Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b2f1908c SPIGOT-5783: Add helpful info to UnknownDependencyException
e4f46260 SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.
529a9a69 SPIGOT-5751: Clarify behaviour of block drop-related API methods
CraftBukkit Changes:
8ea9b138 Remove outdated build delay.
ffc2b251 Revert "#675: Fix redirected CommandNodes sometimes not being properly redirected"
cb701f6b #675: Fix redirected CommandNodes sometimes not being properly redirected
c9d7c16b SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.
fad2494a #673: Fix Craftworld#isChunkLoaded
8637ec00 SPIGOT-5751: Made breakNaturally and getDrops returns the correct item if no argument is given
Spigot Changes:
a99063f7 Rebuild patches
Fixes#3602
Upon further knowledge of the system, it is known that region files
are closing properly, as well as this didn't help native memory use anyways.
This patch also caused issues compiling on a newer JDK being able to
release the jar to java 8 users.
Removed streams from hoppers and also fixed a mistake in the logic.
When this patch was ported to 1.14/1.15, a line of code was put in
the wrong place which disabled a significant portion of the improvement.
Replaced usages of streams in isEmpty and itemstack checks
Replaced usage of streams in pulling loop
Replaced usage of streams in Lootable Inventory isEmpty() check
Only check for refilling Lootable Inventory when accessing first slot, not all
All of these in general were pretty significant hits, so this single commit
is going to cause tacos to magically appear in front of you every day.
🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮
Nom Nom Nom
If you hate taco's, you're not allowed to use this improvement.
Also ignore the renames, pulled a lot of PR's.
If anything used setPositionRaw, it left potential for an AABB
to be left stale at their old location, which could cause massive
AABB boxes if movement ever then got called on the new position.
This guarantees any time we set the entities position, we also
update their AABB.