Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9a793cce Remove no longer applicable caveats to setPlayerListName
7137829e SPIGOT-4496: Undeprecate MapView.getId and make int
de33ade0 Remove some draft API designations
a35fa838 SPIGOT-4472: Add Consumer scheduler methods
CraftBukkit Changes:
8cd538e6 SPIGOT-4498: Crash on startup
b4ee04ba SPIGOT-4496: Undeprecate MapView.getId and make int
ec937d0e SPIGOT-4472: Add Consumer scheduler methods
Spigot Changes:
a1f2566f Use monotonic time for watchdog
bc4adcbf SPIGOT-4498: Crash on startup
bb387e6c Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9d0221aa API to get client side view distance.
9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent.
01e534c6 Minor cosmetic cleanups to imports etc
CraftBukkit Changes:
96c461b3 API to get client side view distance.
e2785f4e Remove note about development build
a8000588 SPIGOT-4395: Additions to PlayerBedEnterEvent.
Spigot Changes:
117d4f7e Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
aa81efb0 Remove some additional draft API markings
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
c23d391f Update documentation of BlockPhysicsEvent
14fcd896 SPIGOT-4258: Add Player.updateCommands method
CraftBukkit Changes:
15da7067 SPIGOT-4258: Add Player.updateCommands method
Spigot Changes:
2b0e71c7 Rebuild patches
This branch/commit is only useful to those who purely use a clean Bukkit/Spigot/Paper API
and does not use NMS/OBC references.
This will let you start updating your plugin to the latest 1.13 builds of Bukkit Preview (4 as of now)
Note that this release is not final!!! API breakages may occur!
It is up to you if you find use out of this work.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.