042aca8
Fix race condition that could kill connections before they
...
were initiated
2014-05-02 20:11:54 +10:00
Thinkofdeath
5d4ed8047a
Upstream merge: Chicken jockey despawning and generation fixes
2014-04-30 15:13:37 +01:00
Thinkofdeath
06bfcd26fb
Allow skull owners to be removed
2014-04-30 12:51:07 +01:00
Thinkofdeath
b30f0b69c6
Remove a file that snuck in to the last commmit
2014-04-29 09:30:17 +01:00
Thinkofdeath
e161d2f0cb
Disable Watchdog when restarting
2014-04-29 09:24:36 +01:00
md_5
7af31d2942
Revert "Merge pull request #155 from yawkat/killed-connections-fix"
...
This reverts commit ce42d88219
, reversing
changes made to c3eeab45cd
.
2014-04-27 10:52:18 +10:00
Jonas Konrad
f48f848b81
Fix race condition that could kill connections before they
...
were initiated
2014-04-25 23:49:04 +02:00
Thinkofdeath
c3eeab45cd
Fix hoppers replacing the items with the left overs from removing instead taking the items off the stack
2014-04-24 20:49:29 +01:00
Thinkofdeath
3139af91dc
Fix broken hopper logic when moving more than one item in a stack
2014-04-24 20:07:39 +01:00
md_5
74c275f71c
Upstream merge
2014-04-24 16:33:42 +10:00
Thinkofdeath
7cae4cb66f
Actually remove the old patches
2014-04-23 12:48:39 +01:00
Thinkofdeath
3c59415aa1
Remove NBTTagCompound and related patches
2014-04-23 12:44:02 +01:00
Thinkofdeath
908927b6ef
Silence skull related console spam
2014-04-23 10:40:32 +01:00
David
1b91579091
Remove a line that would otherwise just be reiterating a set int
2014-04-23 02:04:25 +01:00
David
86941d3883
Prevent anvils from eating the spare items in the second slot
2014-04-23 01:05:25 +01:00
David
b28f1ead6d
Prevent the console from locing up, due to too many messages flooding it, but only notifing of issue of the server crashes
2014-04-21 12:56:06 +01:00
David
755ba081f2
Swallow StackOverflowError when updating physics.
...
Prevents an otherwise unneeded crash.
2014-04-21 17:02:17 +10:00
Thinkofdeath
9624ae9d3d
Convert player skulls async
2014-04-20 14:07:59 +01:00
md_5
ca27a33e84
Don't special case 'invalid' usernames for UUIDs.
...
This renders any automatically generated username to have the same UUID, thus make pseudo players somewhat limited. When using such names for scoreboards etc you should be using our enhanced String based scoreboard API anyway.
Thanks @ElgarL for pointing this out.
2014-04-20 18:59:04 +10:00
md_5
28eddfcc38
Log null TileEntity Owner.
...
Should prevent a crash and provide some info on the location.
2014-04-20 11:17:14 +10:00
md_5
421be6f37e
Add items per tick to the hopper configurations
2014-04-19 09:22:44 +10:00
md_5
50a70a29e4
More upstream merge
2014-04-19 09:15:37 +10:00
Thinkofdeath
0908362738
Treat color codes as an end of a url
2014-04-18 19:27:20 +00:00
Thinkofdeath
a118e4c40d
Upstream merge
2014-04-18 17:08:19 +00:00
Thinkofdeath
4342681445
Upstream merge: 1.7.9
2014-04-17 20:50:10 +01:00
Thinkofdeath
05bb44c24b
Stop player skull's name being incorrectly set to the profiles's toString
2014-04-17 13:02:29 +01:00
md_5
7c5eaf30f1
Add Score.isScoreSet()Z API.
...
Also fix generics on CraftScore.getScore()I.
2014-04-17 19:36:09 +10:00
md_5
b2c227e89c
Expand team API to allow arbitrary strings.
2014-04-17 19:22:33 +10:00
md_5
05b9fd72af
Fix BanList command and other *list functionality
2014-04-17 19:03:18 +10:00
Aikar
1d37fe9bbe
Convert Horses owner to UUID
2014-04-16 16:14:26 +10:00
md_5
39a3d7dde1
Correct Ban Expiration
2014-04-16 11:14:49 +10:00
md_5
2c68786295
Fix ban expire dates.
