Commit Graph

1122 Commits

Author SHA1 Message Date
Thinkofdeath c746557f95 Support vanilla's direction tag on fireballs 2014-01-18 14:30:50 +00:00
Thinkofdeath 0fbde2862d Add /tellraw to the vanilla commands defaults 2014-01-18 13:21:13 +00:00
md_5 49ae0093db Add getRawAddress back 2014-01-17 09:46:59 +11:00
Thinkofdeath 90779a43f9 Block data values that crash the client 2014-01-15 22:13:08 +00:00
md_5 65a4f51285 Upstream merge 2014-01-15 20:28:26 +11:00
Thinkofdeath fc5cf5a518 Move replace-commands to commands.replace-commands 2014-01-15 09:20:19 +00:00
Thinkofdeath 21656db5d1 Fix ConcurrentModificationException while being idle kicked in a vehicle 2014-01-14 20:14:36 +00:00
md_5 af480b8b95 Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00
md_5 0add6ac4af Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions. 2014-01-13 08:57:22 +11:00
md_5 83c105ef02 Remove accidentally added code 2014-01-13 08:28:17 +11:00
md_5 58dc769bb5 Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
2014-01-12 21:07:27 +11:00
md_5 8bfd4a8ccb Add more code to try and Debug [Mojang] Crash Reports Crashing 2014-01-12 20:56:59 +11:00
md_5 acd5d21a06 Take 2 at fixing unbreakable code 2014-01-10 15:39:36 +11:00
md_5 1220314f79 Fix ItemStack Unbreakable Code.
This code needs brackets to be compiled correctly.
2014-01-10 15:17:23 +11:00
Thinkofdeath afe4189e46 Fix anvil collisions
This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.
2014-01-09 14:28:04 +00:00
Thinkofdeath 4ed5d54dde Allow statistics to be disabled/forced 2014-01-08 22:43:39 +00:00
md_5 1e8cb6d468 Update Client's Hand when BlockPlaceEvent Cancelled
Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.

Fixes BUKKIT-5284

Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
2014-01-08 14:45:45 +11:00
md_5 92db88d292 Update Chest Animation when Cancelling Event
Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440

Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
2014-01-08 14:44:50 +11:00
md_5 7e43d71c76 Clear chunkTickList at the end of every tick. 2014-01-08 14:38:38 +11:00
md_5 6c0c101bff Fix orebfuscator startup message showing hide blocks instead of replace blocks 2014-01-06 11:38:59 +11:00
md_5 cd0c975a6d Fix Biome Decoration Crashes
We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
2014-01-05 09:35:15 +11:00
Thinkofdeath 885ae9871e Disconnect for spam in the main thread 2014-01-03 17:33:41 +00:00
Thinkofdeath 9f71f7e3db Handle different sizes (G,K) for the PermGen warning 2013-12-28 23:54:44 +00:00
md_5 12a1363cea Revert "Use Entity.teleportTo in CraftEntity.teleport"
This reverts commit adaf7c3ae8.
2013-12-24 14:52:45 +11:00
slide23 4fd3ddc33e Add Late Bind Option
Add late-bind config option to delay binding until loading is done.
2013-12-24 10:22:53 +11:00
Andrew Krieger adaf7c3ae8 Use Entity.teleportTo in CraftEntity.teleport
Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
2013-12-24 10:18:01 +11:00
md_5 d072f55caa Revert the revert for now. 2013-12-23 21:03:39 +11:00
md_5 624acbd0c8 Increase verbosity of watchdog dumps 2013-12-23 21:01:45 +11:00
md_5 cad440b56a Revert check pending blocks patch as it (may) be causing some crash issues 2013-12-23 20:19:37 +11:00
md_5 f7086eb96d Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't. 2013-12-23 15:58:41 +11:00
md_5 45bbe59c15 Fix missing bitshifts 2013-12-23 15:43:33 +11:00
md_5 16467dc148 Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already. 2013-12-23 14:08:28 +11:00
Dan Mulloy 9272a671f7 Fix Biome Decoration Crashes 2013-12-23 11:18:44 +11:00
md_5 b32968b9a0 Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
This is disabled by default as it has a strong behavioural impact.
2013-12-22 21:02:55 +11:00
md_5 7b87ab6548 Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk. 2013-12-22 10:41:48 +11:00
md_5 6a98142bd5 Fix patch tree. 2013-12-22 10:06:06 +11:00
md_5 31c9311b07 Redo previous getCubes removal. 2013-12-22 10:05:27 +11:00
md_5 7890d0a442 Fix patches some more. 2013-12-22 10:04:44 +11:00
md_5 b47555dc7a Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
This reverts commit 06233ce472.
2013-12-22 10:03:57 +11:00
DerFlash 78bc1384a7 Save ticks lived to nbttag 2013-12-22 10:00:13 +11:00
md_5 06233ce472 Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
md_5 2549f4c043 Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing. 2013-12-21 20:08:42 +11:00
md_5 b42275d94c Fix accidentally reverted mc-dev imports. 2013-12-21 19:14:34 +11:00
md_5 1c099a713b Upstream merge, nothing major. 2013-12-21 19:13:39 +11:00
Thinkofdeath ed2fd14801 Re-add the particle API 2013-12-20 21:37:22 +00:00
md_5 a1c8965df5 Stage BiomeDecorator so we can get line numbers to match for stack traces. 2013-12-19 17:45:12 +11:00
Thinkofdeath ee8495a246 Allow the console to use vanilla commands 2013-12-18 11:40:35 +00:00
md_5 8278880f0f Fall back to our own URL clicking method as it works with more cases. 2013-12-18 20:41:42 +11:00
md_5 e9cb6ec3c5 Upstream merge 2013-12-18 17:48:18 +11:00
md_5 fe00a77ac8 Invert command complete check 2013-12-18 17:24:24 +11:00
md_5 4978db4332 Log Cause of Unexpected Exceptions 2013-12-18 13:39:28 +11:00
md_5 61400aa00c Fire PreLogin Events in Offline Mode 2013-12-18 13:32:30 +11:00
Thinkofdeath eafbb2a4c1 Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions 2013-12-18 10:33:58 +11:00
frymaster bd5e1fbba9 Remove references to chunklist
Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2.  As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.
2013-12-18 09:30:21 +11:00
md_5 8ebb465bf0 Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions. 2013-12-18 08:44:28 +11:00
md_5 db08e84804 Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join. 2013-12-17 18:25:05 +11:00
md_5 154239b0fb Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first. 2013-12-16 22:39:18 +11:00
md_5 de92a23d18 Delay creation of serverconnection until needed so that our settings can take effect. 2013-12-16 11:47:23 +11:00
md_5 37eb6b4024 Don't box / rebox on object addition 2013-12-14 19:50:33 +11:00
md_5 0e03c0defe Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
cc @aadnk
2013-12-14 19:48:13 +11:00
md_5 7899e58d02 Merge in some stuff 2013-12-14 17:58:22 +11:00
md_5 20b8330a25 Prevent Mineshaft Structure Saving.
There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
2013-12-13 15:22:51 +11:00
md_5 8a2de3a655 Configurable Amount of Netty Threads, defaulting to 4
This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
2013-12-13 11:59:09 +11:00
md_5 994b960bb7 *aggression 2013-12-13 11:54:00 +11:00
md_5 da809d3cf0 Allow Disabling Zombie Villager Agression.
Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
2013-12-13 11:48:56 +11:00
md_5 ce85ede2bb Optimize DataWatcher
Use primitive orientated collections, as well as more effective copies across collections.
