Commit Graph

5018 Commits

Author SHA1 Message Date
thinkofdeath ce42d88219 Merge pull request #155 from yawkat/killed-connections-fix
Fix race condition that could kill connections before they were initiated
2014-04-25 23:06:07 +01:00
Jonas Konrad f48f848b81 Fix race condition that could kill connections before they
were initiated
2014-04-25 23:49:04 +02:00
Thinkofdeath c3eeab45cd Fix hoppers replacing the items with the left overs from removing instead taking the items off the stack 2014-04-24 20:49:29 +01:00
Thinkofdeath 3139af91dc Fix broken hopper logic when moving more than one item in a stack 2014-04-24 20:07:39 +01:00
md_5 74c275f71c Upstream merge 2014-04-24 16:33:42 +10:00
Thinkofdeath 7cae4cb66f Actually remove the old patches 2014-04-23 12:48:39 +01:00
Thinkofdeath 3c59415aa1 Remove NBTTagCompound and related patches 2014-04-23 12:44:02 +01:00
Thinkofdeath 908927b6ef Silence skull related console spam 2014-04-23 10:40:32 +01:00
David 1b91579091 Remove a line that would otherwise just be reiterating a set int 2014-04-23 02:04:25 +01:00
David 86941d3883 Prevent anvils from eating the spare items in the second slot 2014-04-23 01:05:25 +01:00
thinkofdeath 92ae94498e Merge pull request #152 from Dmck2b/crashNoClassDefStopTheLockup
Prevent console lockup due to physics overload by only notifying on crash
2014-04-21 13:08:35 +01:00
David b28f1ead6d Prevent the console from locing up, due to too many messages flooding it, but only notifing of issue of the server crashes 2014-04-21 12:56:06 +01:00
David 755ba081f2 Swallow StackOverflowError when updating physics.
Prevents an otherwise unneeded crash.
2014-04-21 17:02:17 +10:00
Thinkofdeath 9624ae9d3d Convert player skulls async 2014-04-20 14:07:59 +01:00
md_5 ca27a33e84 Don't special case 'invalid' usernames for UUIDs.
This renders any automatically generated username to have the same UUID, thus make pseudo players somewhat limited. When using such names for scoreboards etc you should be using our enhanced String based scoreboard API anyway.
Thanks @ElgarL for pointing this out.
2014-04-20 18:59:04 +10:00
md_5 28eddfcc38 Log null TileEntity Owner.
Should prevent a crash and provide some info on the location.
2014-04-20 11:17:14 +10:00
md_5 421be6f37e Add items per tick to the hopper configurations 2014-04-19 09:22:44 +10:00
md_5 50a70a29e4 More upstream merge 2014-04-19 09:15:37 +10:00
Thinkofdeath 0908362738 Treat color codes as an end of a url 2014-04-18 19:27:20 +00:00
Thinkofdeath a118e4c40d Upstream merge 2014-04-18 17:08:19 +00:00
Thinkofdeath 4342681445 Upstream merge: 1.7.9 2014-04-17 20:50:10 +01:00
Thinkofdeath 05bb44c24b Stop player skull's name being incorrectly set to the profiles's toString 2014-04-17 13:02:29 +01:00
md_5 7c5eaf30f1 Add Score.isScoreSet()Z API.
Also fix generics on CraftScore.getScore()I.
2014-04-17 19:36:09 +10:00
md_5 b2c227e89c Expand team API to allow arbitrary strings. 2014-04-17 19:22:33 +10:00
md_5 05b9fd72af Fix BanList command and other *list functionality 2014-04-17 19:03:18 +10:00
md_5 efef1d30a2 Disable BanList Command
Does not currently work correctly.
2014-04-17 14:33:47 +10:00
Aikar 1d37fe9bbe Convert Horses owner to UUID 2014-04-16 16:14:26 +10:00
md_5 39a3d7dde1 Correct Ban Expiration 2014-04-16 11:14:49 +10:00
md_5 2c68786295 Fix ban expire dates. 2014-04-16 10:10:38 +10:00