2014-04-16 10:10:38 +10:00
md_5
90246b4c94
Print stack only when debug is enabled
2014-04-16 10:00:53 +10:00
md_5
4da2a9b07a
Validate CraftSkull getOwner - prevents it from being called when hasOwner is false.
2014-04-16 09:47:03 +10:00
md_5
05a8645290
Allow non hidden update lock
2014-04-15 19:28:39 +10:00
mrapple
9360048150
Fix EditBook Event
2014-04-15 12:17:49 +10:00
md_5
10a61a9d08
Remove whitelist fix patch, pulled upstream & also slightly incorrect, userCache.a() does not perform a full lookup.
2014-04-15 12:03:38 +10:00
md_5
f2d99a6bf3
Check Skull canPlace - ensures skulls are only placed where they are supposed to.
2014-04-15 10:48:55 +10:00
md_5
dff782210a
Fix Player Banning
...
This issue stems from the fact that Bukkit's API only allows a UUID to be banned, but Minecraft requires both a UUID and name. To fix this we modify the code to require a UUID or a name, or both. The correct fix would be expanding the API to be able to provide a name, however this would require plugin changes.
2014-04-15 10:32:55 +10:00
md_5
64eb4b8327
Fix despawn rate to be >=
2014-04-15 09:37:11 +10:00
Thinkofdeath
7313a6b822
Fix arrows and fireworks not having their despawn counters ticked when inactive
2014-04-14 17:22:45 +01:00
md_5
72d5f50bb7
Check for Blank OfflinePlayer Names - the internal representation does not allow them, so lets catch it early when the issue lies with the user.
2014-04-14 17:22:57 +10:00
md_5
3e2a7bb17c
Add note about BungeeCord
2014-04-14 14:55:06 +10:00
md_5
282ba1fdc7
Upstream merge
2014-04-14 14:35:29 +10:00
Fabian Fassbender
eff9004f15
Add skin forwarding support for BungeeCord.
2014-04-14 11:41:45 +10:00
Devin Ryan
5483861924
Prevent crash from a ConversationTracker exception. Fixes BUKKIT-5436
2014-04-14 11:34:57 +10:00
md_5
0410a40c1f
Add obfuscation helper patch to assist update process.
2014-04-14 10:42:54 +10:00
md_5
e11d481452
Use Provided Case for Non Existent Offline Players.
...
Fixes issues with using scoreboards to provide information via pseudo players being all lower cased.
2014-04-14 09:48:49 +10:00
gjmcferrin@gmail.com
c9c88ab4c8
Properly cancel fishing event. Fixes BUKKIT-5396
...
Previously, when cancelling a PlayerFishEvent with State.FISHING, the next
fishing attempt would automatically result in a new PlayerFishEvent with
State.FAILED_ATTEMPT because the player's hooked entity was not properly
cleared. This ensures that the player's hooked entity value is set to null so
that the next attempt will result in the proper state being called.
2014-04-13 20:13:56 +10:00
myiume
c6140eafcc
Fix PlayerFishEvent not properly cancelling. Fixes
...
BUKKIT-5245,BUKKIT-5396
PlayerFishEvent event states are not properly being cancelled,
the FishingHookEntity being deleted when the event is cancelled,
thus making the event happen. The event states of CAUGHT_ENTITY,
CAUGHT_FISH, FAILED_ATTEMPT, IN_GROUND must keep the
EntityFishingHook alive in order to cancel the event.
Removed the entity despawn lines when event is cancelled
and added a cancelled action for FAILED_ATTEMPT state.
2014-04-13 20:13:13 +10:00
md_5
84643687e6
Fix more missed diff - IPs not showing in console
2014-04-13 16:35:17 +10:00
md_5
1384382aeb
Use Correct firstPlayed Value.
2014-04-13 14:46:03 +10:00
md_5
eba34fbe49
Use Offline Player Data Once if Required.
...
If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.
2014-04-13 14:41:33 +10:00
md_5
73eca94c45
Print Stack on InternalException - for debugging some ConcurrentMod issues.
2014-04-13 09:01:16 +10:00
Thinkofdeath
d30c334bd3
Fix patch numbers
...
Changes nothing but it was bugging me
2014-04-12 16:00:16 +01:00
md_5
e5012f8abf
Let the user know we are trying to convert. Gotta figure out whats up with Mojang's API.