2013-12-13 11:45:53 +11:00
md_5 704728d670 Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
2013-12-13 11:28:47 +11:00
md_5 269a2f7635 Pop anti xray patch to top 2013-12-13 11:10:33 +11:00
Thinkofdeath 5b756ab152 Fix new lines break URL matching 2013-12-11 18:09:41 +00:00
Thinkofdeath dedbed0faf Fix Orebfuscator 2013-12-11 09:37:27 +00:00
md_5 3860a7b228 Bring bungee support back in line with what the protocol update had 2013-12-11 11:25:32 +11:00
md_5 5c14b02d79 Upstream merge 2013-12-10 09:36:28 +11:00
Thinkofdeath 206ba33be5 Fix the "Faster UUID for entities" patch (Fixes #81) 2013-12-09 16:19:26 +00:00
TheUnnamedDude 653ca13f16 Fix TNT crashing servers when breaking item frames 2013-12-09 11:37:51 +00:00
Thinkofdeath 8374c041ac Fix a possible error with links 2013-12-09 10:38:44 +00:00
md_5 74c808df0f Upstream merge 2013-12-09 18:01:02 +11:00
md_5 75344a14e9 Remove OS X Special Chars from Signs 2013-12-08 16:52:54 +11:00
md_5 b51765cc5d Fix crash caused by tnt destroying item frames 2013-12-06 20:32:13 +11:00
md_5 d8487572a0 Fix Jungle Tree Generation 2013-12-06 17:17:16 +11:00
md_5 50e8a5a766 Fix Jungle Tree Generation 2013-12-06 17:16:56 +11:00
ItsHarry 897d6a7ea5 Allow Teleportation of Vehicles and Passengers 2013-12-05 21:59:53 +01:00
md_5 83a93937f7 Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively. 2013-12-05 18:41:50 +11:00
md_5 6ec37d4fe9 Dont let commands run async 2013-12-05 16:57:01 +11:00
md_5 a98a7ce919 Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time. 2013-12-05 16:33:50 +11:00
md_5 1e4407fd04 Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool. 2013-12-05 13:57:12 +11:00
Thinkofdeath 0e1ef989f9 Fix color codes breaking urls 2013-12-04 14:41:40 +00:00
md_5 e770480d4b Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
md_5 a01054711d Take random light updates option into account before relighting a chunk on its first tick. 2013-12-03 15:51:04 +11:00
md_5 acf410d391 Address some chunk gen speed issues - see below for current reasoning.
As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
2013-12-03 15:43:02 +11:00
md_5 538ddc9cc4 Upstream merge 2013-12-03 15:13:39 +11:00
md_5 3190acce29 Fix Huge Mushroom Caps 2013-12-03 11:28:39 +11:00
md_5 dcb5fc4b1a [Bukkit Bug] Clear flower pots on drop so that they are not dropped twice. 2013-12-03 11:10:10 +11:00
Thinkofdeath 651dc5f9c4 Fix some chunks not being sent to the client 2013-12-02 23:44:13 +00:00
md_5 9306e0ec10 Remove spurious patch going into final repo 2013-12-03 10:19:35 +11:00
md_5 c8145fb896 Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
md_5 31572d6c20 Update maven shade plugin so that newer maven versions (ie travis) will compile. 2013-12-03 08:21:58 +11:00
md_5 af7cb96f76 Upstream merge 2013-12-03 08:21:46 +11:00
Dmck2b 910aa42a6a Prevent crash from division by 0 in growth rates 2013-12-03 08:14:39 +11:00
Thinkofdeath 932161cd7d Fix links missing the path once clicked 2013-12-02 11:27:23 +00:00
md_5 b388fe0ca1 Fix some recipe book bugs introduced in 1.7. The full PR can be seen at Bukkit/CraftBukkit#1270 2013-12-02 17:26:11 +11:00
md_5 6a02ab857b [Bukkit Bug] Fix experience not being dropped by ores 2013-12-02 14:54:19 +11:00
md_5 cc7903bbf3 Upstream merge 2013-12-02 07:36:51 +11:00
Thinkofdeath da6d6b1785 Fix links in chat 2013-12-01 10:49:18 +00:00
md_5 d8c4486016 Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
md_5 341a7b2f60 More custom messages. 2013-12-01 18:40:51 +11:00
md_5 41d2c0bceb BungeeCord Support
Provides support for IP forwarding via BungeeCord.
2013-12-01 18:18:51 +11:00
md_5 b5a469f97a [Bukkit Bug] Fix packed ice generation crashing the server. 2013-12-01 17:52:29 +11:00
md_5 3395b38dfd [Bukkit Bug] Fix doors being opened by redstone. 2013-12-01 17:29:03 +11:00
md_5 fa4078a2d6 "It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ).
This is a lightly tested build. You are encouraged to keep backups at all times. Please attempt to report all issues to IRC. The following features are intentionally missing from this build and will be added as soon as humanly possible.
- BungeeCord IP forwarding
- Firing of AsyncLoginEvent in offline mode
- A few custom kick / other hardcoded messages

As always this build comes with no warranty.
Thanks for your support.
~md_5
2013-12-01 17:16:56 +11:00
md_5 6ba479d591 Stage two done 2013-12-01 16:17:16 +11:00
md_5 341ec013fe Remove log formatting 2013-12-01 16:02:56 +11:00
md_5 233e23603a More stuff 2013-12-01 16:00:50 +11:00
md_5 0e6412942d Progress check 2013-12-01 15:36:32 +11:00
md_5 eb2ab6b421 Update mc-dev etc. 2013-12-01 15:14:03 +11:00
md_5 80da3f0c9b Stage 1 2013-12-01 14:40:53 +11:00
md_5 71d3b3b5ad Update orebfuscator on block update. 2013-11-27 22:01:50 +11:00
md_5 cdbe22b7c7 Update master to R2 as well. 2013-11-05 10:46:34 +11:00
md_5 f775c4dbd1 Upstream Merge 2013-10-24 21:23:24 +11:00
md_5 aabaa5c45e Configure restart message 2013-10-16 19:38:15 +11:00
md_5 f018f1d73f Arrow despawn rate is now configurable 2013-10-14 19:20:28 +11:00
md_5 d302efeeb7 Fix entity dead check in respawn API 2013-10-11 22:23:25 +11:00
md_5 39c6e1be1f Properly validate blocks in particle api 2013-10-11 10:17:09 +11:00
md_5 8d428932b4 Fix up patch tree. 2013-10-09 18:22:37 +11:00
md_5 536ed49937 Fix BrewingStands Removing NBT / Potions 2013-10-09 18:20:59 +11:00
Ammar Askar 65e0f8e01f Pull in respawn API, thanks @ninja- 2013-10-08 18:56:05 +05:00
md_5 8d12b82b81 Remove duplicate newline in report dumping 2013-10-08 16:50:05 +11:00
md_5 d5fa46f3f9 Silly git 2013-10-06 17:41:30 +11:00
md_5 9049cf8101 Better way of doing this without making plugins angry 2013-10-06 17:41:06 +11:00
md_5 f3d31bfdff Don't Special Case X Move Value 2013-10-06 17:37:54 +11:00
mrapple 5b702d6b9c Add a fix for clearing potion effects on respawn 2013-10-01 21:15:29 -05:00
md_5 46188f9d1c Catch all cases of updating with regards to falling blocks and anti xray 2013-09-30 21:55:21 +10:00
Ammar Askar b2df4dcb6a Revert snapshot support for the time being
This reverts commit c04d3c5f80.
