Thinkofdeath
c499672aef
Display 'Spigot' in client crashes, server lists and Mojang stats
2014-04-11 11:55:29 +01:00
Thinkofdeath
80e3edb2b2
Find and fix broken player skulls and handle skulls with incorrectly cased player names
2014-04-10 21:59:55 +01:00
Thinkofdeath
11fe7bede1
Lets say this didn't happen
2014-04-10 21:23:07 +01:00
Thinkofdeath
63233d4a0e
Don't convert skulls if the request fails for some reason
2014-04-10 21:12:49 +01:00
Thinkofdeath
a67082c90e
Use authlib to look up skull textures.
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Might cover a case I missed
2014-04-10 17:45:21 +01:00
Thinkofdeath
1e1ba0f873
Fix the console issue
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QueueLogAppender doesn't like being added twice
2014-04-10 12:56:45 +01:00
Thinkofdeath
74fe17c43b
Fix 1.7.7 support (Bungee will still have issues)
2014-04-10 11:56:42 +01:00
Thinkofdeath
8a1c663032
Check the length of the response as the API can sometimes be incorrect
2014-04-09 20:44:07 +01:00
Thinkofdeath
5f03f206c3
Don't spam warnings when Mojang's API goes down. (Which happens a lot)
2014-04-09 15:22:36 +01:00
Thinkofdeath
98825a6430
Close the inputstreams/connections used for head conversion
2014-04-09 14:54:31 +01:00
Thinkofdeath
e95737ad2c
Convert player heads async
2014-04-09 13:53:23 +01:00
Thinkofdeath
4c69717e7b
Prevent player skulls from crashing 1.7.6 clients. They'll be missing their textures due skin changes
2014-04-08 13:38:47 +01:00
Thinkofdeath
ac8f1531ec
Merge remote-tracking branch 'remotes/origin/1.7.6'
2014-04-08 12:23:47 +01:00
Thinkofdeath
35048d22f5
Pass the offline/bungee uuid to PreLogin events ( Closes #147 )
2014-04-07 00:42:38 +01:00
Thinkofdeath
7103dff380
Add 1.7.6pre1 support.
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This doesn't require any configuration changes and will support 1.7.2 / 1.7.5 etc as well.
2014-04-05 09:11:28 +11:00
Thinkofdeath
ded44c47f0
Upstream merge
2014-04-03 21:12:44 +01:00
Thinkofdeath
2bf205d5f9
Fixed mob spawners being treated as solid blocks for the orebfuscator
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Mob spawners are treated as solid blocks as far as the game is concerned for lighting and other tasks but for rendering they can be seen through, therefor we special case them so that the antixray doesn't show the fake blocks around them.
2014-04-03 10:50:48 +01:00
md_5
710f33af71
Correct patch start comment.
2014-04-02 18:05:47 +11:00
Ginger Geek
fe031329f3
Allows greater control over Tab Command Complete.
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You can now specify how many letters of the command must be typed before it will be tab completed this will help deter people from just spamming round all the commands to see if there is one incorrectly set up.
0 will tab complete all commands
-1 will disable tab complete
1 will mean you have to type the first letter
2 will mean you have to the second letter... etc...
2014-04-02 18:01:40 +11:00
md_5
04d72bc702
Merge some stuff from upstream.
2014-04-02 17:54:35 +11:00
FrozenBrain
a562fecb4b
Fix TileEntities getting ticked after being queued for removal
2014-04-02 17:53:34 +11:00
drXor
2fb9953244
Configurable boss sound radii.
2014-04-02 17:49:11 +11:00
Thinkofdeath
b4686b49be
Replace the village window patch with one that effects all windows ( Closes #143 )
2014-03-30 17:00:57 +01:00
md_5
c349a2493b
Prevent the inevitable server lag|crashes caused by people doing a blocking operation on the main thread.