2014-04-12 23:31:14 +10:00
md_5
8bb505c271
Add huge update warning. This server will not start until the user types Y E S into the console.
2014-04-12 21:37:38 +10:00
md_5
247236b793
Treat Bungee as Online Mode. This is very important for people, IP forwarding MUST be enabled.
2014-04-12 21:24:25 +10:00
md_5
4755809a62
Tigthen up access to getVersion - should help with some disconnects. Great spot by @thinkofdeath
2014-04-12 19:06:58 +10:00
md_5
4976381ad8
Fix missed variable in entity activation range
2014-04-12 19:01:59 +10:00
md_5
fad54a7a3e
Upstream merge
2014-04-12 18:17:59 +10:00
md_5
a3b28bf525
Fix more legacy support
2014-04-12 18:15:24 +10:00
md_5
2a02b37ac2
Strip dashes when sending UUIDs to older clients.
2014-04-12 18:04:17 +10:00
md_5
8971d2afa7
Fix several occurances of missed diff.
2014-04-12 17:49:22 +10:00
md_5
ec9e487811
Address Serious Issues with Offline Players
...
Such as name being entirely unresolved! This fixes the whitelist command and no doubt lots more.
2014-04-12 17:17:26 +10:00
md_5
75deb2c530
Revert "Print Warning not Stack Trace."
...
This reverts commit 7edfec9059
.
2014-04-12 15:29:45 +10:00
md_5
7edfec9059
Print Warning not Stack Trace.
...
When loading the data .json files.
2014-04-12 15:18:33 +10:00
md_5
998bcd056a
Old / New Version Support.
...
This adds support for newer / older Minecraft versions.
At present it supports protocol versions 4 and 5 (1.7.2-1.7.8).
2014-04-12 15:11:23 +10:00
md_5
c467867aca
Finish up Minecraft 1.7.8 support. This is a dev build, no warranty etc etc. It does not yet support Minecraft 1.7.2/1.7.5.
2014-04-12 14:49:42 +10:00
md_5
c2dd459650
Nearly done, testing time.
2014-04-12 14:38:17 +10:00
md_5
06b0dec1c5
Fix some stuff
2014-04-12 14:27:04 +10:00
md_5
205b113b18
Stage 1.5
2014-04-12 14:18:50 +10:00
md_5
83ce6724ca
Stage 1
2014-04-12 14:18:37 +10:00
md_5
7a108da7f3
Remove some snapshot related patches in preparation for update.
2014-04-12 14:01:22 +10:00
Thinkofdeath
b32a7595bf
Remove the server skin validation
...
Doesn't really help in catching the plugins causing the issues
2014-04-11 16:13:15 +01:00
Thinkofdeath
40570f5b14
Display 1.7.8 as the current version
2014-04-11 15:46:24 +01:00
Thinkofdeath
3f8ecf497b
Validate skins server side to try catch some out of date plugins
2014-04-11 13:08:04 +01:00
Thinkofdeath
c499672aef
Display 'Spigot' in client crashes, server lists and Mojang stats
2014-04-11 11:55:29 +01:00
Thinkofdeath
80e3edb2b2
Find and fix broken player skulls and handle skulls with incorrectly cased player names
2014-04-10 21:59:55 +01:00
Thinkofdeath
11fe7bede1
Lets say this didn't happen
2014-04-10 21:23:07 +01:00
Thinkofdeath
63233d4a0e
Don't convert skulls if the request fails for some reason
2014-04-10 21:12:49 +01:00
Thinkofdeath
a67082c90e
Use authlib to look up skull textures.
...
Might cover a case I missed
2014-04-10 17:45:21 +01:00
Thinkofdeath
1e1ba0f873
Fix the console issue
...
QueueLogAppender doesn't like being added twice
2014-04-10 12:56:45 +01:00
Thinkofdeath
74fe17c43b
Fix 1.7.7 support (Bungee will still have issues)
2014-04-10 11:56:42 +01:00
Thinkofdeath
8a1c663032
Check the length of the response as the API can sometimes be incorrect
2014-04-09 20:44:07 +01:00
Thinkofdeath
5f03f206c3
Don't spam warnings when Mojang's API goes down. (Which happens a lot)
2014-04-09 15:22:36 +01:00
Thinkofdeath
98825a6430
Close the inputstreams/connections used for head conversion
2014-04-09 14:54:31 +01:00
Thinkofdeath
e95737ad2c
Convert player heads async
2014-04-09 13:53:23 +01:00
Thinkofdeath
4c69717e7b
Prevent player skulls from crashing 1.7.6 clients. They'll be missing their textures due skin changes
2014-04-08 13:38:47 +01:00
Thinkofdeath
ac8f1531ec
Merge remote-tracking branch 'remotes/origin/1.7.6'
2014-04-08 12:23:47 +01:00
Thinkofdeath
35048d22f5
Pass the offline/bungee uuid to PreLogin events ( Closes #147 )
2014-04-07 00:42:38 +01:00
Thinkofdeath
7103dff380
Add 1.7.6pre1 support.