2013-09-28 19:57:04 +05:00
md_5 c0e1d57c02 Stupid debug stuff 2013-09-28 19:50:25 +10:00
md_5 f6d479b736 Fix stat sending 2013-09-28 18:44:19 +10:00
md_5 c04d3c5f80 Snapshot protocol for latest snapshot 2013-09-28 18:36:05 +10:00
md_5 12f7c09853 Remove update physics patch as it causes issues with physics events 2013-09-25 08:49:47 +10:00
md_5 941af38ac7 Revert "Remove metrics now to avoid issues later on. TODO: Make own metrics."
This reverts commit 00dea91d64.
2013-09-23 10:48:38 +10:00
md_5 00dea91d64 Remove metrics now to avoid issues later on. TODO: Make own metrics. 2013-09-22 19:16:15 +10:00
md_5 01c7aec9a5 Allow configuration of Item Despawn Rate 2013-09-22 19:11:09 +10:00
md_5 fb8af9e2bb Upstream merge 2013-09-21 13:39:32 +10:00
md_5 b097614299 Don't let it manually re-register a map file 2013-09-21 12:58:36 +10:00
md_5 e116075866 Allow disabling of 1.6.3 structure saving. Use with caution! 2013-09-21 12:38:20 +10:00
md_5 4edd7598b8 Fix decompile error resulting in broken TNT! 2013-09-20 16:02:42 +10:00
md_5 7509839cdf Update to CraftBukkit 1.6.4 2013-09-20 11:46:45 +10:00
md_5 9550383c78 Really update, thanks EvilTechie for the typo 2013-09-20 08:34:41 +10:00
md_5 30150fba59 Update to Minecraft 1.6.4 (protocol) - real update coming shortly. MOJANG! 2013-09-20 08:26:07 +10:00
md_5 58045e60d1 Fix custom outdated server/client messages 2013-09-19 17:59:24 +10:00
md_5 34677e38da Finish 1.6.3 - needs testing, use at own risk! 2013-09-19 17:22:55 +10:00
md_5 6822ca0570 Update to Minecraft 1.6.3 - part 1 2013-09-19 17:15:49 +10:00
BlackHole 6d4063f6ef Add event for fire arrows igniting TNT - pulls Bukkit/CraftBukkit#1203 2013-09-16 10:54:11 +10:00
Dylan Xaldin 3ab9109cdb Nerf the Zombie Lag issues in MC 1.6 - Fixes MC-17630 2013-09-14 11:03:28 +10:00
md_5 414192b8ee Update Inventory and Health for PlayerConsumeItemEvent 2013-09-14 10:16:46 +10:00
md_5 e7ca6faddb Only update Attachable's when applyPhysics is true 2013-09-14 10:11:53 +10:00
Chad Waters 753cb006cc Update Physics When Updating Attachables 2013-09-13 14:19:31 +10:00
md_5 1b854cbe28 Upstream merge + remove 3 pulled patches. 2013-09-12 10:20:02 +10:00
erocs f4367af8f5 Re add hopper checks 2013-09-09 14:40:16 +10:00
md_5 378fc7a71f Netty 4.0.9 is out 2013-09-08 08:45:06 +10:00
md_5 89720fa208 Upstream merge. 2013-09-08 08:42:56 +10:00
Nathan Adams 5c6d64a8b7 Prevent Duplicate Handshakes 2013-09-03 11:17:26 +10:00
Ammar Askar 8875760d7f Remove Pool Login Verifier Threads patch 2013-09-02 15:41:33 +02:00
md_5 5026435e9a Manually set nodelay so we can ignore errors 2013-09-01 18:23:51 +10:00
md_5 f99330b2ae Revert "Fix issue with chunk caching patch"
This reverts commit 93d4dc070a.
2013-08-27 19:22:44 +10:00
md_5 cfc141d731 Subsequently remove hopper check option 2013-08-25 12:25:40 +10:00
md_5 102438e3e7 Revert unjustified changes to hopper behaviour. 2013-08-25 12:22:37 +10:00
md_5 faa23b94b0 Pool Login Verifier Threads
dem threads are expensive to make
2013-08-23 17:41:15 +10:00
md_5 167757be21 Ensure main thread stack is dumped 2013-08-09 20:34:05 +10:00
md_5 e36ba8dd96 Upstream merge 2013-08-07 17:16:57 +10:00
md_5 cdd3c2f4e5 Oops, fix min speed patch 2013-08-07 07:19:06 +10:00
md_5 8b99287132 Cap min speed not velocity 2013-08-06 11:19:10 +10:00
md_5 5545a5473c Cap Minimum Velcoity to 0.001. The client flips out at smaller values 2013-08-05 20:18:22 +10:00
Phillip Schichtel b0888e8231 Update console command completion for improved thread safety 2013-08-04 20:01:08 +10:00
md_5 843c21ddf8 Upstream Merge 2013-08-04 08:51:09 +10:00
Ammar Askar 70a75c0b48 Guard entity list during ticking 2013-08-03 22:04:58 +05:00
Ammar Askar 93d4dc070a Fix issue with chunk caching patch 2013-08-03 20:34:40 +05:00
Ammar Askar 69cbbd9844 Update entity count code with World.a(Class)'s new stuff 2013-08-03 20:24:33 +05:00
md_5 7db0f5eda8 Get rid of ambiguity 2013-08-03 20:01:12 +10:00
DerFlash edd0d42995 Add Getter for Entity Invulnerability 2013-08-03 19:54:36 +10:00
md_5 5c9d00bad4 Add task class to timings for more in depth info 2013-08-03 19:39:35 +10:00
md_5 eb882d6111 Pop latest 2 patches to top 2013-08-03 19:35:01 +10:00
agentk20 8e1879bfb5 Fully disable snooper when not required 2013-08-03 19:29:28 +10:00
md_5 5eb704605d Add Player Collision API. Thanks to @lazertester and @mrapple for the implementation. 2013-08-03 19:27:26 +10:00
md_5 f9c6a78ef4 Dump main server thread first for easier reading of the watchdog dumps and to reduce people unable to read and spamming our forums 2013-08-03 19:15:22 +10:00
md_5 401e57955a Add more async safeguards 2013-08-03 19:09:09 +10:00
md_5 de06085d4f Plug world unload memory leak. Thanks @riking for identifying the issue. 2013-08-03 19:03:14 +10:00
md_5 29b89513c5 Please don't use "null" as a spam exclusion. Guard against it anway. 2013-08-03 19:01:50 +10:00
md_5 31e1e0e950 Add outdated client / server messages to config 2013-08-03 18:59:36 +10:00
md_5 381a40a50a Upstream merge 2013-08-03 18:45:50 +10:00
md_5 5462e4c2bb Upstream merge 2013-07-30 07:27:59 +10:00
md_5 2fff7d15c5 Sigh. Back to good old fashioned whatever we had before. Can anyone recommend some xray client I can actually use to test this stuff? 2013-07-28 21:47:45 +10:00
md_5 cb44b83822 Damn I hate mode #2 2013-07-28 20:29:49 +10:00
md_5 a8269a5119 Fix engine mode 2, again 2013-07-28 15:58:10 +10:00
md_5 e5b7d37953 Fix engine mode 2 2013-07-28 08:23:08 +10:00
md_5 7e99854246 1,3 can only be expressed as an integer, not a byte! #logic 2013-07-27 11:56:56 +10:00
md_5 e6c808d887 Add new replacements config for use with anti xray mode 2 2013-07-27 11:48:43 +10:00
md_5 ea574d0315 Fix invalid username patch to disconnect correctly 2013-07-25 17:06:35 +10:00
md_5 5d31ee288a Should probably do an upstream update. 2013-07-24 19:33:10 +10:00
md_5 32eb618d1c Bump netty versions ._. 2013-07-24 17:43:12 +10:00
md_5 6139802e21 Update to Netty 4.0.3 final! 2013-07-19 19:45:54 +10:00
md_5 3e1ce88947 Update to latest CB 2013-07-19 19:35:05 +10:00
Ammar Askar 83732d4ce1 Simplify contains in LongHashSet along with some other minor tweaks 2013-07-19 13:16:32 +05:00
Ammar Askar b1fafd6a88 Added simple entity ticking caching 2013-07-16 16:24:37 +05:00
md_5 a144cc905b [Anti XRay] Don't trigger updates on the clicked block - fixes block lag caused when mining ores quickly. 2013-07-15 14:14:45 +10:00
