Commit Graph

1162 Commits

Author SHA1 Message Date
md_5 f6fe337ed2 Rebuild patches. 2016-03-15 22:37:17 -05:00
md_5 7b28ee7d2b Patch rebuild 2016-03-14 00:58:34 -05:00
md_5 bbac895bc9 Fix patch conflicts 2016-03-12 13:54:10 -06:00
md_5 a638cf7e03 Patch rebuild. 2016-03-11 20:12:50 -06:00
md_5 b1e5adbd8a Fix patch conflicts. 2016-03-11 20:12:41 -06:00
md_5 b6be4076a3 Patch rebuild. 2016-03-11 15:20:51 -06:00
md_5 443691d22d SPIGOT-1864: Improve entity collision capping 2016-03-10 15:09:29 -06:00
md_5 7d05145bf4 SPIGOT-1814: Crop growth rates inverted. 2016-03-07 15:38:25 -06:00
md_5 b2bbaa0190 Rebuild patches 2016-03-07 15:37:49 -06:00
md_5 4228de7030 Patch rebuild 2016-03-06 14:51:23 -06:00
md_5 ccba51cd38 Patch rebuild 2016-03-06 14:51:10 -06:00
Zach Brown a34a886ff7 Revert "Update to latest and rebuild ALL patches"
This reverts commit 141ef5a6dc.
2016-03-06 14:49:47 -06:00
Zach Brown 141ef5a6dc Update to latest and rebuild ALL patches 2016-03-06 14:37:28 -06:00
md_5 61ab738d3c Patch rebuild 2016-03-05 15:34:34 -06:00
md_5 4b2212247d Correct syncChunkLoadPostTimer stop position. 2016-03-05 15:34:23 -06:00
md_5 2298695b41 Rebuild patches. 2016-03-03 23:49:30 -06:00
md_5 c169c4a685 Add missed chunkGC timings start
Pointed out by Andi in Spigot #53
2016-03-03 03:46:57 -06:00
md_5 f3147c4451 SPIGOT-1672: Implement regressed SpawnerSpawnEvent 2016-03-03 03:46:57 -06:00
md_5 7fe3d4c009 Rebuild patches. 2016-03-03 03:46:57 -06:00
md_5 216dd304c5 Patch rebuild. 2016-03-03 03:46:57 -06:00
md_5 f68b7307db SPIGOT-1584: Entity mount / dismount events are backwards 2016-03-03 03:46:57 -06:00
md_5 ea8cad9f21 Rebuild patches. 2016-03-03 03:46:57 -06:00
md_5 aa90f53d4b Rebuild patches 2016-03-03 03:46:57 -06:00
md_5 db3b10ae30 SPIGOT-1546: Use isPassenger, not misleading getVehicle 2016-03-03 03:46:56 -06:00
md_5 c33773ec93 Patch rebuild 2016-03-03 03:46:56 -06:00
md_5 907e323aa6 Patch rebuild. 2016-03-03 03:46:56 -06:00
md_5 4eab08fba1 Fix accidental omission of R revision number in version. 2016-03-03 03:46:56 -06:00
md_5 adb92a86db Update to Minecraft 1.9 2016-03-03 03:46:48 -06:00
md_5 e51180b777 SPIGOT-1499: Outdated server message not working 2016-03-03 03:46:48 -06:00
Zach Brown 5be55c33e4 SPIGOT-596: Fix EntityDismountEvent 2015-10-27 22:33:28 -05:00
md_5 6360da3884 Fix incorrect logic in entity tick limiter to match tile entity tick limiter.
Simply a fix to the small performance shortpath.
2015-10-07 21:24:35 -05:00
md_5 b7124e06be SPIGOT-1208: Don't skip ticks for explosive creepers. 2015-10-02 22:43:17 -05:00
Aikar 88826e053a Don't sleep between chunk saves
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.

This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
   By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
   chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
   elevated memory usage, and then the objects used in the serialization sit around longer than needed,
   resulting in promotion to Old Generation instead of dying young.

If there is work to do, then the thread should be doing its work, and only sleep when it is done.
2015-09-10 15:46:34 -05:00
Aikar c95273f973 Optimize Chunk Saving Memory Allocation and Compression
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.

This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.

By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.

Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-10 15:46:28 -05:00
md_5 ad15d9065d Rebuild patches. 2015-09-01 17:41:42 -05:00
md_5 38a38e00e6 SPIGOT-1117: Barrier blocks are transparent for xray purposes 2015-08-10 19:41:03 -05:00
Melair f08d887fbf Ensure that inactiveTick on EntityItem obeys magic values for age and pickupDelay. 2015-07-31 18:04:11 -05:00
md_5 6a6ecc5d1d Update for latest CraftBukkit changes. 2015-07-30 22:11:20 -05:00
md_5 4e9d1b2b24 Update to Minecraft 1.8.8 (Pre-)Release. 2015-07-27 17:01:45 -05:00
Thinkofdeath 060c59ea95 SPIGOT-1050: Add a missing case in the disable usercache saving option 2015-07-23 18:24:16 -05:00
Aikar d7307859fa Don't allow sendPacket once disconnect has been processed. 2015-07-23 04:38:39 -07:00
md_5 8ae7fb531a Clear Packet Queue on Disconnect 2015-07-23 04:38:32 -07:00
md_5 301396a116 Add note about BungeeCord when in offline mode.
See PR #10 for motivation.
2015-07-14 08:18:22 -07:00
md_5 8fecf733fe SPIGOT-997: Add restart API for server. 2015-07-14 08:18:22 -07:00
md_5 a457345b27 Use Map for getPlayer(String) lookup. 2015-07-14 08:18:21 -07:00
md_5 62112bb526 Rebuild patches for updates. 2015-07-14 08:18:21 -07:00
md_5 5683ee8585 Fix conflicts. 2015-07-14 08:17:50 -07:00
md_5 cf58c06c01 Rebuild patches. 2015-06-20 22:03:12 -05:00
Thinkofdeath 0aa4a6c88c Add a missing Spigot comment 2015-06-16 06:01:34 -07:00
Thinkofdeath 208f7a2e3b Remove a special case in vanilla's chunk saving as it interferes with our autosave changes 2015-06-16 06:01:21 -07:00