...
This doesn't require any configuration changes and will support 1.7.2 / 1.7.5 etc as well.
2014-04-05 09:11:28 +11:00
Thinkofdeath
ded44c47f0
Upstream merge
2014-04-03 21:12:44 +01:00
Thinkofdeath
2bf205d5f9
Fixed mob spawners being treated as solid blocks for the orebfuscator
...
Mob spawners are treated as solid blocks as far as the game is concerned for lighting and other tasks but for rendering they can be seen through, therefor we special case them so that the antixray doesn't show the fake blocks around them.
2014-04-03 10:50:48 +01:00
md_5
710f33af71
Correct patch start comment.
2014-04-02 18:05:47 +11:00
Ginger Geek
fe031329f3
Allows greater control over Tab Command Complete.
...
You can now specify how many letters of the command must be typed before it will be tab completed this will help deter people from just spamming round all the commands to see if there is one incorrectly set up.
0 will tab complete all commands
-1 will disable tab complete
1 will mean you have to type the first letter
2 will mean you have to the second letter... etc...
2014-04-02 18:01:40 +11:00
md_5
04d72bc702
Merge some stuff from upstream.
2014-04-02 17:54:35 +11:00
FrozenBrain
a562fecb4b
Fix TileEntities getting ticked after being queued for removal
2014-04-02 17:53:34 +11:00
drXor
2fb9953244
Configurable boss sound radii.
2014-04-02 17:49:11 +11:00
Thinkofdeath
b4686b49be
Replace the village window patch with one that effects all windows ( Closes #143 )
2014-03-30 17:00:57 +01:00
md_5
c349a2493b
Prevent the inevitable server lag|crashes caused by people doing a blocking operation on the main thread.
2014-03-30 09:16:12 +11:00
md_5
f5167c9e46
Upstream: Add more expansive UUID based operations
2014-03-30 09:09:24 +11:00
Thinkofdeath
6bba77bba3
Re-add a fixed version of the "Improved Ping Sending" patch
2014-03-28 21:54:36 +00:00
Thinkofdeath
0f0c2734df
address -> realAddress
2014-03-27 11:53:41 +00:00
md_5
97a67451a5
Fix several occurances of missed diff between the current version of mc-dev.
2014-03-27 16:01:20 +11:00
Thinkofdeath
0c70e688f7
Use the right constructor for bungeecord support
2014-03-26 23:53:19 +00:00
Thinkofdeath
152e14cadc
Remove the Improved Ping Sending patch
2014-03-26 20:34:47 +00:00
Thinkofdeath
fdfc07bd39
Handle case where currentTick could be negative
...
@Aikar is there a better way to handle this?
2014-03-26 15:18:11 +00:00
md_5
48d7a1a40f
Make restart command ignore async checks. This is needed for the watchdog to properly restart.
2014-03-25 16:13:09 +11:00
md_5
5164642604
Remove async op catcher to its own class
2014-03-25 16:11:45 +11:00
Thinkofdeath
5beb96b1de
Upstream merge
2014-03-24 20:36:29 +00:00
Thinkofdeath
7fd79ff28d
Move part of the Watchdog patch back into the correct patch
...
I have no idea how I managed to mess this up
2014-03-24 17:51:06 +00:00
Thinkofdeath
f5643a1d34
Fix missed diff in TileEntityHopper
2014-03-24 12:01:26 +00:00
md_5
3c4481aa87
Fix conflicts
2014-03-24 17:12:40 +11:00
Thinkofdeath
6d22914df8
Re-add missed method to the Player Collision API
2014-03-23 18:16:32 +00:00
Thinkofdeath
58a6cb892b
Cap villagers' window name to prevent client disconnects
2014-03-23 10:54:53 +00:00
Thinkofdeath
9b863cd5f2
Fix the removal of potion effects
2014-03-23 09:49:23 +00:00
md_5
c70bb68362
Fix some merge conflicts
2014-03-23 15:21:51 +11:00
Thinkofdeath
12aa3ca6ef
Check for manually prefixed commands or commands that don't need a prefix for calling vanilla commands with command blocks
2014-03-23 01:29:13 +00:00
md_5
09d6e4d9e1
this.t() -> this.u() - make the server actually tick!