md_5 e881f8990f Reset default antixray blocks to remove 1 and 5, to fix block lag people have being seeing. Thanks @andrewkm for the report. 2013-07-13 11:37:21 +10:00
md_5 3005aa33e0 Add additional case for EntityDismountEvent 2013-07-11 16:59:26 +10:00
md_5 c7c08d81ae Remove CraftHorse patch since it is now covered by upstream 2013-07-11 11:33:09 +10:00
md_5 6b60db4272 Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice. 2013-07-11 11:31:30 +10:00
MonsieurApple ed79b37aaa Fix potion effects not being reset on death. Fixes
BUKKIT-4515
2013-07-11 10:28:04 +10:00
md_5 bc88549f20 Fix client crash with cannot send chat message 2013-07-10 23:46:31 +10:00
ItsHarry d69d231845 Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bone meal was used or not. 2013-07-10 13:48:26 +02:00
md_5 6b3632e736 Remove patch that prevents piston extend event firing twice - causes pistons to eat blocks on some occasions. Thanks Salaman and his team for debugging. 2013-07-09 13:16:16 +10:00
md_5 5a70ec4f37 PendingConnection.c() -> d() 2013-07-09 10:48:33 +10:00
md_5 9018b1d7ba Update Spigot to Minecraft 1.6.2 2013-07-09 10:31:10 +10:00
md_5 3ec60528a2 Update Packet44 to take a snapshot of attributes to prevent concurrent modification leading to bad packets or CMEs. This is a REQURIED update to get support. 2013-07-09 08:29:39 +10:00
md_5 d06a613c2f Change jar name to include 1.6.2 2013-07-08 21:38:44 +10:00
md_5 34c6423083 Minor code cleanup to snapshot protocol - nothing functional 2013-07-08 21:27:56 +10:00
md_5 14d833f8e2 Add missing packet 2013-07-08 21:19:55 +10:00
md_5 b0cbbf81cc 1.6.2 Protocol Support Enabled by Default 2013-07-08 21:17:32 +10:00
md_5 b5ee9871fb Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out. 2013-07-08 12:37:44 +10:00
md_5 0bab96762d Always call dismount events regardless of Vehicle or not 2013-07-08 09:22:29 +10:00
md_5 8674b1053d Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this 2013-07-07 09:33:34 +10:00
md_5 df2ee3e398 Replace MessageList with list, see if we can catch issues. 2013-07-07 09:05:04 +10:00
md_5 a59da621da Ensure packet hooks are called sync - thanks @aadnk for pointing this out 2013-07-07 09:02:13 +10:00
md_5 cd02250065 Did someone say console command completion? These commits were authored by @quickwango and come from Bukkit/Bukkit#868 and Bukkit/CraftBukkit#1151 2013-07-06 09:40:00 +10:00
md_5 87854c51ab Add my "fix" for EntityPersistance, I do believe that removing this check is incorrect and the result of a slight hiccup by Bukkit. 2013-07-05 21:56:07 +10:00
md_5 124d4867c7 Add Type Safety checks for............. sanity....? 2013-07-05 13:19:45 +10:00
md_5 3601ca3da5 Pull a series of CraftBukkit patches - see below for summary and credits:
Bukkit/CraftBukkit#1145 : @Zarius : Don't fire piston extend event twice
Bukkit/CraftBukkit#1174 : @millerkil : Prevent plugins causing ghost players
Bukkit/CraftBukkit#1177 : @jb-aero : Properly set ambient flag for potion effects
2013-07-05 12:22:04 +10:00
Alex Ciuba 693b2872b1 Properly Consume Bonemeal in Dispensers
Don't consume bonemeal if there is no crop in front. Fixes BUKKIT-3790
Pulls Bukkit/CraftBukkit#1172
2013-07-05 12:22:01 +10:00
Mike Primm a7014a3eb7 Create CraftHorse Instance for EntityHorse
Handle creating instance of CraftHorse for EntityHorse instances and spawn()
Pulls Bukkit/CraftBukkit#1185
2013-07-05 12:22:01 +10:00
md_5 81aee9fec2 Prevent crash on dismount, thanks Salaman for the report! 2013-07-05 12:21:49 +10:00
md_5 bc16626761 Include only the bits of netty we need 2013-07-04 20:14:10 +10:00
md_5 26f85d2572 Update Depends
- All of these changes have been reviewed to be binary compatible and in general contract compatible with previous versions of the libraries.
2013-07-04 20:05:41 +10:00
md_5 6cca81703a Netty CR9 2013-07-04 19:58:09 +10:00
md_5 fec1763e6d Switch index length check around to prevent crashes 2013-07-04 12:11:17 +10:00
md_5 1fbd057e42 Wouldn't it be nice if the console was coloured - actually colour console messages instead of just leaving colour codes. 2013-07-04 10:12:57 +10:00
md_5 3c872410f5 Update again - git isn't as smart as he looks 2013-07-03 14:16:28 +10:00
md_5 63116b317c Update to latest upstream 2013-07-03 14:05:15 +10:00
md_5 d8a5e9ddfd Close Horse Inventory on Disconnect 2013-07-03 08:35:21 +10:00
Benjamin James Harrison-Sims 3590fce0d3 Close horse inventory on logoff to prevent dupe 2013-07-03 08:31:43 +10:00
md_5 54195222b9 Update to latest CraftBukkit - is this more patches without credit I see? 2013-07-03 08:27:18 +10:00
md_5 ab1e1a2a5a Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea! 2013-07-02 20:33:10 +10:00
md_5 f76f65a837 [CraftBukkit] Use correct variable when migrating world so as not to screw up rcon and getServerIP 2013-07-02 20:11:09 +10:00
md_5 fe4ec4e7ad Prevent buffer from being freed prematurely or twice. 2013-07-02 17:31:00 +10:00
md_5 6e333e5df4 Netty errors? What errors? I see no errors..... 2013-07-02 15:33:58 +10:00
md_5 2da1a22e64 Update to netty CR8 2013-07-02 15:31:49 +10:00
md_5 94d29288b5 Fix 1.5 pinging the server - its a bit hacky, but it works! 2013-07-02 15:27:31 +10:00
md_5 f1226f6e13 Fix /reload not functioning - thanks AlexM850 for the report. 2013-07-02 15:14:02 +10:00
md_5 b94f2b8159 Clean nibble arrays patch Packet51 to fix crash bug mentioned by Drumming102 on IRC. 2013-07-02 15:12:49 +10:00
md_5 79d9e36303 Return of the Netty... dun dun dun 2013-07-02 15:06:15 +10:00
md_5 0f94ebdabe Disable netty always - it will be fixed ASAP 2013-07-02 14:30:13 +10:00
md_5 990b604a30 Fix CraftBukkit bug - Actually Use Results of PingEvent 2013-07-02 14:29:18 +10:00
md_5 0c1676e3d4 Update Spigot to 1.6.1 and disable Netty. Be sure to keep backups, we will not be held responsible for your loss! 2013-07-02 13:57:42 +10:00
md_5 667f4b4655 Spigot 1.6.1 - Those who are aware of the risks will figure out how to compile, testing is underway. 2013-07-02 13:45:51 +10:00
md_5 658ae8b3fa Remove skeleton bow shoot patch - needs to be updated 2013-07-02 13:41:40 +10:00
md_5 8752e9f61f Update netty and watchdog 2013-07-02 13:36:58 +10:00
md_5 40a2f5b7ad Finish entity actviation range 2013-07-02 13:34:16 +10:00
md_5 ed6ba2a745 Fix mob spawn patch 2013-07-02 13:24:59 +10:00
md_5 744cbbd49f Fix nibble array patch - we will need to stage Packet51 in the near future 2013-07-02 13:23:38 +10:00
md_5 11056f21c8 Remove patch #15 - optimized chunk unload 2013-07-02 13:21:57 +10:00
md_5 6c93b3cc48 Update particle api mc-dev staged things 2013-07-02 13:17:13 +10:00
