In Java 11 the internal reflection method used to determine the calling
class in the legacy and deprecated Timings API, that no one should be
using anymore, was removed.
This means plugins that try and use it will all fail to enable and we
can't compile the server with JDK 11.
The solution to the removal of this internal reflection class is
to just use reflection to call it if its available and fall back to
the unnamed handler system if it isnt.
Update to the newer API if you use Timings already...
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers
CraftBukkit Changes:
1cf8b5dc SPIGOT-4400: Populators running on existing chunks
116cb9a1 SPIGOT-4399: Add attribute modifier equality test
5ee1c18a SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
Upstream has released updates that appears to apply and compile correctly.
This update has been tested to ensure that World Conversion still occurs correctly.
Bukkit Changes:
0812ce2c SPIGOT-4397: isChunkGenerated API
CraftBukkit Changes:
4824655c SPIGOT-4398: Upgrade to ASM 6.2.1 for better Java 11 support
eea43870 MC-134115: Fix issues converting tile entities
1a7f2d10 SPIGOT-4397: isChunkGenerated API
40aed54d SPIGOT-4396: Improve vehicle movement
Spigot Changes:
f6a273b1 Rebuild patches
Apparently a zero max health attribute is perfectly fine in vanilla and
our own revive handling code appears to handle the case fine, even when
EntityDeathEvent is cancelled. So we should allow it to avoid issues
when these mobs are killed.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b9620fd9 API to generate filled explorer maps
CraftBukkit Changes:
c1ecaa2f API to generate filled explorer maps
This adds a new Future based, Consumer<Chunk> based, and ability
to control whether or not to generate to the Async Chunk API.
Until Async Chunks merges, these API's are still synchronous, but
this commit will allow plugins to start using the API's in use
with the Async Chunks beta.
This event extends the PreCreatureSpawnEvent and includes the position
of the spawner that spawned the entitiy. (similarly to how the
SpawnerSpawnEvent contains the spawner's BlockState).
This one doesn't include the state though as getting the block and
generating that snapshot is a bit wasteful.
Modifying of permissions was only half protected, enabling concurrency
issues to occur if permissions were modified async.
While no plugin really should be doing that, modifying operations
are not heavily called, so they are safe to add synchronization to.
Now, all modification API's will be synchronized ensuring safety.
Additionally, hasPermission was victim to a common java newbie mistake
of calling if (containsKey(k)) return get(k), resulting in 2 map lookups.
Optimized it to simply be a single get call cutting permission map
lookups in half.
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity
This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity
This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.
This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.
The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.
This change removes the synchronize and adds some protection around enable/disable
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path.
For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
8ab814cd Add getFacing method to get the current cardinal direction an entity is facing.
CraftBukkit Changes:
ee5efeb0 Add getFacing method to get the current cardinal direction an entity is facing.
Spigot Changes:
0ede7d0e Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
eaf05a2a Expand Recipe API to allow multiple Materials per slot
CraftBukkit Changes:
4c219e2a Expand Recipe API to allow multiple Materials per slot
With 1.13, the idea of accessing chunks async is going to have to
be supported with the push towards thread safe chunk access mojang
has done.
This commit changes timings to always thread check at start and stop
timings and only mutate state on main thread.
This makes startTimingIfSync pointless, but I'm just going to leave
it as is.
Timings will no longer complain when used async, it just will not
do anything.
Further concurrency issues have been addressed with creating
timings handlers that may of overall been an issue for any handler
that might of been created async (happened even for things that
only timed sync)
with that, the 'protected' concept of handlers has been removed,
and 'plugin' vs 'safe' handlers are now the same.
Got rid of some guava functions in favor of java 8 real stuff now too.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
28237f03 SPIGOT-4330: Improve isSimilar for legacy stacks
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
aa81efb0 Remove some additional draft API markings
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
410a601d SPIGOT-4313: Unsupported plugin should not crash server
CraftBukkit Changes:
f5985747 SPIGOT-4313: Unsupported plugin should not crash server
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1
CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1
Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
23c1a2ba Deprecate ItemStack durability methods in favour of ItemMeta Damageable as they are being frequently used incorrectly.
Replaces PR #1161 for 1.13
Resolves#930
Adds new slime pathfinder related events. All events can be cancelled.
- `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders.
- `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players.
- `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava.
- `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players).
- `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus.
Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second.
Video demonstration: https://youtu.be/8hcLqazmO28
Test plugin: https://pastebin.com/cFgcgdWV
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
fd6a980a Fix PlayerInventory.setItem docs