2014-03-23 11:34:50 +11:00
md_5
c9605032d0
Don't print permgen warning for java 8+
2014-03-23 11:20:02 +11:00
Thinkofdeath
69324bba91
Update to 1.7.5
2014-03-23 00:06:43 +00:00
Thinkofdeath
0d601be5dd
Re-add missing Player part of the particle API
2014-03-20 22:29:54 +00:00
Thinkofdeath
670d08ceb0
Remove the lastChunkAccessed if it is unloaded.
...
This fixes an issue where a chunk would be unloaded but remain in lastChunkAccessed meaning calls on getChunkAt could return a chunk that is no longer loaded, this caused an issue where the chunk could be reloaded whilst in use reverting any block changes. This caused findEndPortal to return null even after createEndPortal which would crash the server trying to teleport to a null location.
2014-03-18 09:52:01 +00:00
drXor
d69ddc3163
Allow enchanting tables to enchant any item when plugins prompt them to.
2014-03-16 16:54:38 +11:00
drXor
ddf5477f57
Change various "Nope!" kick messages to something more descriptive and less confusing for players.
2014-03-15 16:44:38 +11:00
md_5
f117731919
Optimize Player Lookup - #112
...
Optimize player lookup and various player operations. We mainly do this by keeping a map instead of iterating through all players. We also speed up the duplicate login check and a few other checks by simply checking for one matching player.
Thanks @aikar for some of the implementation
2014-03-15 14:34:26 +11:00
drXor
01e6512f06
Allow the potion effect caused by WitherSkulls to be cancelled along with damage cancellation (e.g. via events).
2014-03-15 14:14:01 +11:00
md_5
342630e7b4
Alter BungeeCord support to require BungeeCord when it is enabled.
2014-03-15 08:46:24 +11:00
Thinkofdeath
4adef05290
Re-add the Fix ConcurrentModificationException while being idle kicked in a vehicle patch
2014-03-12 21:26:40 +00:00
md_5
254df64f1b
Rebuild patch hashes, fix build.
2014-03-10 09:14:45 +11:00
md_5
71fce21cdd
Strengthen entity list guard patch back up to its original level. Whilst upstream fixes attempt to fix this, they aren't fully functional and can cause the server to crash. This way we can both identify bad plugins and stop all crashes.
2014-03-10 09:04:25 +11:00
md_5
6ed812be08
Pop guard entity list patch to top
2014-03-10 08:37:28 +11:00
md_5
3740e09267
Add more spigot links
2014-03-09 14:33:30 +11:00
Thinkofdeath
22e3ef2350
Prevent hoppers from loading chunks
2014-03-07 19:56:42 +00:00
FrozenBrain
4bd27f7d0f
Use one PermissibleBase for all Command Blocks.
...
This fixes issues with too many command blocks lagging or crashing the server, as well as just increases their performance in general.
2014-03-03 18:00:42 +11:00
Thinkofdeath
3b52578a51
Normalize spaces on when reading a chat packet
2014-02-26 14:47:01 +00:00
md_5
eb9e4c0460
Update "Don't special case x move value" patch to ensure that move events are always fired, regardless if there are any "special cases"
2014-02-24 18:04:12 +11:00
drXor
505ac3fb4e
Silent Lightning API
2014-02-23 20:37:28 +00:00
Zach Brown
4517f82aa8
Update SHA1 Info
2014-02-17 20:56:13 -06:00
Zach Brown
eed20ead01
Fix ClearTickList to return correct value
...
Previously it always returned false, this fixes it to return whatever value the user has it set to.
2014-02-17 20:55:42 -06:00
Dmck2b
88d8ca53cc
Return entity-tracking field other to intended usage.
2014-02-17 12:19:44 +00:00
hcherndon
ede7aeb8b4
Unfinalize the isDisconnected() method by bukkit.