2014-03-30 09:16:12 +11:00
md_5
f5167c9e46
Upstream: Add more expansive UUID based operations
2014-03-30 09:09:24 +11:00
Thinkofdeath
6bba77bba3
Re-add a fixed version of the "Improved Ping Sending" patch
2014-03-28 21:54:36 +00:00
Thinkofdeath
0f0c2734df
address -> realAddress
2014-03-27 11:53:41 +00:00
md_5
97a67451a5
Fix several occurances of missed diff between the current version of mc-dev.
2014-03-27 16:01:20 +11:00
Thinkofdeath
0c70e688f7
Use the right constructor for bungeecord support
2014-03-26 23:53:19 +00:00
Thinkofdeath
152e14cadc
Remove the Improved Ping Sending patch
2014-03-26 20:34:47 +00:00
Thinkofdeath
fdfc07bd39
Handle case where currentTick could be negative
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@Aikar is there a better way to handle this?
2014-03-26 15:18:11 +00:00
md_5
48d7a1a40f
Make restart command ignore async checks. This is needed for the watchdog to properly restart.
2014-03-25 16:13:09 +11:00
md_5
5164642604
Remove async op catcher to its own class
2014-03-25 16:11:45 +11:00
Thinkofdeath
5beb96b1de
Upstream merge
2014-03-24 20:36:29 +00:00
Thinkofdeath
7fd79ff28d
Move part of the Watchdog patch back into the correct patch
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I have no idea how I managed to mess this up
2014-03-24 17:51:06 +00:00
Thinkofdeath
f5643a1d34
Fix missed diff in TileEntityHopper
2014-03-24 12:01:26 +00:00
md_5
3c4481aa87
Fix conflicts
2014-03-24 17:12:40 +11:00
Thinkofdeath
6d22914df8
Re-add missed method to the Player Collision API
2014-03-23 18:16:32 +00:00
Thinkofdeath
58a6cb892b
Cap villagers' window name to prevent client disconnects
2014-03-23 10:54:53 +00:00
Thinkofdeath
9b863cd5f2
Fix the removal of potion effects
2014-03-23 09:49:23 +00:00
md_5
c70bb68362
Fix some merge conflicts
2014-03-23 15:21:51 +11:00
Thinkofdeath
12aa3ca6ef
Check for manually prefixed commands or commands that don't need a prefix for calling vanilla commands with command blocks
2014-03-23 01:29:13 +00:00
md_5
09d6e4d9e1
this.t() -> this.u() - make the server actually tick!
2014-03-23 11:34:50 +11:00
md_5
c9605032d0
Don't print permgen warning for java 8+
2014-03-23 11:20:02 +11:00
Thinkofdeath
69324bba91
Update to 1.7.5
2014-03-23 00:06:43 +00:00
Thinkofdeath
0d601be5dd
Re-add missing Player part of the particle API
2014-03-20 22:29:54 +00:00
Thinkofdeath
670d08ceb0
Remove the lastChunkAccessed if it is unloaded.
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This fixes an issue where a chunk would be unloaded but remain in lastChunkAccessed meaning calls on getChunkAt could return a chunk that is no longer loaded, this caused an issue where the chunk could be reloaded whilst in use reverting any block changes. This caused findEndPortal to return null even after createEndPortal which would crash the server trying to teleport to a null location.
2014-03-18 09:52:01 +00:00
drXor
d69ddc3163
Allow enchanting tables to enchant any item when plugins prompt them to.
2014-03-16 16:54:38 +11:00
drXor
ddf5477f57
Change various "Nope!" kick messages to something more descriptive and less confusing for players.
2014-03-15 16:44:38 +11:00
md_5
f117731919
Optimize Player Lookup - #112
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Optimize player lookup and various player operations. We mainly do this by keeping a map instead of iterating through all players. We also speed up the duplicate login check and a few other checks by simply checking for one matching player.
Thanks @aikar for some of the implementation
2014-03-15 14:34:26 +11:00