md_5 4d2619f099 Remove LocalLanguage patch for now 2013-07-02 13:14:40 +10:00
md_5 5d790af909 Update to Minecraft 1.6.1 - Phase 1 2013-07-02 13:03:56 +10:00
md_5 d3f473de73 Split chunk compression to its own patch. 2013-07-02 09:08:07 +10:00
md_5 ad45efc6ce Remove multiplexing server connection as we do not need it with 1.6 2013-07-02 09:05:40 +10:00
md_5 64a3e2baa5 Use startsWith for spam exclusions 2013-07-01 14:35:48 +10:00
md_5 fff3a4f3f9 No stack traces please 2013-06-30 08:38:54 +10:00
md_5 184ccfa363 Remove slow and complex pipelining and make our own packet writing system. Speed glorious speed. 2013-06-29 17:39:07 +10:00
md_5 b5047135c3 Even nicer throttling + encoding. 2013-06-29 16:27:52 +10:00
md_5 2332de0fda Hey ma, look at my packet encoder! 2013-06-29 16:07:41 +10:00
md_5 d2bde0b68f Update to Netty CR7 - boasts numerous bug fixes and improvements, is sex 2013-06-29 15:36:18 +10:00
md_5 df32b00c1e Simplify close inventory patch 2013-06-29 13:46:41 +10:00
md_5 0bb0ba794f Disallow Interaction With Self 2013-06-28 19:53:05 +10:00
md_5 4bf5a2ead4 Move close inventories patch up 2013-06-28 14:17:59 +10:00
md_5 a40b3f90c7 Properly Close Inventories
Properly close inventories when unloading and switching worlds.
2013-06-27 17:26:20 +10:00
md_5 a87b0db033 Fix potential errors when plugins log with a null message 2013-06-26 16:59:37 +10:00
md_5 26ed947128 Java 1.6 compile support 2013-06-25 18:12:27 +10:00
md_5 8c974b4f67 Always fire PreLoginEvent 2013-06-25 18:09:55 +10:00
md_5 fa4b1f668f Throw exceptions when we can't bind 2013-06-24 12:24:38 +10:00
md_5 1aa048c61e Use our throttle method, diff needs a little bit of work. May be buggy, use with care. 2013-06-24 07:42:20 +10:00
md_5 7b558570ea Flip netty/non netty so correct setting is used, still looking into throttle 2013-06-24 07:35:42 +10:00
md_5 33a79925d8 Comment out unused per-listener throttle 2013-06-23 16:45:43 +10:00
md_5 bdf7193be3 Don't print bind notice twice; throw exception when unable to bind 2013-06-23 16:33:18 +10:00
md_5 7d3f731504 Pull Bukkit/CraftBukkit#1130 - Include result slot in CraftInventoryAnvil.getItem .Fixes BUKKIT-2788 2013-06-23 13:58:40 +10:00
md_5 777dddbc24 Customize server is full message 2013-06-23 11:06:30 +10:00
md_5 c6e50618a8 Add log filtering! 2013-06-23 10:38:51 +10:00
md_5 427d6df4cb I found you, Mr Disable Random Light Updates! 2013-06-22 16:12:17 +10:00
md_5 c4163f30c6 Fix Bungee support 2013-06-22 15:48:42 +10:00
md_5 66a7394806 Add netty-threads option 2013-06-22 14:35:20 +10:00
md_5 6ec312912d Cactus Cactus Cactus Cactus Cactus 2013-06-22 14:16:11 +10:00
md_5 5b3bd96325 Properly re-register commands on reload 2013-06-22 14:07:01 +10:00
md_5 a79c1fc577 Integer cannot be cast to Short :( 2013-06-22 13:59:56 +10:00
md_5 a18171d81c Add a patch to allow configuring and editing some server messages. 2013-06-21 19:22:15 +10:00
md_5 9c2abd8b65 The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow. 2013-06-21 19:17:26 +10:00
md_5 f6514125a3 Load from correct class 2013-06-21 19:10:58 +10:00
md_5 0962624397 Progress on actually getting stuff to load. 2013-06-21 19:08:32 +10:00
md_5 1e51504654 More static please 2013-06-21 18:57:20 +10:00
md_5 2b3dc8d5a8 *wipes sweat off brow, add /tps and /restart commands 2013-06-21 18:25:45 +10:00
md_5 257cc9648d Add ability to register commands 2013-06-21 18:21:29 +10:00
md_5 1d3a0f7488 Reload support for spigot.yml 2013-06-21 18:14:27 +10:00
md_5 619e564093 Add our tab complete patch back 2013-06-21 18:06:04 +10:00
md_5 3fbe058033 Add our command logging disable patch 2013-06-21 18:01:41 +10:00
md_5 3abc02a4c8 Add our spam filter exclusions patch 2013-06-21 17:59:37 +10:00
md_5 382b024888 Add our enable foreign language in signs patch 2013-06-21 17:53:18 +10:00
md_5 20051065ad Rename next tick list performance patch 2013-06-21 17:50:04 +10:00
md_5 4bda2412ce Rename translation caching patch 2013-06-21 17:47:12 +10:00
md_5 eed7b85ce6 Rename close unloaded save files 2013-06-21 17:46:00 +10:00
md_5 3b7adf24b7 Rename invalid name filter patch 2013-06-21 17:45:10 +10:00
md_5 61dd3c6834 Experimentally remove another patch 2013-06-21 17:42:59 +10:00
md_5 e94f09ff80 Ping sending patch done 2013-06-21 17:41:26 +10:00
md_5 8a883922a8 Merge the two spawn calculation fixes 2013-06-21 17:35:08 +10:00
md_5 20e0c70bd8 More patches 2013-06-21 17:30:13 +10:00
md_5 dce45d252c Redo longhash tweaks 2013-06-21 17:14:11 +10:00
md_5 8cbfcf995d Compiling up to patch 10 2013-06-21 17:00:01 +10:00
md_5 d98522c69d Remove some CraftBukkit pull requests that don't have any functional benefit at the moment. 2013-06-21 16:49:33 +10:00
md_5 c3faaa3d24 Rename Spigot changes patch to growth rates and simplify its contents 2013-06-21 16:47:56 +10:00
md_5 8def048446 Round 1 of Spigot.yml / Spigot Rewrite / Spigot Cleanup is complete! 2013-06-20 19:44:06 +10:00
md_5 4e5ba04a5b Bungee 2013-06-20 19:37:15 +10:00
md_5 715a18a7d9 Netty 2013-06-20 19:23:30 +10:00
md_5 0503dd73fd Metrics and watchdog 2013-06-20 19:07:32 +10:00
md_5 1176626e5e Activation Range 2013-06-20 19:00:26 +10:00
md_5 9d2daf140b Orebfuscator 2013-06-20 18:52:23 +10:00
md_5 9c9a514b77 Merge tweaks 2013-06-20 18:41:59 +10:00
md_5 df45aed819 Rough Spigot Changes 2013-06-20 18:21:31 +10:00
md_5 ba7c6ef6b0 Add more to the config 2013-06-20 18:16:28 +10:00
md_5 ccd447743e Show off some WIP patches. 2013-06-20 17:52:17 +10:00
md_5 919070df83 Simplify 2013-06-20 17:36:06 +10:00
md_5 07b12237b5 Implement yaml load / save methods. 2013-06-20 17:31:40 +10:00
md_5 a36e58024a Reduce packet antispammer as low as we can go. 2013-06-18 18:15:35 +10:00
Robin Lambertz aa0f27bcd9 Fix Particle API. Fix an NPE occuring if effect.getData is null, and fix the constructor of the Packet63 not using the right arguments. 2013-06-18 12:12:43 +10:00
md_5 6944fc62b9 Downgrade network engine to fix reliability issues 2013-06-17 07:29:49 +10:00
md_5 0c7072f790 Refresh the hashes of all our patches so they are nicely in sync after our new RB. 2013-06-16 21:45:21 +10:00
TomyLobo a59cfc6379 Fix compilation on Sun JDK (and any other strictly conforming compiler)
http://docs.oracle.com/javase/specs/jls/se7/html/jls-15.html#jls-15.12.1
http://ideone.com/MGCWja
2013-06-16 10:18:09 +10:00
md_5 8f3f548e7d Do Not Search for Offline Players
By default we do not want to search as this leads to massive load times for plugins wanting to do mass data lookups.