2014-02-15 09:23:33 +00:00
md_5
a08d1e540d
Set lastTick to prevent first few ticks from being too quick
2014-02-13 17:34:01 +11:00
md_5
d44874ea0b
Make the TPS command accurate by averaging over the sample interval, not just the current tick.
2014-02-13 17:27:41 +11:00
Thinkofdeath
73fe3123f6
Re-add the replace-commands feature
2014-02-12 20:45:59 +00:00
Thinkofdeath
5284bd1a74
Upstream merge
2014-02-12 14:06:33 +00:00
md_5
5aad14d2b6
Cap Channel Registrations to 128 entries
2014-02-12 20:03:12 +11:00
md_5
7c5df6b5bb
Allow Disabling Creative Item Filter
2014-02-12 18:18:07 +11:00
Tux
95653d8b2d
Add support for fetching hidden players via Spigot object
2014-02-09 14:05:23 -05:00
Aikar
ee9d8c7590
Fire BlockPlaceEvent for Half Slab Completion
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Fixes BUKKIT-5390
2014-02-09 19:02:00 +11:00
md_5
d504751f12
Add option to silence commandblock output to console: commands.silent-commandblock-console
2014-02-09 14:39:15 +11:00
Thinkofdeath
3c5f2712e6
Readd Spam Filter Exclusions patch
2014-02-08 08:15:21 +00:00
Thinkofdeath
18c8e057b2
Fix dispensing bone meal not having the correct data value
2014-02-06 22:01:07 +00:00
Thinkofdeath
7c1dbb44a5
Hopefully fix the AntiXray this time. Thanks to @geNAZt for helping
2014-02-05 21:40:15 +00:00
Thinkofdeath
9746d9bfc6
Revert "Fix the isLoaded check for AntiXray" Seems to causes issues still
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This reverts commit fc52435f5b
.
2014-02-05 19:55:31 +00:00
Thinkofdeath
fc52435f5b
Fix the isLoaded check for AntiXray
2014-02-05 11:37:16 +00:00
md_5
170aa26ca3
You're never gonna win, are you. People want bugs as a result of increased performance fixed, but then they want more performance as a result of bugs fixed. This reverts orebfuscator back to being threaded, and thus more performant, but unsafe.
2014-02-04 17:24:18 +11:00
md_5
4e47d75136
Allow air as an orebfuscator block
2014-02-03 17:55:58 +11:00
Dmck2b
0dbe0ab691
Fix nerf-spawner-mobs
2014-02-02 17:03:20 +00:00
md_5
bff5ac5d37
Async chunk compression needs a little bit more work still, disable for now
2014-02-02 12:26:23 +11:00
md_5
77fbb062d9
Refactor chunk compression to use its own thread pool in order to eliminate disconnect race conditions caused by Mojang's nasty disconnect routines.
2014-02-02 09:41:27 +11:00
md_5
fd83772302
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:14:48 +11:00
Aikar
be31d62f43
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:13:02 +11:00
Smove
b4530237fb
Implement Locale Getter for Players
2014-02-01 18:12:22 +11:00
md_5
61a227c8c3
Add warning when null chunk buffers are encountered - most likely due to the orebfuscator plugin.
2014-02-01 18:07:22 +11:00
md_5
161e853450
In short, there isn't actually anything wrong with the async chunk compressor, it just accidentally caused console logging of errors which were previously ignored.
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This commit restores that behaviour
You may be asking yourself why we are completely ignoring any errors which come this far down the pipeline.
The answer is quite simple:
Mojang did it
The default Mojang pipeline doesn't have any ChannelOutboundHandlerAdapter or similar instances, and thus nothing to handle exceptionCaught
So when a channel.write() or channel.flush() fails, the error message is actually just passed straight to the future provided.
It is then subsequently discarded, the channel closed, and no one except the user was any the wiser it actually happened!
Unfortunately for us, the default exceptionCaught in this class sends a blaring warning to the server admins indicating that it couldn't send a packet to a disconnected user!
We don't care about these warnings, if we did something wrong to disconnect the user, it is already logged in the proper location, as are broken sockets
tl;dr no need to blare warnings on each write to a broken socket
2014-02-01 17:53:32 +11:00
md_5
12358efad3
Use correct bitmask variable for orebfuscator
2014-02-01 10:44:25 +11:00
Thinkofdeath
31f53fbbbe
Upstream merge
2014-01-31 20:42:29 +00:00
md_5
8decebe96e
Don't allow respawning offline players
2014-01-31 18:15:33 +11:00
md_5
4864fd1c26
Sacrifice oreobfuscator performance for safety and reliability.