md_5 90246b4c94 Print stack only when debug is enabled 2014-04-16 10:00:53 +10:00
md_5 4da2a9b07a Validate CraftSkull getOwner - prevents it from being called when hasOwner is false. 2014-04-16 09:47:03 +10:00
md_5 05a8645290 Allow non hidden update lock 2014-04-15 19:28:39 +10:00
mrapple 9360048150 Fix EditBook Event 2014-04-15 12:17:49 +10:00
md_5 10a61a9d08 Remove whitelist fix patch, pulled upstream & also slightly incorrect, userCache.a() does not perform a full lookup. 2014-04-15 12:03:38 +10:00
md_5 f2d99a6bf3 Check Skull canPlace - ensures skulls are only placed where they are supposed to. 2014-04-15 10:48:55 +10:00
md_5 dff782210a Fix Player Banning
This issue stems from the fact that Bukkit's API only allows a UUID to be banned, but Minecraft requires both a UUID and name. To fix this we modify the code to require a UUID or a name, or both. The correct fix would be expanding the API to be able to provide a name, however this would require plugin changes.
2014-04-15 10:32:55 +10:00
md_5 64eb4b8327 Fix despawn rate to be >= 2014-04-15 09:37:11 +10:00
Thinkofdeath 7313a6b822 Fix arrows and fireworks not having their despawn counters ticked when inactive 2014-04-14 17:22:45 +01:00
md_5 e8f4653025 Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00
md_5 72d5f50bb7 Check for Blank OfflinePlayer Names - the internal representation does not allow them, so lets catch it early when the issue lies with the user. 2014-04-14 17:22:57 +10:00
md_5 3e2a7bb17c Add note about BungeeCord 2014-04-14 14:55:06 +10:00
md_5 282ba1fdc7 Upstream merge 2014-04-14 14:35:29 +10:00
Fabian Fassbender eff9004f15 Add skin forwarding support for BungeeCord. 2014-04-14 11:41:45 +10:00
Devin Ryan 5483861924 Prevent crash from a ConversationTracker exception. Fixes BUKKIT-5436 2014-04-14 11:34:57 +10:00
md_5 0410a40c1f Add obfuscation helper patch to assist update process. 2014-04-14 10:42:54 +10:00
md_5 e11d481452 Use Provided Case for Non Existent Offline Players.
Fixes issues with using scoreboards to provide information via pseudo players being all lower cased.
2014-04-14 09:48:49 +10:00
gjmcferrin@gmail.com c9c88ab4c8 Properly cancel fishing event. Fixes BUKKIT-5396
Previously, when cancelling a PlayerFishEvent with State.FISHING, the next
fishing attempt would automatically result in a new PlayerFishEvent with
State.FAILED_ATTEMPT because the player's hooked entity was not properly
cleared. This ensures that the player's hooked entity value is set to null so
that the next attempt will result in the proper state being called.
2014-04-13 20:13:56 +10:00
myiume c6140eafcc Fix PlayerFishEvent not properly cancelling. Fixes
BUKKIT-5245,BUKKIT-5396

PlayerFishEvent event states are not properly being cancelled,
the FishingHookEntity being deleted when the event is cancelled,
thus making the event happen. The event states of CAUGHT_ENTITY,
CAUGHT_FISH, FAILED_ATTEMPT, IN_GROUND must keep the
EntityFishingHook alive in order to cancel the event.
Removed the entity despawn lines when event is cancelled
and added a cancelled action for FAILED_ATTEMPT state.
2014-04-13 20:13:13 +10:00
md_5 84643687e6 Fix more missed diff - IPs not showing in console 2014-04-13 16:35:17 +10:00
md_5 1384382aeb Use Correct firstPlayed Value. 2014-04-13 14:46:03 +10:00