2013-06-16 08:21:11 +10:00
md_5 2747aa6e49 Fix loading of per world settings 2013-06-15 22:01:15 +10:00
md_5 f126583c52 Add meta crash fix 2013-06-15 21:35:04 +10:00
Andy Shulman 468ea97414 Implemented Bukkit and CraftBukkit pulls #859 and #1137 respectively 2013-06-15 19:10:13 +10:00
md_5 2083a98e7b Update versions. 2013-06-15 19:08:22 +10:00
md_5 8447f3ec63 Bracket hell, thanks @sleaker. 2013-06-13 15:56:15 +10:00
md_5 8ecb4f1961 Rename some patches to be more concise. More to come once we can think of better names :p 2013-06-11 14:11:48 +10:00
md_5 016520a89f Remove redundant patch 2013-06-11 14:06:05 +10:00
md_5 14a70d4c94 Split out offline player lookups 2013-06-11 14:02:19 +10:00
md_5 45414bbf61 Finish refactoring configuration. The PAIN is over for now 2013-06-11 13:25:58 +10:00
md_5 c4a67b640b Let the PAIN begin 2013-06-11 12:56:24 +10:00
md_5 d7b0d9b514 Split out getCubes patch 2013-06-11 12:18:55 +10:00
md_5 43f3c03491 Slightly prettier patch file 2013-06-11 12:13:28 +10:00
md_5 2fee804892 Split out the better save queue patch 2013-06-11 12:10:31 +10:00
md_5 2d52b62169 Split shutdown hang fix into own patch 2013-06-11 11:54:45 +10:00
md_5 40287791c8 Incorrect brackets.... 2013-06-10 14:10:42 +10:00
md_5 1fd79fc87e Null checks for the sake of nullchecks 2013-06-10 11:38:51 +10:00
md_5 e0ad90304f Fix missing nullcheck in particle API 2013-06-10 10:58:26 +10:00
md_5 f6ecb2c9fa Revert tick loop catch up TPS 2013-06-08 16:14:43 +10:00
md_5 09ec323cc3 Shuffle location of this small mc-dev change 2013-06-08 09:50:30 +10:00
md_5 4fbc447abd Fix patch extras 2013-06-08 09:29:32 +10:00
Aikar bcae8ccd4a Fix Breeding issues with EAR 2013-06-08 09:27:14 +10:00
Aikar 55b7ca648b Drill down detail of world - doTickRest 2013-06-08 09:21:38 +10:00
Aikar 84089dc4ae Properly report TPS when catching up 2013-06-08 09:20:25 +10:00
md_5 fced81e629 Just under 2 months for CB to pull - new record! 2013-06-04 17:44:12 +10:00
md_5 8cb46db2f3 Yeah.png
Fix build
2013-06-03 17:58:18 +10:00
md_5 6033d89116 [Testing] improve oreobf performance / potentially fix errors (reverse-merged from commit 1d56399e16) 2013-06-03 17:51:31 +10:00
md_5 3f52d8364c Fix skeleton event 2013-06-02 16:47:46 +10:00
md_5 62a02a4422 Hopper cooldowns - patch #50! 2013-06-02 16:24:20 +10:00
md_5 bb85281118 Add additional particle API. Thanks thinkofdeath! 2013-06-02 16:15:22 +10:00
md_5 fc6cfcb21a Update Bungee support to new patch. This is breaking. 2013-06-02 15:22:22 +10:00
md_5 20f62305d1 Implement the arrow API 2013-06-02 15:16:19 +10:00
md_5 e9757fa533 Add a skeleton api impl to show how spigot specific APIs will be made 2013-06-02 15:15:15 +10:00
md_5 606c18471c Fix entity shoot bow event with skeletons - thanks Sleaker! 2013-06-02 15:04:52 +10:00
md_5 aac00c190d Add fix for health scaling - courtesy of Sleaker 2013-06-02 14:55:02 +10:00
md_5 9ae1c5ab77 Try and address the reliability of netty 2013-06-02 14:43:20 +10:00
md_5 f93f827d2d Dont throttle twice 2013-06-02 11:52:13 +10:00
md_5 cbd0e009ee Find + replace saves the day 2013-06-02 11:33:49 +10:00
md_5 723bd01ccb Recipe Deconstruction
Some non API methods contributed by Asphodan to allow recipe deconstruction.
2013-06-01 16:34:52 +10:00
md_5 1d56399e16 [Testing] improve oreobf performance / potentially fix errors 2013-06-01 16:13:33 +10:00
md_5 53d9d1734b Small cleanups to netty 2013-06-01 14:23:53 +10:00
md_5 fdd25ff498 Format netty patch 2013-06-01 13:57:16 +10:00
md_5 829a3e9181 Allow 0 entity trackign range. Use at own risk 2013-05-31 17:10:16 +10:00
md_5 e710c42e46 Fix issue with plugins sending plugin messages causing login to hang - often seen in bukkit->bungee plugins 2013-05-28 07:21:11 +10:00
md_5 0ee7a72ac8 Bump Netty version - it contains a fix for an issue some users have seen. 2013-05-27 16:26:02 +10:00
md_5 007aa958d2 Bump rate limit down to 3 (from 5) 2013-05-25 15:40:34 +10:00
md_5 05db99ce17 Add better APIs for bungee raw IP 2013-05-21 20:45:44 +10:00
md_5 950af1102e [Experimental] Update to netty CR3. 2013-05-21 11:28:02 +10:00
md_5 e34a5fbdad Remove -o Option
Serves no purpose other than to confuse users.