2014-01-31 16:07:28 +11:00
Thinkofdeath
42a026634b
Correctly set arrows' current block
2014-01-30 20:42:01 +00:00
md_5
564ebde3ad
Move exception logging to method body so we don't end up logging all outbound exceptions, which other plugins (cough ProtocolLib) may or may not be causing.
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Also rumours this patch causes the server to break with ProtocolLib installed.
@aadnk
2014-01-30 16:02:25 +11:00
md_5
7bd5666ee2
Show full stack trace for errors during chunk caching/compression
2014-01-30 06:58:37 +11:00
md_5
a780739071
Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
2014-01-29 12:51:20 +11:00
md-5
1bf13129a5
Merge pull request #108 from Dmck2b/PermGenLink
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Add more information about changing PermGen size
2014-01-28 16:04:00 -08:00
md_5
911b500845
Fix unit tests
2014-01-29 09:08:29 +11:00
md_5
feacfb991d
[Experimental] - Enable compressed bulk chunk cache.
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Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.
2014-01-29 09:04:51 +11:00
md_5
23615e1c9f
Use simpler iterator
2014-01-29 08:47:29 +11:00
md_5
202b1fd11d
Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
2014-01-29 08:47:29 +11:00
md_5
cd7bb0da14
Only 1 class is compressible, don't bother interfacing.
2014-01-29 08:38:37 +11:00
md_5
638b1724d0
Only create a single executor / compressor instance.
2014-01-29 08:38:37 +11:00
md_5
e8933c1890
Allow Configuring Chunks per Packet. This enables server owners to cram more chunks per packet, potentially leading to higher compression ratios, thus saving bandwidth and load time.
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This is currently set at the Vanilla default value of 5, however initial testing seems to suggest there could be good performance / usability / bandwidth gains by setting it to its maximum value of 32768. Testers are welcome to experiment with this option, beware the placebo though!
2014-01-29 08:38:37 +11:00
md_5
82cf01b53f
Implement Threaded Bulk Chunk Compression.
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This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.
2014-01-29 08:38:37 +11:00
Dmck2b
73d3519fca
Add more information about changing PermGen size
2014-01-28 17:51:26 +00:00
md_5
6bf69c66f3
Merge tick shuffling branch into master.
2014-01-27 08:40:12 +11:00
md_5
d3f7cce233
Revert Spigot branding.
2014-01-26 21:54:02 +11:00
md_5
6eefe4e38e
Allow configuring of player sample size, and default the sample to 12, the same as Vanilla. This has some performance overhead, as we have to shuffle the list each time, but this is better than the server displaying as offline!
2014-01-26 21:50:53 +11:00
md_5
ab3c5a42f7
Revert "Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise."
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This reverts commit 71255cf140
.
2014-01-26 21:33:46 +11:00
md_5
8e785b132f
Always use real player count for displayed online players.
2014-01-26 12:48:32 +11:00
md_5
aec53a59da
Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source.
2014-01-26 12:30:38 +11:00
md_5
fa94a8a99a
Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places.
2014-01-26 12:17:55 +11:00
md_5
8832052c84
Fix Ping Player Sample to bring it back in line with Vanilla behaviour. The behaviour which Bukkit introduced recently is broken on larger servers as it introduces too many players to the list.
2014-01-26 12:14:05 +11:00
md_5
14c0d5cba9
We want to use Math.min, not max to cap displayed TPS to 20
2014-01-26 11:04:55 +11:00
md_5
71255cf140
Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise.
2014-01-26 09:17:40 +11:00
md_5
3d6f241c12
Fix double comparison issues.
2014-01-25 16:18:32 +11:00
md_5
53f2f7499c
Don't allow plugins to create scoreboards async - this can crash the server.
2014-01-25 15:23:21 +11:00
brutuscat2
2f9b4a8573
TPS isn't capitalized
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It makes me want to hurt someone when its written like "Tps"
2014-01-24 22:36:32 -05:00
md_5
a50a1d4c83
Implement a new TPS command which will show the average TPS over the last 1,5 and 15 minutes, using the same algorithm as the linux kernel (exponentiallialy damped moving average).
