Zach Brown
d850fc67db
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
5ff732798d
Update upstream B/CB
2016-12-16 22:23:03 -06:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
...
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Techcable
bf86516043
Change base variables in BlockPos to force diff
2016-12-16 20:02:46 -06:00
Zach Brown
7c567d6ed4
Don't let FishingHooks use portals
...
Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB
2016-12-16 15:00:16 -06:00
Zach Brown
7c210e35b4
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b41a5ab566
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
57c2b8de43
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
6c7152dbfe
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
7e6d4b54e1
Don't remove random diffs in update
2016-12-02 21:06:21 -06:00
Zach Brown
f986ebbae5
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
4de83c79ab
Optimize World.isLoaded(BlockPosition)Z
...
Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
5d1cc02e6a
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Techcable
33e453fcfd
Speedup BlockPos by fixing inlining
2016-11-30 21:03:50 -06:00
AlphaBlend
dfdd4e3334
Add source to PlayerExpChangeEvent
2016-11-30 17:33:06 -06:00
Zach Brown
2bfdbc4afa
Update upstream CB
2016-11-29 18:02:20 -06:00
Jamie Mansfield
b4c00f4b27
Resolve previous pr
2016-11-29 19:58:13 +00:00
willies952002
6d966ed034
Allow Reloading of Command Aliases
...
Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown
ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Jamie Mansfield
b45c0327c8
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
9571357cce
Rebuild patches
2016-11-27 17:39:16 -06:00
Zach Brown
2807fdcf84
Update patch number
2016-11-27 16:54:10 -06:00
Zach
3f5dffc4e5
Merge pull request #517
...
Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
a2301816d0
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
a0fce85086
Optimise removeQueue
2016-11-26 22:36:10 -06:00
Alfie Cleveland
ed90e5b3a6
Fix double lock in ServerConnection
2016-11-26 22:06:39 -06:00
Zach Brown
8c27c1fd27
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager
2016-11-26 21:48:09 -06:00
Zach Brown
a68f5fbec0
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
ddbf7318b2
Optimize network queue by making size() constant-time
...
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Aikar
8d4d85ccb8
Merge branch 'vemacs-cachedthreadpool-login'
...
* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs
4eaa6f6dbc
Cache user authenticator threads
...
Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown
4ea87e5378
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
5eebb50cf2
Relocate bad call to ProjectileHitEvent
2016-11-22 01:47:43 -05:00
Aikar
2290e5f85d
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB
2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
9725050889
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b
Re-add dependency reduced pom
...
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
...
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11
2016-11-18 16:21:06 -06:00
Black Hole
6c1880847f
@Z750 There are other command block types
...
Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown
bd503d35b0
Expand NBT filtering from last commit
...
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
...
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S
2016-11-12 20:21:46 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
...
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
...
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9
Chunk Save Stats Debug Option
...
Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072
Don't process auto save if the save queue is filled
...
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
3725f9d940
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
AlphaBlend
02006e6b24
Add EntityZapEvent
2016-10-30 21:31:02 -05:00
Zach Brown
88e1379b38
Update upstream CB
2016-10-23 01:32:04 -05:00
Zach Brown
557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
...
Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
812618deba
Remove changes to lava/water cobblestone gen
...
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
28d9568ed5
Properly update patches for upstream merge
2016-10-21 15:43:40 -05:00
Zach Brown
92567cc43a
Update upstream B/CB
2016-10-21 15:28:44 -05:00
Aikar
874c7a2ef8
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
Aikar
64e537e63c
Revert "Option to hide plugins from the Query Protocol"
...
This already exists
This reverts commit 3407aa3285
.
2016-10-19 23:38:18 -04:00
Aikar
3407aa3285
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
Zach Brown
2645ee04ae
Update upstream CB
2016-10-16 15:35:34 -05:00
Zach Brown
8377df063a
Update upstream CB/S
2016-10-13 17:29:38 -05:00
Zach Brown
b2c262e382
Update upstream CB
2016-10-10 21:29:08 -05:00
Zach Brown
5ecb6f1358
Add option to remove corrupt tile entities
...
Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:58 -05:00
Zach Brown
10469dfd46
Remove TE Fixer changes
...
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
Aikar
9e6cbc5203
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
a57cf220e8
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach Brown
3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
...
Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar
f71ef566df
Raise string limit for packet serialization
...
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
Aikar
d3eb13d60d
Auto fix bad Y levels on player login
...
Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
bd4ececc82
Remove FishingHook reference on Craft Entity removal
...
This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
501695c26a
Process NMS Data Conversion post ItemMeta on Copy
...
ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
6a4c510df4
add a chunk registration fix
...
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
1de58ca308
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
Aikar
0fc642a189
Auto Save Improvements
...
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
56857ae801
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
a63d6e9ea8
Incremental Auto Saving
...
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
kashike
53997ebf2c
Configurable flying kick messages
...
Closes #423
2016-09-20 00:59:36 +00:00
Zach Brown
14c974629c
Stop collideRule team from seeing invis 'friends'
...
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
eb3ff14afd
Block minecart portal teleports in some instances
...
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
2b244fb51e
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
2e880e7676
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5626ad5f58
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
8a8fc89534
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
...
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown
3a128de0c1
Further safety for player collision setting
...
Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
feccc25412
Make collide team removal more patient, safer
...
Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
d26051ef63
Create a team as needed for disabling collisions
...
Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
eb7e4424fa
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
e153f46603
Fix an AIOOBE in inventory handling
...
Closes GH-404
2016-09-04 16:49:29 -05:00
Zach
8d5cd3f054
Merge pull request #408 from kashike/feature/health-conversion
...
Convert new health to a float
2016-09-04 16:05:38 -05:00
kashike
8f91416dcb
@Zbob750 missed a few name changes
2016-09-04 06:35:42 +00:00
Zach Brown
f9f96ea3a5
Update upstream B/CB/S
2016-09-02 22:44:52 -05:00
kashike
e44b71a6b4
Convert new health to a float during set
...
Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown
8eb7f073d6
Revert team creation for player collision setting
...
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
d8acf96e94
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00