2013-05-19 18:44:45 +10:00
md_5 694dfbd313 Guard against NPE when getting real IP 2013-05-19 17:58:42 +10:00
md_5 9b7d8d544e Downgrade to Netty CR1 2013-05-19 17:57:29 +10:00
md_5 3d4d83088b Orebfuscator fully functioning, more effective, more efficient! 2013-05-16 20:05:49 +10:00
md_5 88be08f36a Should use > instead of != for consistancy. There are a few more checks I want to optimize, but for now I will avoid them in case I have broken anything today 2013-05-16 19:34:00 +10:00
md_5 75c1783647 The following methods already handle these cases 2013-05-16 19:24:54 +10:00
md_5 b4dc7117c7 Reformat orebfuscator code / rework for easy reading 2013-05-16 19:21:46 +10:00
md_5 6d6ebe7c7c Update orebfuscator 2013-05-16 18:51:25 +10:00
md_5 24da21efb1 Cleanup comments on orebfuscator patch 2013-05-16 18:16:30 +10:00
md_5 5aa5d164a2 Add javassist depend for better performance 2013-05-16 18:11:03 +10:00
md_5 2a4600c6f0 Implement changes to orebfuscator, including remove update radius configuration and update on player interact 2013-05-16 18:10:23 +10:00
md_5 03ddea9fb6 Revert changes to orebfuscator radius 2013-05-16 17:56:35 +10:00
md_5 195739fcd6 No memory leaks please 2013-05-16 16:58:18 +10:00
md_5 2bf8194e41 Update to latest Netty 2013-05-16 16:41:34 +10:00
md_5 6fd3486dab Add IP for players raw IP address 2013-05-14 21:14:43 +10:00
md_5 4b7af7558c Re order 2013-05-14 12:11:20 +10:00
md_5 f2d34e09b4 Add base patch for Spigot config 2013-05-14 12:08:11 +10:00
md_5 244f3cdf58 Set flushnow to true before writing kicks 2013-05-11 15:38:04 +10:00
Mike Primm 45cacdd49b Reimpliment next-tick-list scale improvements 2013-05-08 09:59:08 -05:00
md_5 076af791cc Fixed latest patch, thanks snowleo! 2013-05-08 18:57:48 +10:00
snowleo f000c40643 Optimized version of LocaleLanguage
This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo 47948740e9 Stage LocalLanguage to mc-dev 2013-05-08 12:04:50 +10:00
md_5 c46e5feda8 *correct patch 2013-05-04 10:30:39 +10:00
md_5 88919fb452 Don't skip item ticks 2013-05-04 10:14:25 +10:00
md_5 12c6783767 Let frames be configured for tracking 2013-05-04 10:11:32 +10:00
md_5 51ed9f651d Update to latest upstream 2013-05-04 09:24:53 +10:00
md_5 b27b79c7ac Add async check we potentially missed 2013-05-01 16:40:23 +10:00
md_5 89c99e9d28 [CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST. 2013-05-01 08:40:33 +10:00
md_5 84a4f0033e [Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. 2013-04-28 19:52:35 +10:00
md_5 f5a5b2bd76 Increment written bytes value 2013-04-28 08:31:08 +10:00
md_5 8a035561c6 [EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril! 2013-04-27 22:13:33 +10:00
Antony Riley fb51e3066b Fixes BUKKIT-3893 - Close world save files when world is
unloaded.
2013-04-26 20:35:16 +10:00
md_5 8cea336290 Remove snapshot protocol patch as it will be near impossible to emulate under 1.5 2013-04-26 18:02:57 +10:00
md_5 b56cd7fd98 Reduce flush time to 10 2013-04-25 10:28:05 +10:00
md_5 70436044aa End login process for filtered IPs 2013-04-25 10:01:30 +10:00
md_5 206d24fadd Remove flush time setter up 2013-04-25 09:55:05 +10:00
md_5 9a8d24e247 Use spoofed addresses for events 2013-04-25 09:42:40 +10:00
md_5 846f75ccea Perfect outbound rate limiter. 2013-04-25 09:33:14 +10:00
md_5 391a4159dd Clean up imports in the Spigot class. 2013-04-25 09:01:05 +10:00
md_5 3dcab711e3 Fix disabled netty again 2013-04-24 21:40:18 +10:00
md_5 3d29043ccb Correctly register pending connection when using legacy network handler. 2013-04-23 19:07:40 +10:00
md_5 57cabfb59d Set TCP nodelay to false for Netty 2013-04-23 18:45:12 +10:00
md_5 8614adffd3 Add thread naes to their own patch. 2013-04-23 11:50:42 +10:00
md_5 18520d21b2 Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event. 2013-04-23 11:37:51 +10:00
md_5 7c8c784aab FIx spacing 2013-04-23 11:35:18 +10:00
md_5 ce45aa074e Move version resolve check to initial POM patch 2013-04-23 11:32:07 +10:00
md_5 7f8fbc165b Move IP filter to own patch and (messily) fix merge conflicts as a result. 2013-04-23 11:27:55 +10:00
Ammar Askar e393db48e6 Go back to the chunk based count caching for now to avoid mob spawning issues 2013-04-22 03:47:35 +05:00
md_5 699a27f6bc Fix world info showing world as always obfuscated 2013-04-21 20:02:08 +10:00
md_5 83ded01371 Revert "Readd previous Netty tweaks, the memory leak has been fixed"
This reverts commit d7ccd34e50.
2013-04-21 10:21:35 +10:00
md_5 d7ccd34e50 Readd previous Netty tweaks, the memory leak has been fixed 2013-04-21 08:53:15 +10:00
md_5 160e82139d Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
This reverts commit 95cd0996c0.
2013-04-21 08:39:39 +10:00
md_5 ceccdbcc80 Revert "20 ms works too, anything higher is a bit shifty"
This reverts commit 2471de6147.
2013-04-21 08:39:36 +10:00
Ammar Askar 0436193bc8 Take the count mapping one step further by removing chunk traversal for count seeking altogether 2013-04-21 00:26:53 +05:00
md_5 2471de6147 20 ms works too, anything higher is a bit shifty 2013-04-20 19:50:59 +10:00
md_5 95cd0996c0 Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties. 2013-04-20 19:42:04 +10:00
Ammar Askar 713fe4fb2d Store creature counts to avoid repeated assignable checks and traversal of entity slices 2013-04-20 13:50:09 +05:00
md_5 f962379477 Java 5/6 compat. NETBEANS! 2013-04-20 17:14:54 +10:00
md_5 fc6f817452 Oops. 2013-04-19 21:08:35 +10:00
md_5 566e67a188 Welcome back snapshot protocol patch! Now 30% more reliable than a leading brand of car cleaner! Testers welcome <3 2013-04-19 19:14:11 +10:00
md_5 b9d0fab579 [Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml 2013-04-19 17:46:00 +10:00
SuPaH sPii 296620b306 Implement a "proper" connection throttle for netty.
Proper meaning a simple portover from CraftBukkit's implementation.

The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)

From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.