2014-01-25 14:09:21 +11:00
md_5
49f9f20d1c
Add Spigot links.
2014-01-23 13:17:47 +11:00
md_5
526b404545
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
md_5
29c6c774dd
Pop tick loop patch to top
2014-01-22 19:19:39 +11:00
md_5
2367cf0a3d
Reapply tick loop patch.
2014-01-22 19:16:21 +11:00
Dmck2b
279df65068
Fix missing colons
2014-01-21 21:34:03 +00:00
md_5
80c8e1ac31
Don't disconnect player when we have no vanilla tab completions.
2014-01-21 15:32:54 +11:00
Thinkofdeath
d8ad596ece
Don't let trees replace any block when growing
2014-01-20 20:44:11 +00:00
Dmck2b
77d030879a
Allow disabling of ZombiePigmen spawning in portals
2014-01-20 20:20:14 +00:00
md_5
8f2da2ca93
Check j, not i
2014-01-20 15:42:52 +11:00
md_5
74f78b8b88
Reduce memory of hiddenPlayers map.
2014-01-20 13:50:37 +11:00
md_5
a0deef28ee
Remove NextTickList processing whilst we look into an issue.
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http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/
Catch stalling on corrupted map data / NBT arrays.
2014-01-20 13:44:41 +11:00
mikeprimm
12b6f06e81
Merge pull request #95 from SpigotMC/optimize-nextticklist
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Port Optimize NextTickList processing patch for 1.7.x
2014-01-18 18:18:31 -08:00
Mike Primm
f0c97f24b8
Port Optimize NextTickList processing patch for 1.7.x
2014-01-18 13:57:03 -06:00
Thinkofdeath
027e514ebf
Update chat link fix to use Bukkit's current system instead of the old one
2014-01-18 19:36:47 +00:00
Thinkofdeath
c746557f95
Support vanilla's direction tag on fireballs
2014-01-18 14:30:50 +00:00
Thinkofdeath
0fbde2862d
Add /tellraw to the vanilla commands defaults
2014-01-18 13:21:13 +00:00
md_5
49ae0093db
Add getRawAddress back
2014-01-17 09:46:59 +11:00
Thinkofdeath
90779a43f9
Block data values that crash the client
2014-01-15 22:13:08 +00:00
md_5
65a4f51285
Upstream merge
2014-01-15 20:28:26 +11:00
Thinkofdeath
fc5cf5a518
Move replace-commands to commands.replace-commands
2014-01-15 09:20:19 +00:00
Thinkofdeath
21656db5d1
Fix ConcurrentModificationException while being idle kicked in a vehicle
2014-01-14 20:14:36 +00:00
md_5
af480b8b95
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
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Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00
md_5
0add6ac4af
Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions.
2014-01-13 08:57:22 +11:00
md_5
83c105ef02
Remove accidentally added code
2014-01-13 08:28:17 +11:00
md_5
58dc769bb5
Replace AutoSave Mechanism
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The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
2014-01-12 21:07:27 +11:00
md_5
8bfd4a8ccb
Add more code to try and Debug [Mojang] Crash Reports Crashing
2014-01-12 20:56:59 +11:00
md_5
acd5d21a06
Take 2 at fixing unbreakable code
2014-01-10 15:39:36 +11:00
md_5
1220314f79
Fix ItemStack Unbreakable Code.
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This code needs brackets to be compiled correctly.
2014-01-10 15:17:23 +11:00
Thinkofdeath
afe4189e46
Fix anvil collisions
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This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.
2014-01-09 14:28:04 +00:00
Thinkofdeath
4ed5d54dde
Allow statistics to be disabled/forced
2014-01-08 22:43:39 +00:00
md_5
1e8cb6d468
Update Client's Hand when BlockPlaceEvent Cancelled
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Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.
Fixes BUKKIT-5284
Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
2014-01-08 14:45:45 +11:00
md_5
92db88d292
Update Chest Animation when Cancelling Event
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Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440
Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
2014-01-08 14:44:50 +11:00
md_5
7e43d71c76
Clear chunkTickList at the end of every tick.
2014-01-08 14:38:38 +11:00
md_5
6c0c101bff
Fix orebfuscator startup message showing hide blocks instead of replace blocks
2014-01-06 11:38:59 +11:00
md_5
cd0c975a6d
Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
2014-01-05 09:35:15 +11:00