2013-04-19 17:45:59 +10:00
md_5 165164f5ab Yet another CraftBukkit pulled patch. 2013-04-16 18:44:58 +10:00
Ammar Askar 9d524e7755 Changed minimum characters to 2 for validity check 2013-04-14 21:37:40 +05:00
md_5 7955ab6342 Fix first connect mostly failing because it is apparently that big of an issue for some people. 2013-04-14 19:34:10 +10:00
Benjamin James Harrison-Sims 9a75a123f5 Use Pattern 2013-04-14 03:25:35 +01:00
Benjamin James Harrison-Sims 4cc6854a67 Prevent handshake spam from invalid names. 2013-04-14 03:09:29 +01:00
md_5 079dc61259 Now that thats out the way.. 2013-04-13 17:14:56 +10:00
md_5 5f4cf224b6 Re add ping sending patch 2013-04-13 17:11:24 +10:00
md_5 010f3ea2b0 Remove a fair chunk of existing patches now applied to CraftBukkit 2013-04-13 17:06:23 +10:00
md_5 c7cc53537f Update netty & kindof hacky fix for anvil mishaps 2013-04-12 14:07:22 +10:00
md_5 7db53a4407 Add @hidendra 's pulls 2013-04-10 17:03:17 +10:00
md_5 db79d01b57 Add written bytes tracking for @bergerkiller 2013-04-10 16:37:43 +10:00
md_5 d9c76252eb Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
md_5 9d224f6036 Fix patches. 2013-04-10 14:06:41 +10:00
md_5 0e9aa34299 [Cosmetic] Update patches to be generated with latest stable git. 2013-04-10 12:36:11 +10:00
Bestle 8276f54c06 Update 0038-Entity-Tracking-Ranges.patch
monsterEntityActivationRange -> monsterTrackingRange
2013-04-09 02:00:09 +02:00
Benjamin James Harrison-Sims f36ab707b8 Fixes boat dupe 2013-04-05 18:53:24 +01:00
Ammar Askar 3cf9b00282 Fix oreobfuscator patch 2013-04-04 16:08:00 +05:00
Ammar Askar 1fdfed1fb9 Update for upstream version change 2013-04-04 15:58:51 +05:00
SuPaH sPii c77d70f8ea Fix update radius, so I can update my radius to see ores
very far away for no apparent reason I type this very long
 commit message that serves nobody elses purpose except
 Bacon ipsum dolor sit amet pancetta kielbasa turducken
 boudin. Andouille fatback doner hamburger t-bone beef
 brisket chicken turkey. Prosciutto sausage drumstick
 kielbasa, jerky ham tongue brisket venison pork loin
 fatback chuck. Drumstick short loin biltong tenderloin,
 tongue hamburger swine chicken bresaola doner filet mignon.
 Kielbasa jowl filet mignon boudin shankle pork. Capicola
 tri-tip venison, ham hock sirloin filet mignon chuck ham
 pork belly pastrami jerky prosciutto.
2013-04-03 17:10:41 -05:00
Hudson acc7e2172b revert changes to disabled plugins and scheduler.
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
Ammar Askar cd0d93011a Revert commit 08297bfb47. Needs more testing. 2013-03-29 14:07:46 +05:00
Agaricus 1062104604 Fix lightened nibble array getChunkSnapshot on extended block IDs
Fix out-of-bounds error in chunks with extended (4096) block IDs:

13:34:12 [SEVERE] [dynmap] Exception while fetching chunks:
java.lang.ArrayIndexOutOfBoundsException: 4096
    at org.bukkit.craftbukkit.v1_4_R1.CraftChunk.getChunkSnapshot(CraftChunk.java:1

http://pastie.org/6368930

Thanks to mikeprimm for this fix.

Original MCPC+ commit:
MinecraftPortCentral/MCPC-Plus@7902767397
2013-03-28 22:15:38 -07:00
md_5 b8cbe00de0 Just send kick packet + dc players on restart. Don't actually kick them 2013-03-28 18:38:42 +11:00
Benjamin James Harrison-Sims 08297bfb47 Implement connection throttling in netty. 2013-03-27 04:02:52 +00:00
md_5 4044f7b7e0 Check connected state before handling packets. 2013-03-26 12:09:44 +11:00
md_5 dda49a9d05 Update to latest CB upstream. 2013-03-25 19:04:51 +11:00
md_5 284847cd81 Close Minecart containers on Entity portal. 2013-03-24 18:53:01 +11:00
md_5 2314af8cb0 Remove upstream pulled patch. 2013-03-24 12:01:40 +11:00
md_5 6eebb4f371 Revert second addition to boat sending patch. 2013-03-24 08:20:01 +11:00
Ammar Askar fbf4580cd2 Remove patch for upstream merge 2013-03-23 23:37:23 +05:00
totokaka 148b8e111b Made the world info possible to turn off. 2013-03-23 20:15:20 +11:00
md_5 9009752f7c No need to hard disable. Also tweak check to allow for 1 renderer customs 2013-03-23 20:10:13 +11:00
md_5 338d2617e7 Compensate for CB always having its own renderer 2013-03-23 19:41:36 +11:00
md_5 271ebc28ba Also allow outright disabling them - we need to clean up all map patches at some point. 2013-03-23 19:32:46 +11:00
md_5 625b08c947 Remove extra import. 2013-03-23 19:09:47 +11:00
md_5 7ded14ad0a Limit Custom Map Rendering
The default CraftBukkit render sequence for maps is ridiculously slow. By only using it when a custom renderer has been added (rarely in most cases), we can fallback to the Vanilla renderer for general usage. This leads to a much higher effiency overall, especially if no plugins are rendering such maps.
2013-03-23 19:08:49 +11:00
md_5 ab31621dc0 Additions to the async operation catching patch. 2013-03-23 18:27:02 +11:00
md_5 cca2920506 Move async checks to their own patch so we can add more of them. 2013-03-23 18:05:22 +11:00
md_5 a028c277bf Bump thread safety patch up. 2013-03-23 17:56:28 +11:00
md_5 e4e3f4e172 CraftBukkit has added this patch, so we can remove it. 2013-03-23 15:41:55 +11:00
md_5 a10802976f Tweak boat sending even more - might backfire 2013-03-23 13:38:21 +11:00
md_5 d3ae3c4575 Entity Tracking Intervals
Send boats at the same speed as their player to remove the illusion of lag / jerkiness.
2013-03-23 13:31:33 +11:00
md_5 62361b1359 Texture pack resolutions - Fix issues when specifiying a server texture pack URL with resolution != 16. 2013-03-23 13:05:01 +11:00
md_5 03d244eef1 Don't aggregate sapling ticks - causes issues. 2013-03-23 12:44:28 +11:00
md_5 b28b270dcd BungeeCord support - Allows BungeeCord to set the players real IP address very early in the login process, so that the BungeeCord proxy IP is never even seen by a plugin. 2013-03-23 11:15:28 +11:00
md_5 f05fd55bcc Add setSocketAddress to InetworkManager 2013-03-23 11:06:00 +11:00
md_5 c57fa19eea Remove broken saddle pig event 2013-03-23 11:01:00 +11:00
md_5 d9f3cf3f2c Allow orebfuscated blocks to be specified by the server admin. 2013-03-23 10:58:55 +11:00
James Clarke 2420de3be3 Re add ANSI console fixes now that colour stripped logs work correctly 2013-03-23 10:32:52 +11:00
TheCryoknight 4d4d0ef929 Pull CB PR #1073 by @TheCryoknight - Adds BUKKIT-3821 - Fires vehicle events for saddled pigs 2013-03-23 10:23:23 +11:00
me4502 2db4c72233 Fix BUKKIT-3831, don't call vehicle enter events for unloaded chunks 2013-03-23 10:16:32 +11:00
Aikar 365305a580 Entity Tracking Ranges 2013-03-23 10:12:04 +11:00
md_5 ec3ddef746 Migrate the crop fixes by @Aikar to the core patch. 2013-03-23 10:08:09 +11:00
md_5 3f493d0785 Add per world view distance which got lost along the way. 2013-03-23 09:55:21 +11:00
md_5 6b53aa10e3 [Cleanup] Update merge patches. 2013-03-23 09:48:22 +11:00
md_5 dca885cdb8 [Cleanup] Split the long hash changes into their own patch. 2013-03-23 09:31:28 +11:00
md_5 ef3a64eea4 Stage DataWatcher & WatchableObject.
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims 49fd03bf60 Update to 1.5.1 2013-03-20 22:13:12 +00:00
md_5 5eed8ed8f0 Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit. 2013-03-19 16:51:45 +11:00